public override IEnumerable<GameObject> ProduceObjects() { Random rand = new Random(); int pos1 = rand.Next(6, 22); int pos2 = rand.Next(3, 47); List<GameObject> produceObjects = new List<GameObject>(); if (this.IsDestroyed) { food = new FoodForSnake(new MatrixCoords(pos1, pos2)); produceObjects.Add(new FoodForSnake(new MatrixCoords(pos1, pos2))); } return produceObjects; }
static void Initialize(Engine engine) { int startRow = 5; int startCol = 2; int endCol = WorldCols - 2; int endRow = WorldRows - 2; //int scoreInt = SnakeHead.Score; //char[] scoreStr = string.Format("Score: {0,F3}", scoreInt).ToCharArray(); Score scorePoints = new Score(new MatrixCoords(2, 2), new char[,] { { 'S', 'C', 'O', 'R', 'E', ':'} }); engine.AddObject(scorePoints); // Setting the new size of the window // You can adjust it by your choise Console.WindowWidth = WindowWidth; Console.WindowHeight = WindowHeight; //NorthWall for (int i = startCol; i < endCol; i++) { IndestructableWall currBlock = new IndestructableWall(new MatrixCoords(startRow, i)); SnakeHead.DoNotEatingList.Add(currBlock); engine.AddObject(currBlock); } //RightWall for (int i = startRow; i <= endRow; i++) { IndestructableWall currBlock = new IndestructableWall(new MatrixCoords(i, endCol)); SnakeHead.DoNotEatingList.Add(currBlock); engine.AddObject(currBlock); } //SouthWall for (int i = startCol; i < endCol; i++) { IndestructableWall currBlock = new IndestructableWall(new MatrixCoords(endRow, i)); SnakeHead.DoNotEatingList.Add(currBlock); engine.AddObject(currBlock); } //LeftWall for (int i = startRow; i < endRow; i++) { IndestructableWall currBlock = new IndestructableWall(new MatrixCoords(i, startCol)); SnakeHead.DoNotEatingList.Add(currBlock); engine.AddObject(currBlock); } //SnakeHead snakeHead = new SnakeHead(new MatrixCoords(12, 12), new MatrixCoords(0,0)); engine.AddObject(engine.snakeHead); // FoodForSnake Random rand = new Random(); int pos1 = rand.Next(6, 22);//6-22 int pos2 = rand.Next(3, 47);//3-47 FoodForSnake.food = new FoodForSnake(new MatrixCoords(pos1, pos2)); FoodForSnake food = new FoodForSnake(new MatrixCoords(pos1, pos2)); engine.AddObject(food); }