Esempio n. 1
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        //add near end of Terraria.IO.WorldFile.saveWorld before releasing locks
        internal static void Save(string path, bool isCloudSave)
        {
            path = Path.ChangeExtension(path, ".twld");
            if (FileUtilities.Exists(path, isCloudSave))
            {
                FileUtilities.Copy(path, path + ".bak", isCloudSave);
            }

            var tag = new TagCompound {
                ["chests"]       = SaveChests(),
                ["tiles"]        = TileIO.SaveTiles(),
                ["containers"]   = TileIO.SaveContainers(),
                ["tileEntities"] = TileIO.SaveTileEntities(),
                ["killCounts"]   = SaveNPCKillCounts(),
                ["anglerQuest"]  = SaveAnglerQuest(),
                ["modData"]      = SaveModData()
            };

            var stream = new MemoryStream();

            TagIO.ToStream(tag, stream);
            var data = stream.ToArray();

            FileUtilities.Write(path, data, data.Length, isCloudSave);
        }
Esempio n. 2
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        public static string ToBase64(Item item)
        {
            MemoryStream ms = new MemoryStream();

            TagIO.ToStream(ItemIO.Save(item), ms, true);
            return(Convert.ToBase64String(ms.ToArray()));
        }
Esempio n. 3
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        //if value is null, calls RemoveTag, also performs type checking
        public void Set(string key, object value, bool replace = false)
        {
            if (value == null)
            {
                Remove(key);
                return;
            }

            object serialized;

            try {
                serialized = TagIO.Serialize(value);
            }
            catch (IOException e) {
                var valueInfo = "value=" + value;
                if (value.GetType().ToString() != value.ToString())
                {
                    valueInfo = "type=" + value.GetType() + "," + valueInfo;
                }
                throw new IOException($"NBT Serialization (key={key},{valueInfo})", e);
            }
            if (replace)
            {
                dict[key] = serialized;
            }
            else
            {
                dict.Add(key, serialized);
            }
        }
Esempio n. 4
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        //add near end of Terraria.Player.LoadPlayer before accessory check
        internal static void Load(Player player, string path, bool isCloudSave)
        {
            path = Path.ChangeExtension(path, ".tplr");
            if (!FileUtilities.Exists(path, isCloudSave))
            {
                return;
            }

            var buf = FileUtilities.ReadAllBytes(path, isCloudSave);

            if (buf[0] != 0x1F || buf[1] != 0x8B)
            {
                LoadLegacy(player, buf);
                return;
            }

            var tag = TagIO.FromStream(new MemoryStream(buf));

            LoadInventory(player.armor, tag.GetList <TagCompound>("armor"));
            LoadInventory(player.dye, tag.GetList <TagCompound>("dye"));
            LoadInventory(player.inventory, tag.GetList <TagCompound>("inventory"));
            LoadInventory(player.miscEquips, tag.GetList <TagCompound>("miscEquips"));
            LoadInventory(player.miscDyes, tag.GetList <TagCompound>("miscDyes"));
            LoadInventory(player.bank.item, tag.GetList <TagCompound>("bank"));
            LoadInventory(player.bank2.item, tag.GetList <TagCompound>("bank2"));
            LoadInventory(player.bank3.item, tag.GetList <TagCompound>("bank3"));
            LoadModData(player, tag.GetList <TagCompound>("modData"));
            LoadModBuffs(player, tag.GetList <TagCompound>("modBuffs"));
            LoadUsedMods(player, tag.GetList <string>("usedMods"));
        }
Esempio n. 5
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        //make Terraria.Player.ENCRYPTION_KEY internal
        //add to end of Terraria.Player.SavePlayer
        internal static void Save(Player player, string path, bool isCloudSave)
        {
            path = Path.ChangeExtension(path, ".tplr");
            if (FileUtilities.Exists(path, isCloudSave))
            {
                FileUtilities.Copy(path, path + ".bak", isCloudSave);
            }

