Esempio n. 1
0
        public void ScorePointAgainst(Player player)
        {
            if (this.Score == TennisScore.Game || player.Score == TennisScore.Game) {
                return;
            }

            if (player.Score == TennisScore.Fourty && this.Score == TennisScore.Fourty) {
                Score = TennisScore.Advantage;
                return;
            }

            if (player.Score <= TennisScore.Thirty && this.Score == TennisScore.Fourty) {
                Score = TennisScore.Game;
                return;
            }

            if (player.Score == TennisScore.Fourty && this.Score == TennisScore.Advantage) {
                Score = TennisScore.Game;
                return;
            }

            if (player.Score == TennisScore.Advantage && this.Score == TennisScore.Fourty) {
                Score = TennisScore.Fourty;
                player.Score = TennisScore.Fourty;
                return;
            }

            Score++;
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            Boolean running = true;
            Random rnd = new Random();
            Player player1 = new Player();
            Player player2 = new Player();
            TennisGame game = new TennisGame(player1, player2);

            while (running) //main loop
            {
                if (rnd.Next(2) == 0)   //Player1 scores
                {
                    player1.IncrementPoints();
                    Console.WriteLine("Player1 scored and now has " + player1.GetPoints().ToString() + " points" );
                }
                else     //Player2 scores
                {
                    player2.IncrementPoints();
                    Console.WriteLine("Player2 scored and now has " + player2.GetPoints().ToString() + " points");
                }
                Console.WriteLine("Score is: " + game.GetScore()); // Score of the game

                if (GameIsWon(player1, player2))    //check if game is already won
                {
                    running = false;
                }

                System.Threading.Thread.Sleep(_sleepTime); //Thread sleep to make it easier to follow game process in console
              }
        }
Esempio n. 3
0
        static int _sleepTime = 500; //Sleep time between players scoring

        #endregion Fields

        #region Methods

        /*
        Checks if the game is won
        */
        static bool GameIsWon(Player player1, Player player2)
        {
            if (player1.GetPoints() >= 4 && Math.Abs(player1.GetPoints() - player2.GetPoints()) >= 2)   //Player1 wins
            {
                Console.ReadLine();
                return true;
            }
            else if (player2.GetPoints() >= 4 && Math.Abs(player1.GetPoints() - player2.GetPoints()) >= 2)   //Player2 wins
            {
                Console.ReadLine();
                return true;
            }
            else return false;
        }
Esempio n. 4
0
 public TennisGame()
 {
     Player1 = new Player();
     Player2 = new Player();
 }
Esempio n. 5
0
 public TennisGame(Player player1, Player player2)
 {
     this._player1 = player1;
     this._player2 = player2;
 }