public void checkHitCharacter()
        {
            if (remove)
            {
                return;
            }

            if (Game.Player.team != Owner.team && Game.Player.HitBox.IntersectsWith(HitBox))
            {
                FromSkill.MissileHit(this, Game.Player);
                remove = true;
            }
            foreach (Character c in Game.World.MapChar)
            {
                if (c.team != Owner.team && c.HitBox.IntersectsWith(HitBox))
                {
                    FromSkill.MissileHit(this, c);
                    remove = true;
                }
            }
            if (GamePlay.MissileHitObject(this))
            {
                FromSkill.MissileHitObject(this);
                remove = true;
            }
        }