Esempio n. 1
0
 private void listView1_MouseDown(object sender, MouseEventArgs e)
 {
     if (this.listView1.GetItemAt(e.X, e.Y) == null)
     {
         属性ToolStripMenuItem.Enabled     = false;
         除ToolStripMenuItem.Enabled      = false;
         生成地形编辑ToolStripMenuItem.Enabled = false;
         return;
     }
     if (e.Button == MouseButtons.Right)
     {
         myListNode selectNode = this.listView1.GetItemAt(e.X, e.Y) as myListNode;
         if (selectNode.type == TreeNodeType.NT_TerrainModifier)
         {
             属性ToolStripMenuItem.Enabled     = true;
             除ToolStripMenuItem.Enabled      = true;
             生成地形编辑ToolStripMenuItem.Enabled = false;
         }
         else if (selectNode.type == TreeNodeType.NT_RenderGeomtry)
         {
             属性ToolStripMenuItem.Enabled     = false;
             除ToolStripMenuItem.Enabled      = true;
             生成地形编辑ToolStripMenuItem.Enabled = true;
         }
         else
         {
             属性ToolStripMenuItem.Enabled     = false;
             除ToolStripMenuItem.Enabled      = false;
             生成地形编辑ToolStripMenuItem.Enabled = false;
         }
     }
 }
Esempio n. 2
0
        private void toolStripButtonLoadTerrain_Click(object sender, System.EventArgs e)
        {
            OpenFileDialog od = new OpenFileDialog();

            od.Filter = "地形文件(*.ted)|*.ted";
            if (System.IO.Directory.Exists(strMediaPath))
            {
                od.InitialDirectory = strMediaPath + @"\terrain";
            }
            od.RestoreDirectory = true;
            if (DialogResult.OK == od.ShowDialog())
            {
                string wkt = this.axRenderControl1.GetTerrainCrsWKT(od.FileName, "");
                this.axRenderControl1.Reset2(wkt);
                this.axRenderControl1.Terrain.RegisterTerrain(od.FileName, "");
                if (this.axRenderControl1.Terrain.IsPlanarTerrain)
                {
                    string  tmpSkyboxPath = strMediaPath + @"\skybox";
                    ISkyBox skybox        = this.axRenderControl1.ObjectManager.GetSkyBox(0);
                    skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageBack, tmpSkyboxPath + "\\1_BK.jpg");
                    skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageBottom, tmpSkyboxPath + "\\1_DN.jpg");
                    skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageFront, tmpSkyboxPath + "\\1_FR.jpg");
                    skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageLeft, tmpSkyboxPath + "\\1_LF.jpg");
                    skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageRight, tmpSkyboxPath + "\\1_RT.jpg");
                    skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageTop, tmpSkyboxPath + "\\1_UP.jpg");
                }
                this.axRenderControl1.Terrain.FlyTo(gviTerrainActionCode.gviFlyToTerrain);
                // 添加节点到界面控件上
                myListNode item = new myListNode(od.FileName, TreeNodeType.NT_TERRAINLAYER, this.axRenderControl1.Terrain);
                item.Checked = true;
                listView1.Items.Add(item);
            }
        }
Esempio n. 3
0
        private void listView1_MouseDoubleClick(object sender, MouseEventArgs e)
        {
            if (this.listView1.SelectedItems.Count == 0)
            {
                return;
            }
            myListNode item = (myListNode)this.listView1.SelectedItems[0];

            item.Checked = true;
            switch (item.type)
            {
            case TreeNodeType.NT_TERRAINLAYER:
                this.axRenderControl1.Terrain.FlyTo(gviTerrainActionCode.gviFlyToTerrain);
                break;

            case TreeNodeType.NT_TerrainModifier:
                ITerrainModifier modifier = item.obj as ITerrainModifier;
                modifier.Highlight(System.Drawing.Color.Yellow);
                this.axRenderControl1.Camera.FlyToObject(modifier.Guid, gviActionCode.gviActionFlyTo);
                break;

            case TreeNodeType.NT_RenderGeomtry:
                IRenderGeometry geo = item.obj as IRenderGeometry;
                this.axRenderControl1.Camera.FlyToObject(geo.Guid, gviActionCode.gviActionFlyTo);
                break;
            }
        }
Esempio n. 4
0
        private void MainForm_Load(object sender, System.EventArgs e)
        {
            // 初始化RenderControl控件
            IPropertySet ps = new PropertySet();

            ps.SetProperty("RenderSystem", gviRenderSystem.gviRenderOpenGL);
            this.axRenderControl1.Initialize(true, ps);
            this.axRenderControl1.Camera.FlyTime = 1;

            rootId = this.axRenderControl1.ObjectManager.GetProjectTree().RootID;

