Esempio n. 1
0
        public void MirrorWallNE()
        {
            var container = BeatmapObjectContainerCollection.GetCollectionForType(BeatmapObject.Type.OBSTACLE);

            if (container is ObstaclesContainer wallsContainer)
            {
                var root          = wallsContainer.transform.root;
                var wallPlacement = root.GetComponentInChildren <ObstaclePlacement>();
                wallPlacement.RefreshVisuals();

                var wallA = new BeatmapObstacle(2, BeatmapNote.LINE_INDEX_FAR_LEFT, BeatmapObstacle.VALUE_FULL_BARRIER, 1, 2, JSON.Parse("{\"_position\": [-1.5, 0]}"));

                wallPlacement.queuedData  = wallA;
                wallPlacement.RoundedTime = wallPlacement.queuedData._time;
                wallPlacement.instantiatedContainer.transform.localScale = new Vector3(0, 0, wallPlacement.queuedData._duration * EditorScaleController.EditorScale);
                wallPlacement.ApplyToMap(); // Starts placement
                wallPlacement.ApplyToMap(); // Completes placement

                SelectionController.Select(wallA);

                _mirror.Mirror();
                WallTest.CheckWall(wallsContainer, 0, 2, BeatmapNote.LINE_INDEX_MID_RIGHT, BeatmapObstacle.VALUE_FULL_BARRIER, 1, 2, JSON.Parse("{\"_position\": [-0.5, 0]}"));

                // Undo mirror
                _actionContainer.Undo();
                WallTest.CheckWall(wallsContainer, 0, 2, BeatmapNote.LINE_INDEX_FAR_LEFT, BeatmapObstacle.VALUE_FULL_BARRIER, 1, 2, JSON.Parse("{\"_position\": [-1.5, 0]}"));
            }
        }
Esempio n. 2
0
        public void MirrorWallME()
        {
            var container = BeatmapObjectContainerCollection.GetCollectionForType(BeatmapObject.Type.OBSTACLE);

            if (container is ObstaclesContainer wallsContainer)
            {
                var root          = wallsContainer.transform.root;
                var wallPlacement = root.GetComponentInChildren <ObstaclePlacement>();
                wallPlacement.RefreshVisuals();

                // What the actual f**k - example from mirroring in MMA2
                //{"_time":1.5,"_lineIndex":1446,"_type":595141,"_duration":0.051851850003004074,"_width":2596}
                //{"_time":1.5,"_lineIndex":2958,"_type":595141,"_duration":0.051851850003004074,"_width":2596}
                var wallA = new BeatmapObstacle(2, 1446, 595141, 1, 2596);

                wallPlacement.queuedData  = wallA;
                wallPlacement.RoundedTime = wallPlacement.queuedData._time;
                wallPlacement.instantiatedContainer.transform.localScale = new Vector3(0, 0, wallPlacement.queuedData._duration * EditorScaleController.EditorScale);
                wallPlacement.ApplyToMap(); // Starts placement
                wallPlacement.ApplyToMap(); // Completes placement

                SelectionController.Select(wallA);

                _mirror.Mirror();
                WallTest.CheckWall(wallsContainer, 0, 2, 2958, 595141, 1, 2596);

                // Undo mirror
                _actionContainer.Undo();
                WallTest.CheckWall(wallsContainer, 0, 2, 1446, 595141, 1, 2596);
            }
        }