Esempio n. 1
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        /// <summary>2次元逆畳み込み</summary>
        public static VariableNode Deconvolution2D(VariableNode x, VariableNode w, int stride, Shape outshape = null)
        {
            if (outshape == null)
            {
                int outwidth  = (x.Shape.Width - 1) * stride + w.Shape.Width;
                int outheight = (x.Shape.Height - 1) * stride + w.Shape.Height;

                outshape = Shape.Map2D(w.Shape.InChannels, outwidth, outheight, x.Shape.Batch);
            }

            Function function =
                new Functions.Connection2D.Deconvolution(outshape, w.Shape, stride);

            VariableNode y = Apply(function, x, w)[0];

            return(y);
        }
Esempio n. 2
0
        /// <summary>2次元逆畳み込み</summary>
        public static Tensor Deconvolution2D(Tensor x, Tensor w, int stride, Shape outshape = null)
        {
            if (outshape == null)
            {
                int outwidth  = (x.Shape.Width - 1) * stride + w.Shape.Width;
                int outheight = (x.Shape.Height - 1) * stride + w.Shape.Height;

                outshape = Shape.Map2D(w.Shape.InChannels, outwidth, outheight, x.Shape.Batch);
            }

            Functions.Connection2D.Deconvolution function =
                new Functions.Connection2D.Deconvolution(outshape, w.Shape, stride);

            Tensor y = new Tensor(function.OutShape);

            function.Execute(new Tensor[] { x, w }, new Tensor[] { y });

            return(y);
        }