Esempio n. 1
0
        /// <summary>
        /// Analyzes the login package to see if it is a valid login. If it is, then login the client.
        /// </summary>
        private void ProcessLoginPackage(ServerSideClient client, Package package)
        {
            // The client does not have its name yet. Use the name provided by its login attempt.
            LoginContent loginContent = LoginContent.Deserialize(package.Content);
            var          reason       = GetRefuseReason(loginContent.ClientName);

            // Here I am not rejecting the user and we will send the package out for
            // further processing.
            if (reason == ConnectionRefusedReason.None)
            {
                client.Name   = loginContent.ClientName;
                client.Status = ClientStatus.LoggedIn;
                BroadcastPackageAsync(package);
                client.TimeStampLogin();
                clientNames.Add(client.Name);
                OnClientLoggedIn(client.Name);
            }
            else
            {
                var args = new ConnectionRefusedContent(reason, loginContent.ClientName);
                // Here I am rejecting the user, we will send the reject message to the appropriate client
                var pkgResp = new Package(BaseCommand.ConnectionRefused, args.Serialize());
                client.SendPackageAsync(pkgResp);
                clientNames.Remove(client.Name);
                clients.Remove(client);
                client.Socket.Shutdown(SocketShutdown.Both);
                client.Dispose();
                OnConnectionRefused(args);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Looks for clients that are connected but not doing anything and removes them.
        /// </summary>
        private void CheckForSolicitors()
        {
            for (int i = 0; i < clients.Count; i++)
            {
                if (clients[i].ConnectionTime != null && clients[i].LoggedInTime == null)
                {
                    TimeSpan span = DateTime.Now - clients[i].ConnectionTime.Value;

                    // If client has connected, but hasn't logged in within 3 seconds
                    // then refuse the client.
                    if (span.TotalMilliseconds > solicitorThreshold)
                    {
                        const ConnectionRefusedReason REASON = ConnectionRefusedReason.NoLogin;
                        var content = new ConnectionRefusedContent(REASON, clients[i].Name);
                        clients[i].SendPackageAsync((int)BaseCommand.ConnectionRefused, content);
                        OnConnectionRefused(content);
                        clientNames.Remove(clients[i].Name);
                        clients[i].Dispose();
                        clients.RemoveAt(i);
                        i--;
                        if (clients.Count == 0)
                        {
                            break;
                        }
                    }
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Raises when a client received a completed <see cref="Package"/>.
        /// Not calling the base implementation of this methods will cause the client
        /// to malfunction.
        /// </summary>
        /// <param name="package">The package that has been received.</param>
        protected override void OnPackageReceived(Package package)
        {
            base.OnPackageReceived(package);

            switch ((BaseCommand)package.Command)
            {
            case BaseCommand.ConnectionRefused:

                ResetClient();
                var args = ConnectionRefusedContent.Deserialize(package.Content);
                OnConnectionRefused(args);
                break;

            case BaseCommand.ServerClosed:
                var content = ServerClosedContent.Deserialize(package.Content);
                ResetClient();
                OnServerClosed(content);
                break;
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Raised when the server refuses the connection of a client.
 /// </summary>
 /// <param name="content">Describes why the client has been refused.</param>
 protected virtual void OnConnectionRefused(ConnectionRefusedContent content)
 {
     Pusher.Push(content);
 }