internal static void UnchooseAltGold() { ChosenAltGold = null; }
internal static void Add(AltGold alt) { AltGolds.Add(alt); }
public static AltGold GetAltGold() { return(ChosenAltGold ?? (ChosenAltGold = AltGolds[WorldGen.genRand.Next(AltGolds.Count)])); }