Esempio n. 1
0
 public override void Load()
 {
     Instance = this;
     if (!Main.dedServ)
     {
         AddTexture("MysteryItem", ReadTexture("MysteryItem"));
         AddTexture("StartBag", ReadTexture("StartBag"));
         AddTexture("MysteryTile", ReadTexture("MysteryTile"));
     }
     AddItem("MysteryItem", new MysteryItem());
     AddGlobalItem("MysteryGlobalItem", new MysteryGlobalItem());
     AddItem("StartBag", new StartBag());
     AddItem("AprilFools", new AprilFools());
     AddTile("MysteryTile", new MysteryTile(), "ModLoader/MysteryTile");
     AddTile("PendingMysteryTile", new MysteryTile(), "ModLoader/MysteryTile");
     AddTileEntity("MysteryTileEntity", new MysteryTileEntity());
     AddPlayer("MysteryPlayer", new MysteryPlayer());
     AddModWorld("MysteryWorld", new MysteryWorld());
     AddModWorld("MysteryTilesWorld", new MysteryTilesWorld());
     AddCommand("HelpCommand", new HelpCommand());
     AddCommand("ModlistCommand", new ModlistCommand());
     AddPatronSets();
     AddPlayer("PatronModPlayer", new PatronModPlayer());
     AddDeveloperSets();
     AddPlayer("DeveloperPlayer", new DeveloperPlayer());
 }
Esempio n. 2
0
        public override void Load()
        {
            Instance = this;

            /*if (!Main.dedServ) {
             *      AddTexture("UnloadedItem", ReadTexture("UnloadedItem"));
             *      AddTexture("StartBag", ReadTexture("StartBag"));
             *      AddTexture("UnloadedTile", ReadTexture("UnloadedTile"));
             * }*/

            AddContent <UnloadedItem>();
            AddContent <UnloadedGlobalItem>();
            AddContent <StartBag>();
            AddContent <AprilFools>();
            AddContent(new UnloadedTile());
            AddContent(new UnloadedTile("PendingUnloadedTile"));
            AddContent <UnloadedTileEntity>();
            AddContent <UnloadedPlayer>();
            AddContent <UnloadedWorld>();
            AddContent <UnloadedTilesWorld>();
            AddContent <HelpCommand>();
            AddContent <ModlistCommand>();

            /*AddPatronSets();
             * AddPlayer("PatronModPlayer", new PatronModPlayer());
             * AddDeveloperSets();
             * AddPlayer("DeveloperPlayer", new DeveloperPlayer());*/
        }
Esempio n. 3
0
		private static bool LoadMods()
		{
			Interface.loadMods.SetProgressFinding();
			TmodFile[] modFiles = FindMods();
			List<TmodFile> enabledMods = new List<TmodFile>();
			foreach (TmodFile modFile in modFiles)
			{
				if (IsEnabled(modFile.Name))
				{
					enabledMods.Add(modFile);
				}
			}
			IDictionary<string, BuildProperties> properties = new Dictionary<string, BuildProperties>();
			List<TmodFile> modsToLoad = new List<TmodFile>();
			foreach (TmodFile modFile in enabledMods)
			{
				properties[modFile.Name] = BuildProperties.ReadModFile(modFile);
				modsToLoad.Add(modFile);
			}
			int previousCount = 0;
			int num = 0;
			Mod defaultMod = new ModLoaderMod();
			defaultMod.Init();
			mods[defaultMod.Name] = defaultMod;
			loadedMods.Add(defaultMod.Name);
			while (modsToLoad.Count > 0 && modsToLoad.Count != previousCount)
			{
				previousCount = modsToLoad.Count;
				int k = 0;
				while (k < modsToLoad.Count)
				{
					bool canLoad = true;
					foreach (string reference in properties[modsToLoad[k].Name].modReferences)
					{
						if (!ModLoaded(ModPath + Path.DirectorySeparatorChar + reference + ".tmod"))
						{
							canLoad = false;
							break;
						}
					}
					if (canLoad)
					{
						Interface.loadMods.SetProgressCompatibility(Path.GetFileNameWithoutExtension(modsToLoad[k].Name), num, enabledMods.Count);
						try
						{
							LoadMod(modsToLoad[k], properties[modsToLoad[k].Name]);
						}
						catch (Exception e)
						{
							DisableMod(modsToLoad[k].Name);
							ErrorLogger.LogLoadingError(modsToLoad[k].Name, properties[modsToLoad[k].Name].modBuildVersion, e);
							return false;
						}
						loadedMods.Add(modsToLoad[k].Name);
						num++;
						modsToLoad.RemoveAt(k);
					}
					else
					{
						k++;
					}
				}
			}
			if (modsToLoad.Count > 0)
			{
				foreach (TmodFile modFile in modsToLoad)
				{
					DisableMod(modFile.Name);
				}
				ErrorLogger.LogMissingLoadReference(modsToLoad);
				return false;
			}
			return true;
		}