Esempio n. 1
0
        public TerrainEngine(ParentGame game, MouseCamera mouseCam, TerrainArguments terrainArgs)
        {
            this.device = game.GraphicsDevice;
            parentGame = game;

            heightMap = terrainArgs.heightMap;
            terrainTexture = terrainArgs.terrainTexture1;
            terrainTexture0 = terrainArgs.terrainTexture2;
            terrainTexture1 = terrainArgs.terrainTexture3;
            terrainTexture2 = terrainArgs.terrainTexture4;
            decalTexture = terrainArgs.decalTexture;
            terrainScale = terrainArgs.terrainScale;

            skyDome = terrainArgs.skyDome;
            cloudMap = terrainArgs.skyTexture;
            //#if!XBOX
            //            sw = new StreamWriter("C:/Temp_Heights" + parentGame.LevelNum + ".jpeg");
            //#endif
        }
Esempio n. 2
0
        /// <summary>
        /// Unload graphics content used by the game.
        /// </summary>
        public override void UnloadContent()
        {
            List<Body> Bodies = new List<Body>();
            foreach (Body body in PhysicsSystem.CurrentPhysicsSystem.Bodies)
                Bodies.Add(body);

            foreach (Body body in Bodies)
                PhysicsSystem.CurrentPhysicsSystem.RemoveBody(body);

            List<CollisionSkin> Skins = new List<CollisionSkin>();
            foreach (CollisionSkin skin in PhysicsSystem.CurrentPhysicsSystem.CollisionSystem.CollisionSkins)
                Skins.Add(skin);

            foreach (CollisionSkin skin in Skins)
                PhysicsSystem.CurrentPhysicsSystem.CollisionSystem.RemoveCollisionSkin(skin);

            parentGame.Components.Remove(terrainActor);
            terrainActor.Dispose();

            NormalDrawing.Unload();
            terrainEngine.Unload();

            Player.baseRotationValue = 0;
            Player.cannonRotationValue = 0;
            Player.turretRotationValue = 0;

            Player.baseBone.Transform = Matrix.Identity;
            Player.Unload();

            Player = null;
            MouseCam = null;
            terrainEngine = null;

            //LevelVars = null;
            NormalDrawing = null;

            //ambieCue = parentGame.soundBank.GetCue("ambient");
            //ambieCue.Stop(AudioStopOptions.Immediate);

            if (ambieCue != null && ambieCue.IsPlaying)
                ambieCue.Stop(AudioStopOptions.Immediate);

            if (birdCue.IsCreated && birdCue.IsPlaying)
                birdCue.Stop(AudioStopOptions.Immediate);

            if (cue != null && cue.IsPlaying)
                cue.Stop(AudioStopOptions.Immediate);

            SetScore();

            #if XBOX
            parentGame.SaveGame();
            #endif

            parentGame = null;

            content.Unload();
        }
Esempio n. 3
0
        void LoadCamera()
        {
            MouseCam = new MouseCamera(parentGame);

            MouseCam.LoadContent();

            MouseCam.cameraPosition = parentGame.Level_Loader.myLevel.cameraSpawn.Position;
            MouseCam.leftrightRot = MathHelper.PiOver2;

            FollowCam = new FollowCam(parentGame, Player);
        }