internal uint TatPreview(int x, int y, uint pixel) { return(PixelBangers.TatPreview(pixel, new byte[3] { bgColor.Red, bgColor.Green, bgColor.Blue }, presets[currentPreset].rChannelColor, presets[currentPreset].gChannelColor, presets[currentPreset].bChannelColor, presets[currentPreset].aChannelColor)); }
internal uint AdjustColors(int x, int y, uint pixel) { return(PixelBangers.BrightnessContrast(pixel, brightTrackbarValue, contrastTrackbarValue, updateChannels)); }
internal uint TatPreview(int x, int y, uint pixel) { return(PixelBangers.TatPreview(pixel, rgb, preR, preG, preB, preA)); }
internal uint AdjustColors(int x, int y, uint pixel) { return(PixelBangers.BrightnessContrast(pixel, purifyOptions.Brightness, purifyOptions.Contrast, purifyOptions.ActiveChannels)); }