Esempio n. 1
0
        public TerrainExplorer()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            graphics.PreferredBackBufferWidth       = 1024;
            graphics.PreferredBackBufferHeight      = 768;
            graphics.MinimumPixelShaderProfile      = ShaderProfile.PS_3_0;
            graphics.SynchronizeWithVerticalRetrace = true;

            screenManager = new ScreenManager(this);
            screenManager.AddScreen(new GameplayScreen());
            Components.Add(screenManager);

            frameRateCounter = new FrameRateCounter(this);
            Components.Add(frameRateCounter);
        }
Esempio n. 2
0
        public TerrainExplorer()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            graphics.PreferredBackBufferWidth = 1024;
            graphics.PreferredBackBufferHeight = 768;
            graphics.MinimumPixelShaderProfile = ShaderProfile.PS_3_0;
            graphics.SynchronizeWithVerticalRetrace = true;

            screenManager = new ScreenManager(this);
            screenManager.AddScreen(new GameplayScreen());
            Components.Add(screenManager);

            frameRateCounter = new FrameRateCounter(this);
            Components.Add(frameRateCounter);
        }