public AttackState(string stateName, AI _controllingAI) { base.name = stateName; base.controllingAI = _controllingAI; attackDamage = 10; }
public IdleState(string stateName, AI _controllingAI) : base() { base.name = stateName; base.controllingAI = _controllingAI; base.SetRange(5); }
public RoamState(string stateName, AI _controllingAI) { base.name = stateName; base.controllingAI = _controllingAI; base.SetRange(10); }
public void SetControllingAI(AI _controllingAI) { controllingAI = _controllingAI; }