            // 设置天空盒

            if (System.IO.Directory.Exists(strMediaPath))
            {
                string  tmpSkyboxPath = strMediaPath + @"\skybox";
                ISkyBox skybox        = this.axRenderControl1.ObjectManager.GetSkyBox(0);
                skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageBack, tmpSkyboxPath + "\\1_BK.jpg");
                skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageBottom, tmpSkyboxPath + "\\1_DN.jpg");
                skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageFront, tmpSkyboxPath + "\\1_FR.jpg");
                skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageLeft, tmpSkyboxPath + "\\1_LF.jpg");
                skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageRight, tmpSkyboxPath + "\\1_RT.jpg");
                skybox.SetImagePath(gviSkyboxImageIndex.gviSkyboxImageTop, tmpSkyboxPath + "\\1_UP.jpg");
            }
            else
            {
                MessageBox.Show("请不要随意更改SDK目录名");
                return;
            }

            // 注册地形
            string tmpTedPath = (strMediaPath + @"\terrain\terrain.ted");

            this.axRenderControl1.Terrain.RegisterTerrain(tmpTedPath, "");
            crs = crsFactory.CreateFromWKT(this.axRenderControl1.GetTerrainCrsWKT(tmpTedPath, ""));
            this.axRenderControl1.Terrain.FlyTo(gviTerrainActionCode.gviFlyToTerrain);
            // 添加节点到界面控件上
            myListNode item = new myListNode("terrain", TreeNodeType.NT_TERRAINLAYER, this.axRenderControl1.Terrain);

            item.Checked = true;
            listView1.Items.Add(item);

            // 注册事件
            this.axRenderControl1.RcObjectEditing += new _IRenderControlEvents_RcObjectEditingEventHandler(axRenderControl1_RcObjectEditing);

            this.axRenderControl1.RcObjectEditFinish += new Gvitech.CityMaker.Controls._IRenderControlEvents_RcObjectEditFinishEventHandler(axRenderControl1_RcObjectEditFinish);


            {
                this.helpProvider1.SetShowHelp(this.axRenderControl1, true);
                this.helpProvider1.SetHelpString(this.axRenderControl1, "");
                this.helpProvider1.HelpNamespace = "TerrainModifier.html";
            }
        }
Esempio n. 5
0
        private void  除ToolStripMenuItem_Click(object sender, System.EventArgs e)
        {
            myListNode selectNode = this.listView1.SelectedItems[0] as myListNode;

            if (selectNode != null)
            {
                IRenderable rgeo = selectNode.obj as IRenderable;
                this.axRenderControl1.ObjectManager.DeleteObject(rgeo.Guid);
                this.listView1.Items.Remove(selectNode);
            }
        }
Esempio n. 6
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        private void 属性ToolStripMenuItem_Click(object sender, System.EventArgs e)
        {
            myListNode selectNode = this.listView1.SelectedItems[0] as myListNode;

            if (selectNode != null)
            {
                ITerrainModifier modifier = selectNode.obj as ITerrainModifier;
                if (modifier == null)
                {
                    return;
                }
                int index = 0;
                switch (modifier.ElevationBehavior)
                {
                case gviElevationBehaviorMode.gviElevationBehaviorAbove:
                    index = 2;
                    break;

                case gviElevationBehaviorMode.gviElevationBehaviorBelow:
                    index = 1;
                    break;

                case gviElevationBehaviorMode.gviElevationBehaviorReplace:
                    index = 0;
                    break;
                }
                TerrainModifierSettingForm form = new TerrainModifierSettingForm(modifier.DrawOrder, index);
                if (form.ShowDialog() == DialogResult.OK)
                {
                    order = form.Order;
                    switch (form.Strtype)
                    {
                    case "用定义了高程的多边形替代相应地形区域中大于多边形高程部分的高程值":
                        mode = gviElevationBehaviorMode.gviElevationBehaviorAbove;
                        break;

                    case "用定义了高程的多边形替代相应地形区域中小于多边形高程部分的高程值":
                        mode = gviElevationBehaviorMode.gviElevationBehaviorBelow;
                        break;

                    case "用定义了高程的多边形替代相应的地形区域的高程值":
                        mode = gviElevationBehaviorMode.gviElevationBehaviorReplace;
                        break;
                    }
                    modifier.DrawOrder         = order;
                    modifier.ElevationBehavior = mode;
                }
            }
        }
Esempio n. 7
0
        private void listView1_ItemChecked(object sender, ItemCheckedEventArgs e)
        {
            myListNode item = (myListNode)e.Item;

            if (e.Item.Checked)
            {
                switch (item.type)
                {
                case TreeNodeType.NT_TERRAINLAYER:
                    ITerrain ted = item.obj as ITerrain;
                    ted.VisibleMask = gviViewportMask.gviViewAllNormalView;
                    break;

                case TreeNodeType.NT_TerrainModifier:
                    ITerrainModifier modifier = item.obj as ITerrainModifier;
                    modifier.VisibleMask = gviViewportMask.gviViewAllNormalView;
                    break;

