protected override void Receive() { if (!KeepGoing) return; Signal.Reset(); var state = new UdpState(BoundSocket); state.BeginReceive(ReadCallback); Signal.WaitOne(); }
protected override void Receive() { if (!KeepGoing) { return; } signal.Reset(); var state = new UdpState(BoundSocket); state.BeginReceive(ReadCallback); signal.WaitOne(); }