Esempio n. 1
0
        internal static void ResizeArrays()
        {
            Array.Resize(ref npcTexture, nextNPC);
            Array.Resize(ref TextureAssets.Npc, nextNPC);
            Array.Resize(ref Main.townNPCCanSpawn, nextNPC);
            Array.Resize(ref Main.slimeRainNPC, nextNPC);
            Array.Resize(ref Main.npcCatchable, nextNPC);
            Array.Resize(ref Main.npcFrameCount, nextNPC);
            Array.Resize(ref NPC.killCount, nextNPC);
            Array.Resize(ref NPC.npcsFoundForCheckActive, nextNPC);
            Array.Resize(ref Lang._npcNameCache, nextNPC);
            Array.Resize(ref EmoteBubble.CountNPCs, nextNPC);
            LoaderUtils.ResetStaticMembers(typeof(NPCID), true);

            for (int k = NPCID.Count; k < nextNPC; k++)
            {
                Main.npcFrameCount[k] = 1;
                Lang._npcNameCache[k] = LocalizedText.Empty;
            }
        }
Esempio n. 2
0
        internal static void ResizeArrays()
        {
            Array.Resize(ref itemTexture, nextItem);
            Array.Resize(ref TextureAssets.Item, nextItem);
            Array.Resize(ref TextureAssets.ItemFlame, nextItem);
            Array.Resize(ref Main.itemAnimations, nextItem);
            Array.Resize(ref Item.cachedItemSpawnsByType, nextItem);
            Array.Resize(ref Item.staff, nextItem);
            Array.Resize(ref Item.claw, nextItem);
            Array.Resize(ref Lang._itemNameCache, nextItem);
            Array.Resize(ref Lang._itemTooltipCache, nextItem);
            LoaderUtils.ResetStaticMembers(typeof(ItemID), true);

            for (int k = ItemID.Count; k < nextItem; k++)
            {
                Lang._itemNameCache[k]         = LocalizedText.Empty;
                Lang._itemTooltipCache[k]      = ItemTooltip.None;
                Item.cachedItemSpawnsByType[k] = -1;
            }

            Array.Resize(ref Main.anglerQuestItemNetIDs, 41);

            if (vanillaWings[1] != 0)
            {
                return;
            }

            Item item = new Item();

            for (int k = 0; k < ItemID.Count; k++)
            {
                item.SetDefaults(k);

                if (item.wingSlot > 0)
                {
                    vanillaWings[item.wingSlot] = k;
                }
            }
        }