public void moveForward(List <Collision> colitions)
        {
            double[] vector = new double[4];

            vector = OperationMatrixVector.distance(view, position);
            vector = OperationMatrixVector.normalize(vector);
            vector = OperationMatrixVector.xVxS(vector, moveSpeed);
            move(vector, colitions);
        }
        public void moveRight(List <Collision> colitions)
        {
            double[] vector = new double[4];

            vector = OperationMatrixVector.distance(view, position);
            vector = OperationMatrixVector.normalize(vector);
            vector = OperationMatrixVector.xVxM(FactoryMatrix.getRotY(-Constant.ANGLE90), vector);
            vector = OperationMatrixVector.xVxS(vector, moveSpeed);
            move(vector, colitions);
        }
 private void lookRight()
 {
     view = OperationMatrixVector.xVxM(FactoryMatrix.getTrans(-position[0], -position[1], -position[2]), view);
     view = OperationMatrixVector.xVxM(FactoryMatrix.getRotY(-0.01 * lookSpeed), view);
     view = OperationMatrixVector.xVxM(FactoryMatrix.getTrans(position[0], position[1], position[2]), view);
 }