Esempio n. 1
0
        /// <summary>
        /// 当たった部屋との位置修正
        /// </summary>
        /// <param name="other">他の部屋</param>
        public void Hit(MapRoom other)
        {
            Direction direction = CheckDirection(other);    //他の部屋のどの方向

            //一マスずつ修正
            switch (direction)
            {
            case Direction.Xplus:
                xCell += 1;
                break;

            case Direction.Xminus:
                xCell -= 1;
                break;

            case Direction.Zplus:
                zCell += 1;
                break;

            case Direction.Zminus:
                zCell -= 1;
                break;
            }

            //Debug 表示用
            cube = new Cube(
                new Vector3(xCell, 0, zCell),
                new Vector3(widthCell / 2.0f, 0.5f, lengthCell / 2.0f),
                gameDevice);
        }
Esempio n. 2
0
        /// <summary>
        /// 別部屋との相対位置
        /// </summary>
        /// <param name="other">他の部屋</param>
        /// <returns>別部屋のどの辺</returns>
        private Direction CheckDirection(MapRoom other)
        {
            Vector2 dir = new Vector2(                  //中心座標で計算
                xCell - other.xCell,
                zCell - other.zCell);

            if (Math.Abs(dir.X) > Math.Abs(dir.Y))      //X軸の変化量がY軸より大きい場合
            {
                if (dir.X > 0)                          //自分のXが相手のXより大きい場合
                {
                    return(Direction.Xplus);
                }
                else
                {
                    return(Direction.Xminus);
                }
            }

            //Vector2で計算なのでYはZの代用
            if (dir.Y > 0)                              //自分のZが相手のZより大きい場合
            {
                return(Direction.Zplus);
            }
            return(Direction.Zminus);
        }
 /// <summary>
 /// 廊下を追加
 /// </summary>
 private void UpdateCreateHall()
 {
     foreach (Edge e in edges)
     {
         //線分の中点
         Point center = new Point(
             (e.FirstPoint.X + e.SecondPoint.X) / 2,
             (e.FirstPoint.Y + e.SecondPoint.Y) / 2);
         //横
         MapRoom hall = new MapRoom(
             halls.Count,
             Math.Abs(e.FirstPoint.X - e.SecondPoint.X) + 2,
             2,
             center.X,
             e.SecondPoint.Y,
             gameDevice);
         hall.SetColor(Color.Blue);
         halls.Add(hall);
         //縦
         hall = new MapRoom(
             halls.Count,
             2,
             Math.Abs(e.FirstPoint.Y - e.SecondPoint.Y) + 2,
             e.FirstPoint.X,
             center.Y,
             gameDevice);
         hall.SetColor(Color.Blue);
         halls.Add(hall);
     }
     currentState = GenerateState.ChooseSubRoom;     //次の段階へ移行
 }
Esempio n. 4
0
 /// <summary>
 /// 部屋同士の当たり判定
 /// </summary>
 /// <param name="other">他の部屋</param>
 /// <returns>当たっているか</returns>
 public bool RoomCollision(MapRoom other)
 {
     return(Rect().Intersects(other.Rect()));
 }