public DropCritterChance ( int i, int j, int &wormChance, int &grassHopperChance, int &jungleGrubChance ) : void | ||
i | int | |
j | int | |
wormChance | int | |
grassHopperChance | int | |
jungleGrubChance | int | |
return | void |
//in Terraria.WorldGen.KillTile before if statement checking num43 call // TileLoader.DropCritterChance(i, j, tile.type, ref num43, ref num44, ref num45); public static void DropCritterChance(int i, int j, int type, ref int wormChance, ref int grassHopperChance, ref int jungleGrubChance) { ModTile modTile = GetTile(type); if (modTile != null) { modTile.DropCritterChance(i, j, ref wormChance, ref grassHopperChance, ref jungleGrubChance); } foreach (GlobalTile globalTile in globalTiles) { globalTile.DropCritterChance(i, j, type, ref wormChance, ref grassHopperChance, ref jungleGrubChance); } }