/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, cameraMatrix); foreach (var p in mapLevel1) { spriteBatch.Draw(p.textureTuile, p.Position, Color.White); } //foreach (var w in waterTiles) //{ // spriteBatch.Draw(w.textureTuile, w.Position, Color.White); //} if (player.Active == true) { player.Draw(spriteBatch); if (kstate.IsKeyDown(Keys.Up)) { player.PlayerTexture = playerTextureback; } if (kstate.IsKeyDown(Keys.Down)) { player.PlayerTexture = playerTexturefront; } if (kstate.IsKeyDown(Keys.Left)) { player.PlayerTexture = playerTextureleft; } if (kstate.IsKeyDown(Keys.Right)) { player.PlayerTexture = playerTextureright; } for (int i = 0; i < ennemis.Count; i++) { ennemis[i].Draw(spriteBatch); } foreach (var t in objets) { t.Draw(spriteBatch); } foreach (var proj in projectiles) { proj.Draw(spriteBatch); } } spriteBatch.End(); spriteBatch.Begin(); spriteBatch.Draw(inventaireTexture, new Rectangle(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Height - 128, GraphicsDevice.Viewport.TitleSafeArea.Width, 128), Color.Brown); foreach (var o in objetsInventaire) { spriteBatch.Draw(o.ObjetTexture, o.ObjetRectangle, Color.White); if (o.isVictory == true) { spriteBatch.DrawString(victoryFont, "VICTOIRE ! un bon repas vous attend !", new Vector2(GraphicsDevice.Viewport.TitleSafeArea.Width / 2, GraphicsDevice.Viewport.TitleSafeArea.Height - 64), Color.Black); player.Active = false; } } spriteBatch.DrawString(victoryFont, "Nourriture : " + nombreItems.ToString() + "/" + objets[0].maxObjet.ToString(), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.Width - 160, GraphicsDevice.Viewport.TitleSafeArea.Height - 64), Color.Black); spriteBatch.DrawString(victoryFont, "HP : " + player.Health.ToString(), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.Width - 160, GraphicsDevice.Viewport.TitleSafeArea.Height - 120), Color.ForestGreen); if (isDefeat == true) { spriteBatch.DrawString(victoryFont, "DEFAITE ! Va falloir recommencer !", new Vector2(GraphicsDevice.Viewport.TitleSafeArea.Width / 2, GraphicsDevice.Viewport.TitleSafeArea.Height - 64), Color.Black); } spriteBatch.End(); base.Draw(gameTime); }