public Human(Texture2D image, Point playerFrameSize, Vector2 position, Vector2 velocity, int collisionOffset, int type, int[,] movedata, SceneManager sm, Poop p) { this.image = image; this.playerFrameSize = playerFrameSize; this.position = position; this.velocity = velocity; this.collisionOffset = collisionOffset; this.type = type; this.movedata = movedata; sceneManager = sm; poop = p; status = State.Waiting; }