private void button2_Click(object sender, EventArgs e) { terrain.Set(TerrainSettings.Setting.SampleDepth, trackBar1.Value); terrain.Set(TerrainSettings.Setting.DNA0, (100 - vScrollBar1.Value) / (float)100); terrain.Set(TerrainSettings.Setting.DNA1, (100 - vScrollBar2.Value) / (float)100); terrain.Set(TerrainSettings.Setting.DNA2, (100 - vScrollBar3.Value) / (float)100); terrain.Set(TerrainSettings.Setting.DNA3, (100 - vScrollBar4.Value) / (float)100); terrain.Set(TerrainSettings.Setting.DNA4, (100 - vScrollBar5.Value) / (float)100); terrain.Set(TerrainSettings.Setting.DNA5, (100 - vScrollBar6.Value) / (float)100); terrain.Set(TerrainSettings.Setting.DNA6, (100 - vScrollBar7.Value) / (float)100); terrain.DoAction(TerrainSettings.Action.Generate); }