public void WhenDamageIsApplied_DamageIsSubstractedFromHealthOk() { var unitStats = new UnitStatsConfigBuilder().WithHealthPoints(100).Build(); var unit = new TestUnitBuilder().WithStats(unitStats).Build(); var unitHealth = TestMocksFactory.GetMockUnitHealth(unit); var damage = 1; var damageUnitCommand = new DamageUnitCommand(unitHealth, damage); var expectedHealth = unit.HealthPoints.Current - damage; damageUnitCommand.Execute(); Assert.AreEqual(unit.HealthPoints.Current, expectedHealth); }
public static CharacterUnitController GetMockCharacterController(Cell spawnCell, IGrid grid) { var gameobject = new GameObject(); gameobject.AddComponent <UnitSpriteController>(); gameobject.AddComponent <UnitCanvasView>(); gameobject.AddComponent <UnitFxController>(); var unitController = gameobject.AddComponent <CharacterUnitController>(); var unit = new TestUnitBuilder().Build(); unit.CurrentCell = spawnCell; unitController.InjectDependencies( unit, GetMockTurnDealer(), grid, GetMockUnitHealth(unit), GetMockUnitMovement(unit, grid), null ); return(unitController); }