Esempio n. 1
0
        public void InitFromPass1(TerrainGen pass1)
        {
            if (pass1 == null)
            {
                throw new ArgumentNullException("pass1");
            }
            if (pass1.Width != this.Width || pass1.Height != this.Height)
            {
                throw new InvalidOperationException("Pass1 terrain is a different size.");
            }

            for (int i = 0; i < this.Width * this.Height; i++)
            {
                this.Map[i].Rock   = pass1.Map[i].Height;
                this.Map[i].Ice    = 0f;
                this.Map[i].Snow   = 0f;
                this.Map[i].Powder = 0f;
            }
            this.CalculateNormals();

            // set wind particle heights & initial states

            // 3cm should be visible
            //this.AddPowder(0.05f, new Vector3(0f,0f,-1f));
        }
Esempio n. 2
0
        public void InitFromPass1(TerrainGen pass1)
        {
            if (pass1 == null)
            {
                throw new ArgumentNullException("pass1");
            }
            if (pass1.Width != this.Width || pass1.Height != this.Height)
            {
                throw new InvalidOperationException("Pass1 terrain is a different size.");
            }

            for (int i = 0; i < this.Width * this.Height; i++)
            {
                this.Map[i].Rock = pass1.Terrain[i].Height;
                this.Map[i].Ice = 0f;
                this.Map[i].Snow = 0f;
                this.Map[i].Powder = 0f;
            }
            this.CalculateNormals();

            // set wind particle heights & initial states

            // 3cm should be visible
            //this.AddPowder(0.05f, new Vector3(0f,0f,-1f));
        }