                case TreeNodeType.NT_RenderGeomtry:
                    IRenderGeometry geo = item.obj as IRenderGeometry;
                    geo.VisibleMask = gviViewportMask.gviViewAllNormalView;
                    break;
                }
            }
            else
            {
                switch (item.type)
                {
                case TreeNodeType.NT_TERRAINLAYER:
                    ITerrain ted = item.obj as ITerrain;
                    ted.VisibleMask = gviViewportMask.gviViewNone;
                    break;

                case TreeNodeType.NT_TerrainModifier:
                    ITerrainModifier modifier = item.obj as ITerrainModifier;
                    modifier.VisibleMask = gviViewportMask.gviViewNone;
                    break;

                case TreeNodeType.NT_RenderGeomtry:
                    IRenderGeometry geo = item.obj as IRenderGeometry;
                    geo.VisibleMask = gviViewportMask.gviViewNone;
                    break;
                }
            }
        }
Esempio n. 8
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        void axRenderControl1_RcObjectEditFinish()
        {
            ITerrainModifier modifier = this.axRenderControl1.ObjectManager.CreateTerrainModifier(currentGeometry as IPolygon, rootId);

            if (modifier != null)
            {
                modifier.DrawOrder         = order;
                modifier.ElevationBehavior = mode;

                // 添加节点到界面控件上
                myListNode item = new myListNode(string.Format("TerrainModifier_{0}", modifier.Guid), TreeNodeType.NT_TerrainModifier, modifier);
                item.Checked = true;
                listView1.Items.Add(item);

                // 添加节点到界面控件上
                item         = new myListNode(string.Format("RenderPolygon_{0}", modifier.Guid), TreeNodeType.NT_RenderGeomtry, currentRenderGeometry);
                item.Checked = true;
                listView1.Items.Add(item);
            }

            // 恢复漫游模式
            this.axRenderControl1.InteractMode = gviInteractMode.gviInteractNormal;
        }
Esempio n. 9
0
        private void 生成地形编辑ToolStripMenuItem_Click(object sender, System.EventArgs e)
        {
            myListNode selectNode = this.listView1.SelectedItems[0] as myListNode;

            if (selectNode != null)
            {
                IRenderPolygon rgeo    = selectNode.obj as IRenderPolygon;
                IPolygon       polygon = rgeo.GetFdeGeometry() as IPolygon;

                // 生成带洞polygon,可注释掉
                IEnvelope env    = rgeo.Envelope;
                IRing     ring   = (new GeometryFactory()).CreateGeometry(gviGeometryType.gviGeometryRing, gviVertexAttribute.gviVertexAttributeZ) as IRing;
                IPoint    center = (new GeometryFactory()).CreatePoint(gviVertexAttribute.gviVertexAttributeZ);
                center.Position   = env.Center;
                center.SpatialCRS = crs as ISpatialCRS;
                ring.AppendPoint(center);
                center.Y = env.Center.Y - 10;
                ring.AppendPoint(center);
                center.X = env.Center.X + 10;
                ring.AppendPoint(center);
                center.Y = env.Center.Y;
                ring.AppendPoint(center);
                polygon.AddInteriorRing(ring);
                // To here

                ISurfaceSymbol sfbottom = new SurfaceSymbol();
                sfbottom.Color = System.Drawing.Color.Red;
                IRenderPolygon rgeoNew = this.axRenderControl1.ObjectManager.CreateRenderPolygon(polygon, sfbottom, rootId);

                TerrainModifierSettingForm form = new TerrainModifierSettingForm();
                if (form.ShowDialog() == DialogResult.OK)
                {
                    order = form.Order;
                    switch (form.Strtype)
                    {
                    case "用定义了高程的多边形替代相应地形区域中大于多边形高程部分的高程值":
                        mode = gviElevationBehaviorMode.gviElevationBehaviorAbove;
                        break;

                    case "用定义了高程的多边形替代相应地形区域中小于多边形高程部分的高程值":
                        mode = gviElevationBehaviorMode.gviElevationBehaviorBelow;
                        break;

                    case "用定义了高程的多边形替代相应的地形区域的高程值":
                        mode = gviElevationBehaviorMode.gviElevationBehaviorReplace;
                        break;
                    }

                    ITerrainModifier modifier = this.axRenderControl1.ObjectManager.CreateTerrainModifier(polygon, rootId);
                    if (modifier != null)
                    {
                        modifier.DrawOrder         = order;
                        modifier.ElevationBehavior = mode;

                        // 添加节点到界面控件上
                        myListNode item = new myListNode(string.Format("TerrainModifier_{0}", modifier.Guid), TreeNodeType.NT_TerrainModifier, modifier);
                        item.Checked = true;
                        listView1.Items.Add(item);

                        // 添加节点到界面控件上
                        item         = new myListNode(string.Format("RenderPolygon_{0}", modifier.Guid), TreeNodeType.NT_RenderGeomtry, rgeoNew);
                        item.Checked = true;
                        listView1.Items.Add(item);
                    }
                }
            }
        }