public override bool Place(Point origin, StructureMap structures)
 {
     Point point;
     Point point1;
     Point point2 = new Point(origin.X - 3, origin.Y);
     Searches.Down down = new Searches.Down(200);
     GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaAnd(6, 1) };
     if (!WorldUtils.Find(point2, Searches.Chain(down, genConditionArray), out point))
     {
         return false;
     }
     Point point3 = new Point(point.X, point.Y - 5);
     Searches.Up up = new Searches.Up(120);
     GenCondition[] genConditionArray1 = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(6, 1) };
     if (!WorldUtils.Find(point3, Searches.Chain(up, genConditionArray1), out point1) || point.Y - 5 - point1.Y > 60)
     {
         return false;
     }
     if (point.Y - point1.Y < 30)
     {
         return false;
     }
     if (!structures.CanPlace(new Rectangle(point.X - 30, point.Y - 60, 60, 90), 0))
     {
         return false;
     }
     Dictionary<ushort, int> nums = new Dictionary<ushort, int>();
     Point point4 = new Point(point.X - 25, point.Y - 25);
     Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50);
     ushort[] numArray = new ushort[] { 0, 59, 147, 1 };
     WorldUtils.Gen(point4, rectangle, (new Actions.TileScanner(numArray)).Output(nums));
     int item = nums[0] + nums[1];
     int num = nums[59];
     if (nums[147] > num || item > num || num < 50)
     {
         return false;
     }
     int y = (point.Y - point1.Y - 9) / 5;
     int num1 = y * 5;
     int num2 = 0;
     double num3 = GenBase._random.NextDouble() + 1;
     double num4 = GenBase._random.NextDouble() + 2;
     if (GenBase._random.Next(2) == 0)
     {
         num4 = -num4;
     }
     for (int i = 0; i < y; i++)
     {
         double num5 = (double)(i + 1) / 12;
         int num6 = (int)(Math.Sin(num5 * num3 * 3.14159274101257) * num4);
         int num7 = (num6 < num2 ? num6 - num2 : 0);
         Point point5 = new Point(point.X + num2 + num7, point.Y - (i + 1) * 5);
         Shapes.Rectangle rectangle1 = new Shapes.Rectangle(6 + Math.Abs(num6 - num2), 7);
         GenAction[] removeWall = new GenAction[] { new Actions.RemoveWall(), new Actions.SetTile(383, false, true), new Actions.SetFrames(false) };
         WorldUtils.Gen(point5, rectangle1, Actions.Chain(removeWall));
         Point point6 = new Point(point.X + num2 + num7 + 2, point.Y - (i + 1) * 5);
         Shapes.Rectangle rectangle2 = new Shapes.Rectangle(2 + Math.Abs(num6 - num2), 5);
         GenAction[] clearTile = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) };
         WorldUtils.Gen(point6, rectangle2, Actions.Chain(clearTile));
         Point point7 = new Point(point.X + num2 + 2, point.Y - i * 5);
         Shapes.Rectangle rectangle3 = new Shapes.Rectangle(2, 2);
         GenAction[] genActionArray = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) };
         WorldUtils.Gen(point7, rectangle3, Actions.Chain(genActionArray));
         num2 = num6;
     }
     int num8 = 6;
     if (num4 < 0)
     {
         num8 = 0;
     }
     List<Point> points = new List<Point>();
     for (int j = 0; j < 2; j++)
     {
         double num9 = ((double)j + 1) / 3;
         int num10 = num8 + (int)(Math.Sin((double)y * num9 / 12 * num3 * 3.14159274101257) * num4);
         double num11 = GenBase._random.NextDouble() * 0.785398185253143 - 0.785398185253143 - 0.200000002980232;
         if (num8 == 0)
         {
             num11 = num11 - 1.57079637050629;
         }
         Point point8 = new Point(point.X + num10, point.Y - (int)((double)(y * 5) * num9));
         ShapeBranch shapeBranch = (new ShapeBranch(num11, (double)GenBase._random.Next(12, 16))).OutputEndpoints(points);
         GenAction[] setTile = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
         WorldUtils.Gen(point8, shapeBranch, Actions.Chain(setTile));
         num8 = 6 - num8;
     }
     int num12 = (int)(Math.Sin((double)y / 12 * num3 * 3.14159274101257) * num4);
     Point point9 = new Point(point.X + 6 + num12, point.Y - num1);
     ShapeBranch shapeBranch1 = (new ShapeBranch(-0.685398185253143, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points);
     GenAction[] setTile1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
     WorldUtils.Gen(point9, shapeBranch1, Actions.Chain(setTile1));
     Point point10 = new Point(point.X + num12, point.Y - num1);
     ShapeBranch shapeBranch2 = (new ShapeBranch(-2.45619455575943, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points);
     GenAction[] genActionArray1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
