public Bomber(Bomber bomber) // Copy Constructor { this.Type = bomber.Type; this.Name = bomber.Name; this.Model = bomber.Model; this.Weight = bomber.Weight; this.Fuel = bomber.Fuel; this.Capacity = bomber.Capacity; this.Passengers = bomber.Passengers; this.Bombs = bomber.Bombs; }
static void Main(string[] args) { Helicopter helicopter1 = new Helicopter("Mr.Fly", "Boeing Sikorsky RAH - 66 Comanche", 4218, 15); Helicopter helicopter2 = new Helicopter(helicopter1) { Name = "Mrs.Fly" }; Helicopter helicopter3 = new Helicopter("Jonny", "McDonnell Douglas AH-64 Apache", 5500, 20); List <Helicopter> helicoptersList = new List <Helicopter>(capacity: 0); helicoptersList.Add(helicopter1); helicoptersList.Add(helicopter2); helicoptersList.Add(helicopter3); CombatHelicopter coHelicopter1 = new CombatHelicopter("Sunny", "Lockheed AH-56 Cheyenne", 3900, 2, 0); CombatHelicopter coHelicopter2 = new CombatHelicopter("Fastman", "Boeing RAH - 10 Comanche", 3200, 3, 0); CombatHelicopter coHelicopter3 = new CombatHelicopter(coHelicopter2) { Name = "Fastgirl", Weight = 3150 }; List <CombatHelicopter> coHelicoptersList = new List <CombatHelicopter>(capacity: 0); coHelicoptersList.Add(coHelicopter1); coHelicoptersList.Add(coHelicopter2); coHelicoptersList.Add(coHelicopter3); Suicide suicide1 = new Suicide("Darkness", "Machine 666", 66666, 20, 0); Suicide suicide2 = new Suicide(suicide1) { Name = "Hell" }; Suicide suicide3 = new Suicide(suicide2) { Name = "Demon" }; List <Suicide> suicidesList = new List <Suicide>(capacity: 0); suicidesList.Add(suicide1); suicidesList.Add(suicide2); suicidesList.Add(suicide3); Plane plane1 = new Plane("Bird", "Boeing 747 S200", 160000, 425, 0); Plane plane2 = new Plane(plane1) { Name = "Butterfly", Model = "Airbus A330", Capacity = 400 }; Plane plane3 = new Plane("Bee", "TY 134", 120000, 90, 0); List <Plane> planesList = new List <Plane>(capacity: 0); planesList.Add(plane1); planesList.Add(plane2); planesList.Add(plane3); Bomber bomber1 = new Bomber("Forrest Gump", "Rockwell B-1 Lancer", 70300, 50, 0, 0); Bomber bomber2 = new Bomber(bomber1) { Name = "Spirit", Model = "Northrop B-2", Capacity = 40 }; Bomber bomber3 = new Bomber("Black Jack", "TY-160", 95000, 90, 0, 0); List <Bomber> bombersList = new List <Bomber>(capacity: 0); bombersList.Add(bomber1); bombersList.Add(bomber2); bombersList.Add(bomber3); Bird bird1 = new Bird("Bobby", "Seagull"); Bird bird2 = new Bird(bird1) { Name = "Lili" }; List <Bird> birdsList = new List <Bird>(capacity: 0); birdsList.Add(bird1); birdsList.Add(bird2); Train train1 = new Train("French Boy", "TGV", 2000); Train train2 = new Train("Japanese Girl", "Shinkansen", 1900); List <Train> trainsList = new List <Train>(capacity: 0); trainsList.Add(train1); trainsList.Add(train2); List <IFlyable> flyablesList = new List <IFlyable> { bird1, helicopter1, coHelicopter1, plane1, bomber1 }; List <IRefuelable> refuelablesList = new List <IRefuelable> { helicopter1, helicopter2, helicopter3, coHelicopter1, coHelicopter2, coHelicopter3, suicide1, suicide2, suicide3, plane1, plane2, plane3, bomber1, bomber2, bomber3, train1, train2 }; void SendAllToSouth(List <IFlyable> flyables) { Console.WriteLine("\n\t\tThere are all avaliable flyable objects :\n"); Thread.Sleep(1000); for (int i = 0; i < flyables.Count; i++) { Console.Write($"\n{ flyables[i]}\n"); } Console.WriteLine("\n ~ ~ ~ ~ OK, lets send them all to the warm places ~ ~ ~ ~ ~\n"); Thread.Sleep(2000); for (int i = 0; i < flyables.Count; i++) { flyables[i].Fly(Coords.south); } Thread.Sleep(2000); Console.WriteLine($"\n\t~ ~ ~ ~ Great, {flyables.Count} objects has arrived to the SOUTH! ~ ~ ~ ~ ~\n"); Console.ReadKey(); } // Method Fly_to_South for all objects from Interface Iflyable void RefuelAll(List <IRefuelable> refuelables) { Console.WriteLine($"\n\t\t{refuelables.Count} objects will be refuel."); Thread.Sleep(1000); Console.Write($"\tHow many liters you want to dope (till {Aircrafts.fuelMax})): "); int fuelNum = Convert.ToInt32(Console.ReadLine()); for (int i = 0; i < refuelables.Count; i++) { refuelables[i].Refuel(fuelNum); } Thread.Sleep(2000); Console.WriteLine($"\n\t~ ~ ~ ~ All {refuelables.Count} objects are ready for using now! ~ ~ ~ ~ ~\n"); Console.ReadKey(); } // Method Refuel_All for all objects from Interface IRefuelable int index = -1; do { Console.Clear(); Console.WriteLine("\n\n\n\n\n\t\t\t\tPress:\n\n\t\t\t1 -> Choose aircraft object\n\t\t\t2 -> Choose other object" + "\n\t\t\t3 -> Refuel all objects\n\t\t\t4 -> Send all flyables to South\n\t\t\t5 -> Exit"); short choise; string choiseTemp = Console.ReadLine(); // user choose action if (Int16.TryParse(choiseTemp, out choise)) { Console.Clear(); switch (choise) { case 1: Console.Clear(); Console.WriteLine("\t\t\tPress to choose:\n\n\t\t1 -> Helicopter \n\t\t2 -> Combat Helicopter " + "\n\t\t3 -> Suicide \n\t\t4 -> Plane\n\t\t5 -> Bomber"); short choisetype = Convert.ToInt16(Console.ReadLine()); // user choose type Thread.Sleep(500); switch (choisetype) { case 1: Console.Clear(); Console.WriteLine("\n\t\tNext Helicopters are available:\n"); for (int i = 0; i < helicoptersList.Count; i++) { Console.Write("\t\t\t" + i + " -> " + helicoptersList[i].Name + "\n"); } if (helicoptersList.Count != 0) { short choiseName = Convert.ToInt16(Console.ReadLine()); // user choose helicopter if (choiseName >= 0 && choiseName < helicoptersList.Count) { index = choiseName; Console.Clear(); } } short choiseAction = 0; while (choiseAction != 5) //case 5 for Exit { Console.WriteLine("\n\t\t Choose actions: \n\n\t\t\tPress:\n\n\t\t1 -> Refuel " + "\n\t\t2 -> Load Sky Divers \n\t\t3 -> Fly and make Sky Divers jump \n\t\t4 -> " + "Show information \n\t\t5 -> Back to main menu"); choiseAction = Convert.ToInt16(Console.ReadLine()); // user choose action Thread.Sleep(500); switch (choiseAction) { case 1: Console.Write($"\tHow many liters you want to dope (till {Helicopter.fuelMax - helicoptersList[index].Fuel})): "); int fuelNum = Convert.ToInt32(Console.ReadLine()); helicoptersList[index].Refuel(fuelNum); break; case 2: helicoptersList[index].LoadSkyDivers(); break; case 3: Console.Write("Enter coordinate of latitude: "); short choiceLatitude = Convert.ToInt16(Console.ReadLine()); // user choose where to fly Console.Write("Enter coordinate of longitude: "); short choiseLongitude = Convert.ToInt16(Console.ReadLine()); Coords toPos = new Coords(choiceLatitude, choiseLongitude); helicoptersList[index].Fly(toPos); helicoptersList[index].JumpSkyDivers(); break; case 4: Console.WriteLine($"\n\t\tInformation about currant aircraft:\n\n {helicoptersList[index]}"); Console.ReadKey(); break; } } break; case 2: Console.Clear(); Console.WriteLine("\n\t\tNext Combat Helicopters are available:\n"); for (int i = 0; i < coHelicoptersList.Count; i++) { Console.Write("\t\t\t" + i + " -> " + coHelicoptersList[i].Name + "\n"); } if (coHelicoptersList.Count != 0) { short choiseName = Convert.ToInt16(Console.ReadLine()); // user choose helicopter if (choiseName >= 0 && choiseName < coHelicoptersList.Count) { index = choiseName; Console.Clear(); } } short choiseAction2 = 0; while (choiseAction2 != 5) //case 5 for Exit { Console.WriteLine("\n\t\t Choose actions: \n\n\t\t\tPress:\n\n\t\t1 -> Refuel " + "\n\t\t2 -> Load Rockets \n\t\t3 -> Fly and shoot \n\t\t4 -> Show information" + "\n\t\t5 -> Back to main menu"); choiseAction2 = Convert.ToInt16(Console.ReadLine()); // user choose action Thread.Sleep(500); switch (choiseAction2) { case 1: Console.Write($"\tHow many liters you want to dope (till {CombatHelicopter.fuelMax - coHelicoptersList[index].Fuel})): "); int fuelNum = Convert.ToInt32(Console.ReadLine()); coHelicoptersList[index].Refuel(fuelNum); break; case 2: coHelicoptersList[index].LoadRockets(); break; case 3: Console.Write("Enter coordinate of latitude: "); short choiceLatitude = Convert.ToInt16(Console.ReadLine()); // user choose where to fly Console.Write("Enter coordinate of longitude: "); short choiseLongitude = Convert.ToInt16(Console.ReadLine()); Coords toPos = new Coords(choiceLatitude, choiseLongitude); coHelicoptersList[index].Fly(toPos); coHelicoptersList[index].Shoot(); Console.ReadKey(); break; case 4: Console.WriteLine($"\n\t\tInformation about currant aircraft:\n\n {coHelicoptersList[index]}"); Console.ReadKey(); break; } } break; case 3: Console.Clear(); Console.WriteLine("\n\t\tNext Suicedes are available:\n"); for (int i = 0; i < suicidesList.Count; i++) { Console.Write("\t\t\t" + i + " -> " + suicidesList[i].Name + "\n"); } if (suicidesList.Count != 0) { short choiseName = Convert.ToInt16(Console.ReadLine()); // user choose helicopter if (choiseName >= 0 && choiseName < suicidesList.Count) { index = choiseName; Console.Clear(); } } short choiseAction3 = 0; while (choiseAction3 != 6) //case 6 for Exit { Console.WriteLine("\n\t\t Choose actions: \n\n\t\t\tPress:\n\n\t\t1 -> Refuel" + " \n\t\t2 -> Load Sky Divers \n\t\t3 -> Load Rockets \n\t\t4 -> " + "Fly and kill the world \n\t\t5 -> Show information\n\t\t6 -> Back to main menu"); choiseAction3 = Convert.ToInt16(Console.ReadLine()); // user choose action Thread.Sleep(500); switch (choiseAction3) { case 1: Console.Write($"\tHow many liters you want to dope (till {Suicide.fuelMax - suicidesList[index].Fuel})): "); int fuelNum = Convert.ToInt32(Console.ReadLine()); suicidesList[index].Refuel(fuelNum); break; case 2: suicidesList[index].LoadSkyDivers(); break; case 3: suicidesList[index].LoadRockets(); break; case 4: Console.Write("Enter coordinate of latitude: "); short choiceLatitude = Convert.ToInt16(Console.ReadLine()); // user choose where to fly Console.Write("Enter coordinate of longitude: "); short choiseLongitude = Convert.ToInt16(Console.ReadLine()); Coords toPos = new Coords(choiceLatitude, choiseLongitude); suicidesList[index].Fly(toPos); Console.ReadKey(); break; case 5: Console.WriteLine($"\n\t\tInformation about currant aircraft:\n\n {suicidesList[index]}"); Console.ReadKey(); break; } } break; case 4: Console.Clear(); Console.WriteLine("\n\t\tNext Planes are available:\n"); for (int i = 0; i < planesList.Count; i++) { Console.Write("\t\t\t" + i + " -> " + planesList[i].Name + "\n"); } if (planesList.Count != 0) { short choiseName = Convert.ToInt16(Console.ReadLine()); // user choose helicopter if (choiseName >= 0 && choiseName < planesList.Count) { index = choiseName; Console.Clear(); } } short choiseAction4 = 0; while (choiseAction4 != 5) //case 5 for Exit { Console.WriteLine("\n\t\t Choose actions: \n\n\t\t\tPress:\n\n\t\t1 -> Refuel " + "\n\t\t2 -> Load Passengers \n\t\t3 -> Choose