private static UpdateTime ( |
||
times | ||
type | int | |
time | double | |
return | void |
public static void DrawTime(int drawType, double timeElapsed) { if (drawType < 0 || drawType >= TimeLogger.drawTimes.Length) { return; } TimeLogger.UpdateTime(TimeLogger.drawTimes, drawType, timeElapsed); }
public static void LightingTime(int lightingType, double timeElapsed) { if (lightingType < 0 || lightingType >= TimeLogger.lightingTimes.Length) { return; } TimeLogger.UpdateTime(TimeLogger.lightingTimes, lightingType, timeElapsed); }
public static void RenderTime(int renderType, double timeElapsed) { if (renderType < 0 || renderType >= TimeLogger.renderTimes.Length) { return; } TimeLogger.UpdateTime(TimeLogger.renderTimes, renderType, timeElapsed); }
public static void DetailedDrawTime(int detailedDrawType) { if (detailedDrawType < 0 || detailedDrawType >= TimeLogger.detailedDrawTimes.Length) { return; } double totalMilliseconds = TimeLogger.detailedDrawTimer.Elapsed.TotalMilliseconds; double time = totalMilliseconds - TimeLogger.lastDetailedDrawTime; TimeLogger.lastDetailedDrawTime = totalMilliseconds; TimeLogger.UpdateTime(TimeLogger.detailedDrawTimes, detailedDrawType, time); }