            var tag = new TagCompound
            {
                ["armor"]      = SaveInventory(player.armor),
                ["dye"]        = SaveInventory(player.dye),
                ["inventory"]  = SaveInventory(player.inventory),
                ["miscEquips"] = SaveInventory(player.miscEquips),
                ["miscDyes"]   = SaveInventory(player.miscDyes),
                ["bank"]       = SaveInventory(player.bank.item),
                ["bank2"]      = SaveInventory(player.bank2.item),
                ["bank3"]      = SaveInventory(player.bank3.item),
                ["modData"]    = SaveModData(player),
                ["modBuffs"]   = SaveModBuffs(player),
                ["usedMods"]   = SaveUsedMods(player)
            };

            using (Stream stream = isCloudSave ? (Stream) new MemoryStream() : (Stream) new FileStream(path, FileMode.Create))
            {
                TagIO.ToStream(tag, stream);
                if (isCloudSave && SocialAPI.Cloud != null)
                {
                    SocialAPI.Cloud.Write(path, ((MemoryStream)stream).ToArray());
                }
            }
        }
Esempio n. 6
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        public object Clone()
        {
            var copy = new TagCompound();

            foreach (var entry in this)
            {
                copy.Set(entry.Key, TagIO.Clone(entry.Value));
            }

            return(copy);
        }
Esempio n. 7
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 public T Get <T>(string key)
 {
     dict.TryGetValue(key, out object tag);
     try {
         return(TagIO.Deserialize <T>(tag));
     }
     catch (Exception e) {
         throw new IOException(
                   $"NBT Deserialization (type={typeof(T)}," +
                   $"entry={TagPrinter.Print(new KeyValuePair<string, object>(key, tag))})", e);
     }
 }
Esempio n. 8
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 //if value is null, calls RemoveTag, also performs type checking
 public void SetTag(string key, object value)
 {
     if (value == null)
     {
         RemoveTag(key);
     }
     else
     {
         TagIO.TypeCheck(value.GetType());
         dict.Add(key, value);
     }
 }
Esempio n. 9
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        //add near end of Terraria.IO.WorldFile.loadWorld before setting failure and success
        internal static void Load(string path, bool isCloudSave)
        {
            customDataFail = null;
            path           = Path.ChangeExtension(path, ".twld");
            if (!FileUtilities.Exists(path, isCloudSave))
            {
                return;
            }

            var buf = FileUtilities.ReadAllBytes(path, isCloudSave);

            if (buf[0] != 0x1F || buf[1] != 0x8B)
            {
                LoadLegacy(buf);
                return;
            }

            var tag = TagIO.FromStream(new MemoryStream(buf));

            LoadChests(tag.GetList <TagCompound>("chests"));
            TileIO.LoadTiles(tag.GetCompound("tiles"));
            TileIO.LoadContainers(tag.GetCompound("containers"));
            LoadNPCs(tag.GetList <TagCompound>("npcs"));
            try
            {
                TileIO.LoadTileEntities(tag.GetList <TagCompound>("tileEntities"));
            }
            catch (CustomModDataException e)
            {
                customDataFail = e;
                throw;
            }
            LoadNPCKillCounts(tag.GetList <TagCompound>("killCounts"));
            LoadAnglerQuest(tag.GetCompound("anglerQuest"));
            LoadTownManager(tag.GetList <TagCompound>("townManager"));
            try
            {
                LoadModData(tag.GetList <TagCompound>("modData"));
            }
            catch (CustomModDataException e)
            {
                customDataFail = e;
                throw;
            }
        }
Esempio n. 10
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        //if value is null, calls RemoveTag, also performs type checking
        public void Set(string key, object value)
        {
            if (value == null)
            {
                Remove(key);
                return;
            }

            try {
                dict.Add(key, TagIO.Serialize(value));
            }
            catch (IOException e) {
                var valueInfo = "value=" + value;
                if (value.GetType().ToString() != value.ToString())
                {
                    valueInfo = "type=" + value.GetType() + "," + valueInfo;
                }
                throw new IOException($"NBT Serialization (key={key},{valueInfo})", e);
            }
        }
Esempio n. 11
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        public static Item FromBase64(string base64)
        {
            MemoryStream ms = new MemoryStream(Convert.FromBase64String(base64));

            return(ItemIO.Load(TagIO.FromStream(ms, true)));
        }