     WorldUtils.Gen(point10, shapeBranch2, Actions.Chain(genActionArray1));
     foreach (Point point11 in points)
     {
         Shapes.Circle circle = new Shapes.Circle(4);
         GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(4, 2, 0.3), null, null, null, null };
         ushort[] numArray1 = new ushort[] { 383 };
         blotch[1] = new Modifiers.SkipTiles(numArray1);
         byte[] numArray2 = new byte[] { 78 };
         blotch[2] = new Modifiers.SkipWalls(numArray2);
         blotch[3] = new Actions.SetTile(384, false, true);
         blotch[4] = new Actions.SetFrames(true);
         WorldUtils.Gen(point11, circle, Actions.Chain(blotch));
     }
     for (int k = 0; k < 4; k++)
     {
         float single = (float)k / 3f * 2f + 0.57075f;
         WorldUtils.Gen(point, new ShapeRoot(single, (float)GenBase._random.Next(40, 60), 4f, 1f), new Actions.SetTile(383, true, true));
     }
     WorldGen.AddBuriedChest(point.X + 3, point.Y - 1, (GenBase._random.Next(4) == 0 ? 0 : WorldGen.GetNextJungleChestItem()), false, 10);
     structures.AddStructure(new Rectangle(point.X - 30, point.Y - 30, 60, 60), 0);
     return true;
 }
		public override bool Place(Point origin, StructureMap structures)
		{
			Ref<int> @ref = new Ref<int>(0);
			Ref<int> ref2 = new Ref<int>(0);
			WorldUtils.Gen(origin, new Shapes.Circle(10), Actions.Chain(new GenAction[]
			{
				new Actions.Scanner(ref2),
				new Modifiers.IsSolid(),
				new Actions.Scanner(@ref)
			}));
			if (@ref.Value < ref2.Value - 5)
			{
				return false;
			}
			int num = GenBase._random.Next(6, 10);
			int num2 = GenBase._random.Next(5);
			if (!structures.CanPlace(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 0))
			{
				return false;
			}
			ShapeData data = new ShapeData();
			Point arg_12A_0 = origin;
			GenShape arg_12A_1 = new Shapes.Slime(num);
			GenAction[] array = new GenAction[6];
			array[0] = new Modifiers.Blotches(num2, num2, num2, 1, 0.3).Output(data);
			array[1] = new Modifiers.Offset(0, -2);
			array[2] = new Modifiers.OnlyTiles(new ushort[]
			{
				53
			});
			array[3] = new Actions.SetTile(397, true, true);
			GenAction[] arg_116_0 = array;
			int arg_116_1 = 4;
			byte[] types = new byte[1];
			arg_116_0[arg_116_1] = new Modifiers.OnlyWalls(types);
			array[5] = new Actions.PlaceWall(16, true);
			WorldUtils.Gen(arg_12A_0, arg_12A_1, Actions.Chain(array));
			Point arg_185_0 = origin;
			GenShape arg_185_1 = new ModShapes.All(data);
			GenAction[] array2 = new GenAction[5];
			array2[0] = new Actions.ClearTile(false);
			array2[1] = new Actions.SetLiquid(0, 0);
			array2[2] = new Actions.SetFrames(true);
			GenAction[] arg_171_0 = array2;
			int arg_171_1 = 3;
			byte[] types2 = new byte[1];
			arg_171_0[arg_171_1] = new Modifiers.OnlyWalls(types2);
			array2[4] = new Actions.PlaceWall(16, true);
			WorldUtils.Gen(arg_185_0, arg_185_1, Actions.Chain(array2));
			Point point;
			if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(10), new GenCondition[]
			{
				new Conditions.IsSolid()
			}), out point))
			{
				return false;
			}
			int num3 = point.Y - 1;
			bool flag = GenBase._random.Next() % 2 == 0;
			if (GenBase._random.Next() % 10 != 0)
			{
				int num4 = GenBase._random.Next(1, 4);
				int num5 = flag ? 4 : (-(num >> 1));
				for (int i = 0; i < num4; i++)
				{
					int num6 = GenBase._random.Next(1, 3);
					for (int j = 0; j < num6; j++)
					{
						WorldGen.PlaceTile(origin.X + num5 - i, num3 - j, 331, false, false, -1, 0);
					}
				}
			}
			int num7 = (num - 3) * (flag ? -1 : 1);
			if (GenBase._random.Next() % 10 != 0)
			{
				WorldGen.PlaceTile(origin.X + num7, num3, 186, false, false, -1, 0);
			}
			if (GenBase._random.Next() % 10 != 0)
			{
				WorldGen.PlaceTile(origin.X, num3, 215, true, false, -1, 0);
				if (GenBase._tiles[origin.X, num3].active() && GenBase._tiles[origin.X, num3].type == 215)
				{
					Tile expr_305 = GenBase._tiles[origin.X, num3];
					expr_305.frameY += 36;
					Tile expr_329 = GenBase._tiles[origin.X - 1, num3];
					expr_329.frameY += 36;
					Tile expr_34D = GenBase._tiles[origin.X + 1, num3];
					expr_34D.frameY += 36;
					Tile expr_371 = GenBase._tiles[origin.X, num3 - 1];
					expr_371.frameY += 36;
					Tile expr_397 = GenBase._tiles[origin.X - 1, num3 - 1];
					expr_397.frameY += 36;
					Tile expr_3BD = GenBase._tiles[origin.X + 1, num3 - 1];
					expr_3BD.frameY += 36;
				}
			}
			structures.AddStructure(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 4);
			return true;
		}