Esempio n. 1
0
        public static void SpawnStars(int s = -1)
        {
            FastRandom withRandomSeed = FastRandom.CreateWithRandomSeed();
            int        num1           = withRandomSeed.Next(200, 400);
            int        num2           = 0;
            int        num3           = num1;

            if (s >= 0)
            {
                num2 = s;
                num3 = s + 1;
            }
            for (int index1 = num2; index1 < num3; ++index1)
            {
                Main.star[index1] = new Star();
                if (s >= 0)
                {
                    Main.star[index1].fadeIn = 1f;
                    int num4 = 10;
                    int num5 = -2000;
                    for (int index2 = 0; index2 < num4; ++index2)
                    {
                        float num6 = (float)withRandomSeed.Next(1921);
                        int   num7 = 2000;
                        for (int index3 = 0; index3 < Main.numStars; ++index3)
                        {
                            if (index3 != s && !Main.star[index3].hidden && !Main.star[index3].falling)
                            {
                                int num8 = (int)Math.Abs(num6 - Main.star[index3].position.X);
                                if (num8 < num7)
                                {
                                    num7 = num8;
                                }
                            }
                        }
                        if (s == 0 || num7 > num5)
                        {
                            num5 = num7;
                            Main.star[index1].position.X = num6;
                        }
                    }
                }
                else
                {
                    Main.star[index1].position.X = (float)withRandomSeed.Next(1921);
                }
                Main.star[index1].position.Y   = (float)withRandomSeed.Next(1201);
                Main.star[index1].rotation     = (float)withRandomSeed.Next(628) * 0.01f;
                Main.star[index1].scale        = (float)withRandomSeed.Next(70, 130) * (3f / 500f);
                Main.star[index1].type         = withRandomSeed.Next(0, 4);
                Main.star[index1].twinkle      = (float)withRandomSeed.Next(60, 101) * 0.01f;
                Main.star[index1].twinkleSpeed = (float)withRandomSeed.Next(30, 110) * 0.0001f;
                if (withRandomSeed.Next(2) == 0)
                {
                    Main.star[index1].twinkleSpeed *= -1f;
                }
                Main.star[index1].rotationSpeed = (float)withRandomSeed.Next(5, 50) * 0.0001f;
                if (withRandomSeed.Next(2) == 0)
                {
                    Main.star[index1].rotationSpeed *= -1f;
                }
                if (withRandomSeed.Next(40) == 0)
                {
                    Main.star[index1].scale         *= 2f;
                    Main.star[index1].twinkleSpeed  /= 2f;
                    Main.star[index1].rotationSpeed /= 2f;
                }
            }
            if (s != -1)
            {
                return;
            }
            Main.numStars = num1;
        }
Esempio n. 2
0
        public static void SpawnStars(int s = -1)
        {
            FastRandom fastRandom = FastRandom.CreateWithRandomSeed();
            int        num        = fastRandom.Next(200, 400);
            int        num2       = 0;
            int        num3       = num;

            if (s >= 0)
            {
                num2 = s;
                num3 = s + 1;
            }
            for (int i = num2; i < num3; i++)
            {
                Main.star[i] = new Star();
                if (s >= 0)
                {
                    Main.star[i].fadeIn = 1f;
                    int num4 = 10;
                    int num5 = -2000;
                    for (int j = 0; j < num4; j++)
                    {
                        float num6 = fastRandom.Next(1921);
                        int   num7 = 2000;
                        for (int k = 0; k < Main.numStars; k++)
                        {
                            if (k != s && !Main.star[k].hidden && !Main.star[k].falling)
                            {
                                int num8 = (int)Math.Abs(num6 - Main.star[k].position.X);
                                if (num8 < num7)
                                {
                                    num7 = num8;
                                }
                            }
                        }
                        if (s == 0 || num7 > num5)
                        {
                            num5 = num7;
                            Main.star[i].position.X = num6;
                        }
                    }
                }
                else
                {
                    Main.star[i].position.X = fastRandom.Next(1921);
                }
                Main.star[i].position.Y   = fastRandom.Next(1201);
                Main.star[i].rotation     = (float)fastRandom.Next(628) * 0.01f;
                Main.star[i].scale        = (float)fastRandom.Next(70, 130) * 0.006f;
                Main.star[i].type         = fastRandom.Next(0, 4);
                Main.star[i].twinkle      = (float)fastRandom.Next(60, 101) * 0.01f;
                Main.star[i].twinkleSpeed = (float)fastRandom.Next(30, 110) * 0.0001f;
                if (fastRandom.Next(2) == 0)
                {
                    Main.star[i].twinkleSpeed *= -1f;
                }
                Main.star[i].rotationSpeed = (float)fastRandom.Next(5, 50) * 0.0001f;
                if (fastRandom.Next(2) == 0)
                {
                    Main.star[i].rotationSpeed *= -1f;
                }
                if (fastRandom.Next(40) == 0)
                {
                    Main.star[i].scale         *= 2f;
                    Main.star[i].twinkleSpeed  /= 2f;
                    Main.star[i].rotationSpeed /= 2f;
                }
            }
            if (s == -1)
            {
                Main.numStars = num;
            }
        }