public static void BindCamera(Camera2D camera)
 {
     _camera = camera;
 }
        public static void Initialise(InsoGame game)
        {
            Matrix projection = Matrix.CreateOrthographicOffCenter(0, game.ScreenWidth, game.ScreenHeight, 0, 0, 1);
            Matrix halfPixelOffset = Matrix.CreateTranslation(-0.5f, -0.5f, 0);

            baseEffect = game.Content.Load<Effect>("Effects/Flash");

            //customEffect.Parameters["World"].SetValue(Matrix.Identity);
            //customEffect.Parameters["View"].SetValue(Matrix.Identity);
            //customEffect.Parameters["Projection"].SetValue(halfPixelOffset * projection);

            Vector2 focusPoint = new Vector2(Globals.TheGame.ScreenWidth * 0.5f, Globals.TheGame.ScreenHeight * 0.5f);

            cam_Main = new Camera2D(focusPoint);
            cam_Main.ScaleToZoom = true;

            for (int i = 0; i < backgroundZoomLevels.Length; ++i)
                backgroundZoomLevels[i] = (BaseBgZoom + (float)(i + 1) / (float)backgroundZoomLevels.Length) + ExtraBgZoom;

            cam_BgBack = new Camera2D(focusPoint);
            cam_BgBack.ScaleToZoom = true;
            cam_BgBack.Transform.ScaleUniform = 0.25f;
            cam_BgBack.Transform.ParentTransform = cam_Main.Transform;

            cam_BgMiddle = new Camera2D(focusPoint);
            cam_BgMiddle.ScaleToZoom = true;
            cam_BgMiddle.Transform.ScaleUniform = 0.5f;
            cam_BgMiddle.Transform.ParentTransform = cam_Main.Transform;

            cam_BgFront = new Camera2D(focusPoint);
            cam_BgFront.ScaleToZoom = true;
            cam_BgFront.Transform.ScaleUniform = 0.75f;
            cam_BgFront.Transform.ParentTransform = cam_Main.Transform;

            UL_Global = new UpdateList();
            DL_EarthTiles = new DrawingList();
            DL_House = new DrawingList();
            DL_GroundItems = new DrawingList();
            DL_MiddleGround = new DrawingList();
            DL_BgLayers[0] = new DrawingList();
            DL_BgLayers[1] = new DrawingList();
            DL_BgLayers[2] = new DrawingList();
            DL_ItemDrops = new DrawingList();
            DL_Foreground = new DrawingList();
            DL_Backpackers = new DrawingList();
        }
 public static void BindCamera(Camera2D camera)
 {
     _camera = camera;
 }