Esempio n. 1
0
        void Save()
        {
            TC_Settings settings = TC_Settings.instance;

            string folder = settings.lastPath;

            if (!folder.Contains(Application.dataPath))
            {
                folder = "";
            }
            if (folder == "")
            {
                folder = Application.dataPath + (TC.installPath.Replace("/Assets", "/")) + "/Examples/Presets/TerrainLayer";
            }

            string path = EditorUtility.SaveFilePanel("Save TerrainComposer2 project", folder, "TerrainLayer", "prefab");

            if (path.Length != 0)
            {
                settings.lastPath = TC.GetPath(path);

                string filePath = TC.GetAssetDatabasePath(path);

                if (filePath != "")
                {
                    PrefabUtility.CreatePrefab(filePath, TC_Area2D.current.terrainLayer.gameObject);;
                }
                else
                {
                    TC.AddMessage("Can't find path.");
                }
            }
        }
Esempio n. 2
0
        void Open()
        {
            TC_Settings settings = TC_Settings.instance;

            string folder = settings.lastPath;

            if (!folder.Contains(Application.dataPath))
            {
                folder = "";
            }
            if (folder == "")
            {
                folder = Application.dataPath + TC.installPath.Replace("Assets", "") + "/Examples/Presets/TerrainLayer";
            }

            string path = EditorUtility.OpenFilePanel("Open TerrainComposer2 project", folder, "prefab");

            if (path.Length != 0)
            {
                settings.lastPath = TC.GetPath(path);

                string filePath = TC.GetAssetDatabasePath(path);

                if (TC.FileExists(filePath))
                {
                    GameObject go = Instantiate(AssetDatabase.LoadAssetAtPath(filePath, typeof(GameObject))) as GameObject;
                    if (go != null)
                    {
                        go.transform.hideFlags = HideFlags.HideInInspector;
                        TC_TerrainLayer terrainLayer = go.GetComponent <TC_TerrainLayer>();
                        if (terrainLayer != null)
                        {
                            go.transform.parent = TC_Generate.instance.transform.parent;
                            DestroyImmediate(TC_Area2D.current.terrainLayer.gameObject);
                            TC_Area2D.current.terrainLayer = terrainLayer;
                            DebugMode();
                            TC.AddMessage(TC.GetFileName(path) + " is loaded succesfully.");
                        }
                        else
                        {
                            TC.AddMessage("This is not a TerrainLayer prefab.");
                            DestroyImmediate(go);
                        }
                    }
                }
                else
                {
                    TC.AddMessage("Can't find path.");
                }
            }
        }