Esempio n. 1
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_DeclineFight:
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Har har, ya'll a bunch o' yellow bellied chickens!", MainSM.GetEntityName(pEntity.ID())));

                joe.GetFSM().ChangeState(new JoeDoChillin());

                return(true);
            }

            case (int)message_type.Msg_AcceptFight:
            {
                joe.GetFSM().ChangeState(new JoeFight());

                return(true);
            }
            }

            return(false);
        }
Esempio n. 2
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_IncomingPunch:
            {
                if (Utils.RandFloat() <= 0.5)
                {
                    joe.HP = joe.HP - 1;

                    DebugMessages.Instance.WriteLine(String.Format("{0}: Gaah Im hit!", MainSM.GetEntityName(pEntity.ID())));
                }
                else
                {
                    DebugMessages.Instance.WriteLine(String.Format("{0}: Missed me, sucker!", MainSM.GetEntityName(pEntity.ID())));
                }

                return(true);
            }

            case (int)message_type.Msg_DeclineFight:
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: That'll teach ya to mess with an alchoholic!", MainSM.GetEntityName(pEntity.ID())));

                joe.GetFSM().ChangeState(new JoeDoChillin());

                return(true);
            }
            }

            return(false);
        }
Esempio n. 3
0
        public override void Execute(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            if (joe.HP == 1)
            {
                // Lost fight! Tell Bob we are done.
                DebugMessages.Instance.WriteLine(String.Format("{0}: Ok ok Im beat! Mercy!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           pEntity.ID(),
                                                           (int)EntityName.ent_Miner_Bob,
                                                           (int)message_type.Msg_DeclineFight,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                joe.GetFSM().ChangeState(new JoeDoChillin());
            }
            else
            {
                // Throw a punch
                DebugMessages.Instance.WriteLine(String.Format("{0}: Eat mah knuckle!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           pEntity.ID(),
                                                           (int)EntityName.ent_Miner_Bob,
                                                           (int)message_type.Msg_IncomingPunch,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);
            }
        }
Esempio n. 4
0
        public frmMinerDemo()
        {
            InitializeComponent();

            mHighResTimer = new HighResTimer();

            // m_AsyncWorker will be used to perform the AI work on a background thread.
            m_AsyncWorker = new BackgroundWorker();
            m_AsyncWorker.WorkerReportsProgress = true;
            m_AsyncWorker.ProgressChanged += new ProgressChangedEventHandler(Thread_ProgressChanged);
            m_AsyncWorker.DoWork += new DoWorkEventHandler(Thread_DoWork);
            m_AsyncWorker.WorkerSupportsCancellation = true;

            // Just direct all debug output to our Message Writer
            Debug.Listeners.Clear();
            Debug.Listeners.Add(new TextWriterTraceListener(DebugMessages.Instance));

            groupBox1.ForeColor = mColourBob;
            groupBox2.ForeColor = mColourElsa;
            groupBox3.ForeColor = mColourBarFly;

            //create a miner
            Bob = new Miner((int)EntityName.ent_Miner_Bob);

            //create his wife
            Elsa = new MinersWife((int)EntityName.ent_Elsa);

            Joe = new BarFlyJoe((int)EntityName.ent_BarFly);

            //register them with the Message Dispatcher
            MessageDispatcher.Instance.RegisterEntity(Bob);
            MessageDispatcher.Instance.RegisterEntity(Elsa);
            MessageDispatcher.Instance.RegisterEntity(Joe);
        }
Esempio n. 5
0
        public frmMinerDemo()
        {
            InitializeComponent();

            mHighResTimer = new HighResTimer();

            // m_AsyncWorker will be used to perform the AI work on a background thread.
            m_AsyncWorker = new BackgroundWorker();
            m_AsyncWorker.WorkerReportsProgress = true;
            m_AsyncWorker.ProgressChanged      += new ProgressChangedEventHandler(Thread_ProgressChanged);
            m_AsyncWorker.DoWork += new DoWorkEventHandler(Thread_DoWork);
            m_AsyncWorker.WorkerSupportsCancellation = true;

            // Just direct all debug output to our Message Writer
            Debug.Listeners.Clear();
            Debug.Listeners.Add(new TextWriterTraceListener(DebugMessages.Instance));

            groupBox1.ForeColor = mColourBob;
            groupBox2.ForeColor = mColourElsa;
            groupBox3.ForeColor = mColourBarFly;

            //create a miner
            Bob = new Miner((int)EntityName.ent_Miner_Bob);

            //create his wife
            Elsa = new MinersWife((int)EntityName.ent_Elsa);

            Joe = new BarFlyJoe((int)EntityName.ent_BarFly);

            //register them with the Message Dispatcher
            MessageDispatcher.Instance.RegisterEntity(Bob);
            MessageDispatcher.Instance.RegisterEntity(Elsa);
            MessageDispatcher.Instance.RegisterEntity(Joe);
        }
Esempio n. 6
0
        public override void Enter(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            // reset Stats
            joe.Drunkeness = -joe.Drunkeness;
            joe.Angered    = false;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Time to do some chillin'!", MainSM.GetEntityName(pEntity.ID())));
        }
Esempio n. 7
0
        public override void Execute(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            if (!joe.Angered)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Ahh, jus' drinkin'", MainSM.GetEntityName(pEntity.ID())));
                joe.Drunkeness = joe.Drunkeness + 1;

                if (joe.Drunkeness > BarFlyJoe.AlchoAngerSwitch)
                {
                    DebugMessages.Instance.WriteLine(String.Format("{0}: Feelin drunk and angry! I need a fight...", MainSM.GetEntityName(pEntity.ID())));

                    joe.Angered = true;
                }
            }

            if (joe.Angered)
            {
                Miner bob = (Miner)MessageDispatcher.Instance.GetRegisteredEntityFromID((int)EntityName.ent_Miner_Bob);

                if (bob.Location != location_type.saloon)
                {
                    if (Utils.RandFloat() <= 0.5)
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: Damnit no one here to fight with!", MainSM.GetEntityName(pEntity.ID())));
                    }
                    else
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: Burp! Grr Im not a happy *hic* cowboy.", MainSM.GetEntityName(pEntity.ID())));
                    }
                }
                else
                {
                    joe.GetFSM().ChangeState(new JoeDoAntagonizin());
                }
            }
        }
Esempio n. 8
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        public override void Exit(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            joe.HP = Miner.HPFull;
        }