Esempio n. 1
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        private void Awake()
        {
            Settings = new TerrainChunkSettings(129, 129, 100, 40, FlatTexture, SteepTexture, TerrainMaterial);
            NoiseProvider = new NoiseProvider();

            Cache = new ChunkCache();
        }
Esempio n. 2
0
        private void Awake()
        {
            WorldGenerator = new WorldGenerator();
            WorldGenerator.GenerateWorldMap();

            var BiomeWorldmap = WorldGenerator.ElevationData;

            Settings = new TerrainChunkSettings(129, 129, 129, 40, FlatTexture, SteepTexture, SandTexture, TerrainMaterial);
            // Debug.Log("Settings Created");
            NoiseProvider = new NoiseProvider();

            Cache = gameObject.AddComponent <ChunkCache>();

            //Debug.Log("Cache Created");
        }
        private void Awake()
        {
            Settings = new TerrainChunkSettings(129, 129, 100, 40, FlatTexture, SteepTexture, TerrainMaterial);

            Cache = new ChunkCache();
        }