Esempio n. 1
0
        private void OnUpdate(Client client, Packet packet)
        {
            UpdatePacket  update = (UpdatePacket)packet;
            TeleportState state  = _states[client];

            // New Objects
            foreach (Entity entity in update.NewObjs)
            {
                if (_classes.Contains((short)entity.ObjectType))
                {
                    state.PlayerLocations.Add(entity.Status.ObjectId, entity.Status.Position);
                    foreach (StatData statData in entity.Status.Data)
                    {
                        if (statData.Id == 31)
                        {
                            state.PlayerNames.Add(entity.Status.ObjectId, statData.StringValue);
                        }
                    }
                }
                else if (entity.Status.ObjectId == state.QuestId)
                {
                    state.QuestLocation = entity.Status.Position;
                }
            }

            // Removed Objects
            foreach (int drop in update.Drops)
            {
                if (state.PlayerLocations.ContainsKey(drop))
                {
                    state.PlayerLocations.Remove(drop);
                    state.PlayerNames.Remove(drop);
                }
            }
        }
Esempio n. 2
0
        private void OnTQCommand(Client client, string command, string[] args)
        {
            TeleportState state = _states[client];

            if (state.QuestId != -1 && state.QuestLocation != null)
            {
                float minDistance = state.QuestLocation.DistanceSquaredTo(client.PlayerData.Pos);
                int   target      = client.ObjectId;

                foreach (var pair in state.PlayerLocations)
                {
                    float distance = pair.Value.DistanceSquaredTo(state.QuestLocation);
                    if (distance < minDistance)
                    {
                        minDistance = distance;
                        target      = pair.Key;
                    }
                }

                if (target != client.ObjectId)
                {
                    TeleportPacket teleport = (TeleportPacket)Packet.Create(PacketType.TELEPORT);
                    teleport.ObjectId = target;
                    client.SendToServer(teleport);
                    client.SendToClient(PluginUtils.CreateNotification(
                                            client.ObjectId, "Teleported to " + state.PlayerNames[target]));
                }
                else
                {
                    client.SendToClient(PluginUtils.CreateNotification(
                                            client.ObjectId, "You're the closest to your quest!"));
                }
            }
        }
Esempio n. 3
0
        private void OnTPCommand(Client client, string command, string[] args)
        {
            TeleportState state = _states[client];

            if (args.Length == 0)
            {
                return;
            }

            foreach (var pair in state.PlayerNames)
            {
                if (pair.Value.ToLower().Contains(args[0].ToLower()))
                {
                    TeleportPacket teleport = (TeleportPacket)Packet.Create(PacketType.TELEPORT);
                    teleport.ObjectId = pair.Key;
                    client.SendToServer(teleport);
                    client.SendToClient(PluginUtils.CreateNotification(
                                            client.ObjectId, "Teleported to " + pair.Value));
                    return;;
                }
            }

            client.SendToClient(PluginUtils.CreateNotification(
                                    client.ObjectId, "Player with \"" + args[0] + "\" in their name was not found!"));
        }
Esempio n. 4
0
        private void OnNewTick(Client client, Packet packet)
        {
            // Update player positions
            NewTickPacket newTick = (NewTickPacket)packet;
            TeleportState state   = _states[client];

            foreach (Status status in newTick.Statuses)
            {
                if (state.PlayerLocations.ContainsKey(status.ObjectId))
                {
                    state.PlayerLocations[status.ObjectId] = status.Position;
                }
                else if (status.ObjectId == state.QuestId)
                {
                    state.QuestLocation = status.Position;
                }
            }
        }