Esempio n. 1
0
        public override bool QueueChunkEx(ChunkFlags flags, int dataSize, byte[] data, int sequence)
        {
            if (ResendQueueConstruct.DataSize +
                dataSize + NetworkCore.PACKET_HEADER_SIZE > NetworkCore.MAX_PAYLOAD)
            {
                Flush();
            }

            var header = new NetworkChunkHeader
            {
                Flags    = flags,
                Size     = dataSize,
                Sequence = sequence
            };

            var chunkDataOffset = ResendQueueConstruct.DataSize;

            chunkDataOffset = header.Pack(ResendQueueConstruct.Data, chunkDataOffset);

            Buffer.BlockCopy(data, 0, ResendQueueConstruct.Data, chunkDataOffset, dataSize);
            chunkDataOffset += dataSize;

            ResendQueueConstruct.NumChunks++;
            ResendQueueConstruct.DataSize = chunkDataOffset;

            if (flags.HasFlag(ChunkFlags.VITAL) && !flags.HasFlag(ChunkFlags.RESEND))
            {
                BufferSize += SIZEOF_NETWORK_CHUNK_RESEND + dataSize;
                if (BufferSize >= BUFFERSIZE)
                {
                    Disconnect("too weak connection (out of buffer)");
                    return(false);
                }

                var resend = new NetworkChunkResend
                {
                    Sequence      = sequence,
                    Flags         = flags,
                    DataSize      = dataSize,
                    Data          = new byte[dataSize],
                    FirstSendTime = Time.Get(),
                    LastSendTime  = Time.Get()
                };

                Buffer.BlockCopy(data, 0, resend.Data, 0, dataSize);
                ResendQueue.Enqueue(resend);
            }

            return(true);
        }
Esempio n. 2
0
        private void AddChunk(NetworkChunkConstruct packet, int sequence,
                              byte[] data, int dataSize)
        {
            Debug.Assert(packet.DataSize + NetworkCore.MAX_CHUNK_HEADER_SIZE +
                         dataSize <= packet.Data.Length, "too much data");

            var header = new NetworkChunkHeader
            {
                Flags    = sequence >= 0 ? ChunkFlags.VITAL : ChunkFlags.NONE,
                Size     = dataSize,
                Sequence = sequence >= 0 ? sequence : 0
            };

            var packetDataOffset = packet.DataSize;
            var chunkStartOffset = packetDataOffset;

            packetDataOffset = header.Pack(packet.Data, packetDataOffset);
            packet.DataSize += packetDataOffset - chunkStartOffset;

            Buffer.BlockCopy(data, 0, packet.Data, packetDataOffset, dataSize);
            packet.DataSize += dataSize;
            packet.NumChunks++;
        }