Esempio n. 1
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 public TweenedRectangle(Game game, Rectangle initialValue)
 {
     _x = new TweenedDouble(game, initialValue.X);
     _y = new TweenedDouble(game, initialValue.Y);
     _w = new TweenedDouble(game, initialValue.Width);
     _h = new TweenedDouble(game, initialValue.Height);
 }
Esempio n. 2
0
 /// <summary>
 /// Eases with the specified ease type.
 /// </summary>
 public static Rectangle EaseWithType(TweenEaseType easeType, double amount, Rectangle startValue, Rectangle change)
 {
     return(new Rectangle(
                (int)TweenedDouble.EaseWithType(easeType, amount, startValue.X, change.X),
                (int)TweenedDouble.EaseWithType(easeType, amount, startValue.Y, change.Y),
                (int)TweenedDouble.EaseWithType(easeType, amount, startValue.Width, change.Height),
                (int)TweenedDouble.EaseWithType(easeType, amount, startValue.Height, change.Height)));
 }
 /// <summary>
 /// Eases with the specified ease type.
 /// </summary>
 public static Vector2 EaseWithType(TweenEaseType easeType, double amount, Vector2 startValue, Vector2 change)
 {
     return(new Vector2((float)TweenedDouble.EaseWithType(easeType, amount, startValue.X, change.X), (float)TweenedDouble.EaseWithType(easeType, amount, startValue.Y, change.Y)));
 }
 public TweenedVector2(Game game, Vector2 initialValue)
 {
     _x = new TweenedDouble(game, initialValue.X);
     _y = new TweenedDouble(game, initialValue.Y);
 }