public void cannot_process_a_non_action_message()
        {
            var node = Stub<IInteractionNode>();
            var context = new object();
            var message = new FakeMessage();

            _handler.Process(message, context);
        }
        public void cannot_update_trigger_for_a_non_action_message()
        {
            var node = Stub<IInteractionNode>();
            var message = new FakeMessage();
            var trigger = Mock<IMessageTrigger>();
            trigger.Stub(x => x.Message).Return(message);

            _handler.UpdateAvailability(trigger);
        }