Esempio n. 1
0
 public Level1(TempleQuest game)
 {
     this.game = game;
     wall1     = new Wall(game, 168, 168);
     wall2     = new Wall(game, 168, 336);
     wall3     = new Wall(game, 168, 504);
     wall4     = new Wall(game, 0, 336);
     wall5     = new Wall(game, 336, 336);
     wall6     = new Wall(game, 1134, 168);
     wall7     = new Wall(game, 966, 168);
     wall8     = new Wall(game, 798, 168);
     wall9     = new Wall(game, 630, 792);
     wall10    = new Wall(game, 630, 624);
     walls     = new Wall[] { wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10 };
     player    = new Player(game);
     ruby1     = new Ruby(game, 67, 252);
     ruby2     = new Ruby(game, 1210, 65);
     ruby3     = new Ruby(game, 1100, 800);
     life1     = new Heart(game, 10, 914);
     life2     = new Heart(game, 70, 914);
     life3     = new Heart(game, 130, 914);
     skeleton1 = new Skeleton(game, 100, 40, false, 800, 100);
     skeleton2 = new Skeleton(game, 850, 630, true, 850, 470);
     skeleton3 = new Skeleton(game, 850, 380, false, 1100, 500);
     bat1      = new Bat(game, game.graphics, random.NextDouble(), random.NextDouble(), 1200, 0);
     bat2      = new Bat(game, game.graphics, random.NextDouble(), random.NextDouble(), 1200, 800);
 }
Esempio n. 2
0
        public Level2(TempleQuest game)
        {
            this.game = game;
            wall1     = new Wall(game, 0, 650);
            wall2     = new Wall(game, 168, 650);
            wall3     = new Wall(game, 168, 482);
            wall4     = new Wall(game, 524, 200);
            wall5     = new Wall(game, 0, 150);
            wall6     = new Wall(game, 524, 600);
            wall7     = new Wall(game, 950, 320);
            wall8     = new Wall(game, 950, 488);

            walls     = new Wall[] { wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8 };
            player    = new Player(game);
            ruby1     = new Ruby(game, 67, 55);
            ruby2     = new Ruby(game, 243, 860);
            ruby3     = new Ruby(game, 1200, 465);
            life1     = new Heart(game, 10, 914);
            life2     = new Heart(game, 70, 914);
            life3     = new Heart(game, 130, 914);
            skeleton1 = new Skeleton(game, 390, 500, true, 855, 70);
            skeleton2 = new Skeleton(game, 800, 500, false, 850, 400);
            bat1      = new Bat(game, game.graphics, random.NextDouble(), random.NextDouble(), 1200, 0);
            wizard1   = new Wizard(game, player, 780, 10, random);
            wizard2   = new Wizard(game, player, 780, 848, random);
        }