Esempio n. 1
0
        void buttonClicked(object sender, EventArgs e)
        {
            GameButton button = (GameButton)sender;

            AddLabel(button.Text);

            // this may be done later by retreiving text from a database (?)
            switch (button.Key)
            {
            case "option1":
                AddLabel("> You have chosen option one.");
                AddLabel("> Things will happen accordingly, maybe the ship will be hit by something or waste resources.Story will happen and consequences will be had, etc, etc.");
                break;

            case "option2":
                AddLabel("> You have chosen option two.");
                AddLabel("> Different things will happen by this than by option one, and so on. I'm sure it'll be a good thing.");
                break;

            case "option3":
                AddLabel("> You have chosen option three.");
                AddLabel("> This return text will probably be stored in a database somewhere, and we'll have code to check what to display depending on variables and whatnot.");
                break;

            case "option4":
                AddLabel("> You have chosen option four.");
                AddLabel("> Ideally, this text will be displayed one character at a time.");
                break;

            case "clearScreen":
                int index = 0;
                while (index < grid.Children.Count && row > 0)
                {
                    if (grid.Children.ElementAt(index) is Label)
                    {
                        grid.Children.RemoveAt(index);
                        row--;
                    }
                    else
                    {
                        index++;
                    }
                }
                break;
            }
            //adds the button's text to the grid
        }
Esempio n. 2
0
        public Page1()
        {
            /* Stack layout is an option if you want things equidistant down the page
             * But a grid gives us more flexibility as to where things are on the page
             * Content = new StackLayout
             * {
             *  Children = {
             *      new Label { Text = "Welcome to Xamarin.Forms!" }
             *  }
             * };
             */

            //First, we define the grid and its rows and columns
            grid = new Grid
            {
                ColumnDefinitions =
                {
                    //The Column Definition defines the width of each column
                    //GridLength.Auto means it'll fit exactly the size of what's inside it
                    new ColumnDefinition {
                        Width = GridLength.Auto
                    },
                    new ColumnDefinition {
                        Width = GridLength.Auto
                    },
                    new ColumnDefinition {
                        Width = GridLength.Auto
                    },
                    new ColumnDefinition {
                        Width = GridLength.Auto
                    },
                    new ColumnDefinition {
                        Width = new GridLength(1, GridUnitType.Star)
                    }
                    //this type of grid length expands to fill in what isn't taken up by other rows
                }
            };
            for (int i = 0; i < maxrow; i++)
            {
                grid.RowDefinitions.Add(new RowDefinition {
                    Height = GridLength.Auto
                });
                //I want several lines of text near the top, that's these Autos
            }

            grid.RowDefinitions.Add(new RowDefinition {
                Height = new GridLength(1, GridUnitType.Star)
            });
            //I want a large empty space, that's the star

#if __MOBILE__
            //I want four buttons at the bottom,
            //but they need to be smaller in mobile to fit the screen
            grid.RowDefinitions.Add(new RowDefinition {
                Height = 30
            });
            grid.RowDefinitions.Add(new RowDefinition {
                Height = 30
            });
            grid.RowDefinitions.Add(new RowDefinition {
                Height = 30
            });
            grid.RowDefinitions.Add(new RowDefinition {
                Height = 30
            });
#else
            grid.RowDefinitions.Add(new RowDefinition {
                Height = GridLength.Auto
            });
            grid.RowDefinitions.Add(new RowDefinition {
                Height = GridLength.Auto
            });
            grid.RowDefinitions.Add(new RowDefinition {
                Height = GridLength.Auto
            });
            grid.RowDefinitions.Add(new RowDefinition {
                Height = GridLength.Auto
            });
#endif


            //Now, to add some content.
            AddLabel("> First Text.");
            //AddLabel is a method I wrote, read it below to see how it works
            AddLabel("> This is the second text. This text will hopefully be so long that it'll wrap around to a second line, and this grid row will expand accordingly to be two lines thick.");
            AddLabel("> Third Text.");

            GameButton button;

            // Loops through creating the buttons, since they are each very similar
            for (int i = 0; i < 4; i++)
            {
                button = new GameButton
                {
                    Text      = "> choose(Option" + (i + 1) + ")",
                    Key       = "option" + (i + 1),
                    TextColor = Color.LightGreen,
                    //Adapt to device size

                    FontSize = fontsize,

                    BackgroundColor = Color.DarkSlateGray,
                };
                button.Clicked += buttonClicked;//adding the function to this button's click

#if __MOBILE__
                grid.Children.Add(button, 0, 1, maxrow + i + 1, maxrow + i + 2);
#else
                grid.Children.Add(button, i, i + 1, maxrow + 3, maxrow + 4);
#endif
                //make sure to put this in a different column each loop
            }

#if !__MOBILE__
            button = new GameButton
            {
                Text      = "> clearScreen()",
                Key       = "clearScreen",
                TextColor = Color.LightGreen,
                //Adapt to device size

                FontSize = fontsize,

                BackgroundColor = Color.DarkSlateGray,
            };
            button.Clicked += buttonClicked;//adding the function to this button's click

            grid.Children.Add(button, 5, 6, maxrow + 3, maxrow + 4);
#endif

            this.Padding         = new Thickness(10, 20, 10, 10); //Some breathing room around the edges
            this.Content         = grid;                          //Puts the grid on the page
            this.BackgroundColor = Color.Black;

            //BEFORE YOU RUN: You can right click the sub-projects to the right
            //such as TestApp.UWP and choose Set as Start Up Project to choose your platform
        }