Esempio n. 1
0
 protected override void OnLoad(EventArgs e)
 {
     // called upon app init
     GL.ClearColor(Color.Black);
     GL.Enable(EnableCap.Texture2D);
     GL.Disable(EnableCap.DepthTest);
     GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
     ClientSize       = new Size(1024, 512);
     rayTracer        = new Raytracer();
     rayTracer.screen = new Surface(Width, Height);
     rayTracer.Init();
     Sprite.target = rayTracer.screen;
     screenID      = rayTracer.screen.GenTexture();
 }
 protected override void OnLoad(EventArgs e)
 {
     // called upon app init
     GL.ClearColor(Color.Black);
     GL.Enable(EnableCap.Texture2D);
     GL.Disable(EnableCap.DepthTest);
     GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
     ClientSize = new Size(1024, 512);
     raytracer  = new Raytracer
     {
         scene       = new Scene(),
         camera      = new Camera(new Vector3(0, 0, 0), new Vector3(0.0f, 0, 1.0f)),
         screen      = new Surface(screenSize, screenSize, Vector3.Zero, Vector3.Zero, Vector3.Zero),
         screenDebug = new Surface(screenDebugSize, screenDebugSize, Vector3.Zero, Vector3.Zero, Vector3.Zero)
     };
     Sprite.target = raytracer.screen;
     screenID      = raytracer.screen.GenTexture();
     screenIDDebug = raytracer.screenDebug.GenTexture();
     raytracer.Init();
 }