public void getPlayingStackAndStack_multipleCardsGrabbedAndGiven_MultipleCards() { //Arrange PlayingStackSingleton playingStackInstance = PlayingStackSingleton.GetInstance(); int amountBeforePlay = playingStackInstance.GetStack().Count; StackSingleton stackInstance = StackSingleton.GetInstance(); int amountBeforeGrab = stackInstance.GetStack().Count; User user = new User(1, "peter"); User user2 = new User(2, "steve"); User user3 = new User(3, "jack"); //Act user.GrabCards(2); var card = user.GetCards()[0]; user.PlayCard(card); user2.GrabCards(4); card = user2.GetCards()[0]; user2.PlayCard(card); user3.GrabCards(4); card = user3.GetCards()[0]; user3.PlayCard(card); //Assert int amountAfterPlay = playingStackInstance.GetStack().Count; int amountAfterGrab = stackInstance.GetStack().Count; Assert.AreEqual(amountBeforePlay + 3, amountAfterPlay); Assert.AreEqual(amountBeforeGrab - 10, amountAfterGrab); }
public void getPlayingStack_threeCardsGiven_threeCards() { //Arrange PlayingStackSingleton playingStackInstance = PlayingStackSingleton.GetInstance(); int amountBeforePlay = playingStackInstance.GetStack().Count; StackSingleton stackInstance = StackSingleton.GetInstance(); User user = new User(1, "peter"); User user2 = new User(2, "steve"); User user3 = new User(3, "jack"); //Act user.GrabCards(2); string card = user.GetCards()[0]; user.PlayCard(card); user2.GrabCards(2); card = user2.GetCards()[0]; user2.PlayCard(card); user3.GrabCards(2); card = user3.GetCards()[0]; user3.PlayCard(card); //Assert int amountAfterPlay = playingStackInstance.GetStack().Count; Assert.AreEqual(amountBeforePlay + 3, amountAfterPlay); }
public void getStack_playerGetCards_CertainAmountOfCards() { //Arrange StackSingleton stackInstance = StackSingleton.GetInstance(); var cardsBeforeGrabbingCards = stackInstance.GetStack().Count; User user = new User(1, "peter"); //Act user.GrabCards(2); //Assert var cards = stackInstance.GetStack().Count; Assert.AreEqual(cardsBeforeGrabbingCards - 2, cards); }
public void getPlayingStack_oneCardGiven_oneCard() { //Arrange PlayingStackSingleton playingStackInstance = PlayingStackSingleton.GetInstance(); int amountBeforePlay = playingStackInstance.GetStack().Count; StackSingleton stackInstance = StackSingleton.GetInstance(); User user = new User(1, "peter"); //Act user.GrabCards(2); string card = user.GetCards()[0]; user.PlayCard(card); //Assert int amountAfterPlay = playingStackInstance.GetStack().Count; Assert.AreEqual(amountBeforePlay + 1, amountAfterPlay); }
public void getStack_threePlayersGetCards_CertainAmountOfCards() { //Arrange StackSingleton stackInstance = StackSingleton.GetInstance(); var cardsBeforeGrabbingCards = stackInstance.GetStack().Count; User user = new User(1, "peter"); User user2 = new User(2, "steve"); User user3 = new User(2, "jack"); //Act user.GrabCards(2); user2.GrabCards(4); user3.GrabCards(10); //Assert var cards = stackInstance.GetStack().Count; Assert.AreEqual(cardsBeforeGrabbingCards - 16, cards); }