//Uses the combo box to determine what output you want to toggle private void toggleOutput_Click(object sender, RoutedEventArgs e) { log.Info("Clicked the toggleOutput button"); String targetOutput = dioSelector.Text; DIOPins pinToToggle; log.Info(String.Format("{0} selected when toggleOutput button clicked", targetOutput)); switch (targetOutput) { case "Heater (AN1)": pinToToggle = DIOPins.Heater_AN1; break; case "Air Solenoid (AN0)": pinToToggle = DIOPins.AirSolenoid_AN0; break; case "Water Pump (AN2)": pinToToggle = DIOPins.WaterPump_AN2; break; case "Air Pump (AN3)": pinToToggle = DIOPins.AirPump_AN3; break; default: log.Error(String.Format("Did not recognize selected port to toggle : {0}", targetOutput)); return; } ToggleOutputEvent clickTarget = new ToggleOutputEvent(pinToToggle); if (_uiDelegate != null) { log.Debug("Adding the toggleOutput event to the processing queue"); _uiDelegate.enqueueEvent(clickTarget); } }
public void toggleOutput(ToggleOutputEvent inToggleOutputEvent) { if (_deviceConnected) { bool currentState; DIOPins pinToToggle = inToggleOutputEvent._pinToToggle; _pinStates.TryGetValue(pinToToggle, out currentState); log.Debug(string.Format("Trying to set pin {0} with current state {1}, to state {2}", pinToToggle, currentState, !currentState)); if (currentState) { _physicalLayer.setOutputState(new UpdateOutputEvent(inToggleOutputEvent._pinToToggle, false)); _pinStates.TryUpdate(pinToToggle, false, true); } else { _physicalLayer.setOutputState(new UpdateOutputEvent(inToggleOutputEvent._pinToToggle, true)); _pinStates.TryUpdate(pinToToggle, true, false); } } else { log.Error("Can not toggle output because device is not connected"); } }
/// <summary> /// Tells the physical layer to toggle the given pin. /// Uses a dictionary to determine the current state of the /// pin and tells the physical layer to put the pin in the oposite state /// /// Then it updates the dictionary to the new state /// /// If a pin in passed in it will create a new event and then pass the /// event to the designated responder /// </summary> /// <param name="pinToToggle"></param> public void toggleOutput(DIOPins pinToToggle) { ToggleOutputEvent toggleOutputEvent = new ToggleOutputEvent(pinToToggle); toggleOutput(toggleOutputEvent); }
//*************************** EventInterface End **************************************************// /// <summary> /// Method which the processing thread will execute in order to /// process the ui event queue. /// /// Will stop when the _shouldStop flag is set /// </summary> private void processQueue() { while (!_shouldStop) { //Get out the newest event log.Debug("Waiting for new event in UIHandle_LLSL processing queue"); _enqueueEvent.WaitOne(100); if (_eventQueue.Count() < 1) { continue; } log.Debug("UIHandle_LLSL processing thread received item enqueued event"); Event newEvent; bool dequeueSuccessful = _eventQueue.TryDequeue(out newEvent); if (!dequeueSuccessful) { continue; } log.Info(string.Format("UIHandle_LLSL processing queue dequeued event {0}", newEvent.getEventIdentifier())); //Decide what to do with the event switch (newEvent.getEventIdentifier()) { case EventIdentifier.GenericEvent: break; case EventIdentifier.ConnectRequest: log.Debug("Handling ConnectRequest ui event"); handleConnectEvent(); break; case EventIdentifier.ToggleLEDRequest: log.Debug("Handling toggleLED ui event"); handleToggleLEDEvent(); break; case EventIdentifier.FlashLEDRequest: log.Debug("Handling flashLED ui event"); handleFlashLEDEvent(); break; case EventIdentifier.ChangeLEDStateRequest: ChangeLEDStateEvent changeLEDEvent = (ChangeLEDStateEvent)newEvent; bool ledIsHigh = changeLEDEvent._isHigh; log.Debug(string.Format("Handling changeLED (setting high: {0}) ui event", changeLEDEvent._isHigh)); handleChangeLEDStateEvent(ledIsHigh); break; case EventIdentifier.ToggleOutputRequest: ToggleOutputEvent toggleOutputEvent = (ToggleOutputEvent)newEvent; DIOPins pinToToggle = toggleOutputEvent._pinToToggle; log.Debug(string.Format("Handling toggleOutput (toggle pin: {0}) ui event", toggleOutputEvent._pinToToggle)); handleToggleOutputEvent(pinToToggle); break; case EventIdentifier.StartSequencerRequest: log.Debug("Handling startTestSequence ui event"); StartSequencerEvent sequencerEvent = (StartSequencerEvent)newEvent; handleStartSequencerEvent(sequencerEvent); break; case EventIdentifier.UpdateOutputRequest: log.Debug("Handling updateOutput UI Event"); UpdateOutputEvent updateOutput = (UpdateOutputEvent)newEvent; DIOPins pinToChange = updateOutput._pinToUpdate; bool shouldSetHigh = updateOutput._shouldBeHigh; handleUpdateOutputEvent(pinToChange, shouldSetHigh); break; default: break; } } }