Esempio n. 1
0
        public void Fight(ref Organism[,] arrOrganism, Organism opponentOrganism, ref Logboek logbook)
        {
            var xPosition = this.Position.xPosition;
            var yPosition = this.Position.yPosition;

            if (this.Life == opponentOrganism.Life)
            {
                if (opponentOrganism is Human)
                {
                    // defeat, add life to opponent
                    opponentOrganism.Life += this.Life;

                    // destroy yourself, make terrain at this location
                    arrOrganism[xPosition, yPosition] = new Terrain(xPosition, yPosition);

                    // opponent moves to this location
                    ((Animal)opponentOrganism).MoveTo(ref arrOrganism, xPosition, yPosition);
                    logbook.numberOfCarnivores--;
                    logbook.DiedCarnivores++;
                }
                // do nothing since opponent organism is carnivore
            }
            else if (this.Life > opponentOrganism.Life)
            {
                // victory
                // add opponent's life to yours
                this.Life += opponentOrganism.Life;

                // destroy opponent, make terrain at his location
                arrOrganism[opponentOrganism.Position.xPosition, opponentOrganism.Position.yPosition] = new Terrain(opponentOrganism.Position.xPosition, opponentOrganism.Position.yPosition);

                // move to opponent's location
                this.MoveTo(ref arrOrganism, opponentOrganism.Position.xPosition, opponentOrganism.Position.yPosition);

                // if carnivore, adjust logbook appropriately, if human, adjust appropriately
                if (opponentOrganism is Carnivore)
                {
                    logbook.numberOfCarnivores--;
                    logbook.DiedCarnivores++;
                }
                else
                // is human
                {
                    logbook.numberOfHumans--;
                    logbook.DiedHumans++;
                }
            }
            else
            {
                // lose, add life to opponent
                opponentOrganism.Life += this.Life;

                // destroy yourself, make terrain at this location
                arrOrganism[xPosition, yPosition] = new Terrain(xPosition, yPosition);

                // opponent moves to this location
                ((Animal)opponentOrganism).MoveTo(ref arrOrganism, xPosition, yPosition);
                logbook.numberOfCarnivores--;
                logbook.DiedCarnivores++;
            }

            // reduce moves by 1 for both organisms
            // set last move to fight for both organisms
            this.LastMove             = OrganismMoves.Fight;
            opponentOrganism.LastMove = OrganismMoves.Fight;
            this.Moves--;
            opponentOrganism.Moves--;
        }