public TerrainExplorer() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.MinimumPixelShaderProfile = ShaderProfile.PS_3_0; graphics.SynchronizeWithVerticalRetrace = true; screenManager = new ScreenManager(this); screenManager.AddScreen(new GameplayScreen()); Components.Add(screenManager); frameRateCounter = new FrameRateCounter(this); Components.Add(frameRateCounter); }
public TerrainExplorer() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.MinimumPixelShaderProfile = ShaderProfile.PS_3_0; graphics.SynchronizeWithVerticalRetrace = true; screenManager = new ScreenManager(this); screenManager.AddScreen(new GameplayScreen()); Components.Add(screenManager); frameRateCounter = new FrameRateCounter(this); Components.Add(frameRateCounter); }