destination and bring passengers there" + " \n\t\t4 -> Show information \n\t\t5 -> Back to main menu"); choiseAction4 = Convert.ToInt16(Console.ReadLine()); // user choose action Thread.Sleep(500); switch (choiseAction4) { case 1: Console.Write($"\tHow many liters you want to dope (till {Plane.fuelMax - planesList[index].Fuel})): "); int fuelNum = Convert.ToInt32(Console.ReadLine()); planesList[index].Refuel(fuelNum); break; case 2: planesList[index].LoadPassengers(); break; case 3: Console.Write("Enter coordinate of latitude: "); short choiceLatitude = Convert.ToInt16(Console.ReadLine()); // user choose where to fly Console.Write("Enter coordinate of longitude: "); short choiseLongitude = Convert.ToInt16(Console.ReadLine()); Coords toPos = new Coords(choiceLatitude, choiseLongitude); planesList[index].Fly(toPos); planesList[index].DropOff(); Console.ReadKey(); break; case 4: Console.WriteLine($"\n\t\tInformation about currant aircraft:\n\n {planesList[index]}"); Console.ReadKey(); break; } } break; case 5: Console.Clear(); Console.WriteLine("\n\t\tNext Bombers are available:\n"); for (int i = 0; i < bombersList.Count; i++) { Console.Write("\t\t\t" + i + " -> " + bombersList[i].Name + "\n"); } if (bombersList.Count != 0) { short choiseName = Convert.ToInt16(Console.ReadLine()); // user choose helicopter if (choiseName >= 0 && choiseName < bombersList.Count) { index = choiseName; Console.Clear(); } } short choiseAction5 = 0; while (choiseAction5 != 5) //case 5 for Exit { Console.WriteLine("\n\t\t Choose actions: \n\n\t\t\tPress:\n\n\t\t1 -> Refuel " + "\n\t\t2 -> Load bombs \n\t\t3 -> Fly and drop bombs \n\t\t4 -> Show information" + "\n\t\t5 -> Back to main menu"); choiseAction5 = Convert.ToInt16(Console.ReadLine()); // user choose action Thread.Sleep(500); switch (choiseAction5) { case 1: Console.Write($"\tHow many liters you want to dope (till {Bomber.fuelMax - bombersList[index].Fuel})): "); int fuelNum = Convert.ToInt32(Console.ReadLine()); bombersList[index].Refuel(fuelNum); break; case 2: bombersList[index].LoadBombs(); break; case 3: Console.Write("Enter coordinate of latitude: "); short choiceLatitude = Convert.ToInt16(Console.ReadLine()); // user choose where to fly Console.Write("Enter coordinate of longitude: "); short choiseLongitude = Convert.ToInt16(Console.ReadLine()); Coords toPos = new Coords(choiceLatitude, choiseLongitude); bombersList[index].Fly(toPos); bombersList[index].DropBombs(); Console.ReadKey(); break; case 4: Console.WriteLine($"\n\t\tInformation about currant aircraft:\n\n {bombersList[index]}"); Console.ReadKey(); break; } } break; } break; case 2: Console.Clear(); Console.WriteLine("\t\t\tPress to choose:\n\n\t\t1 -> Bird \n\t\t2 -> Train "); short choisetype2 = Convert.ToInt16(Console.ReadLine()); // user choose type Thread.Sleep(500); switch (choisetype2) { case 1: Console.Clear(); Console.WriteLine("\n\t\tNext birds are available:\n"); for (int i = 0; i < birdsList.Count; i++) { Console.Write("\t\t\t" + i + " -> " + birdsList[i].Name + "\n"); } if (birdsList.Count != 0) { short choiseName = Convert.ToInt16(Console.ReadLine()); // user choose helicopter if (choiseName >= 0 && choiseName < birdsList.Count) { index = choiseName; Console.Clear(); } } short choiseAction = 0; while (choiseAction != 3) //case 3 for Exit { Console.WriteLine("\n\t\t Choose actions: \n\n\t\t\tPress:\n\n\t\t1 -> Fly" + "\n\t\t2 -> Show information \n\t\t3 -> Back to main menu"); choiseAction = Convert.ToInt16(Console.ReadLine()); // user choose action Thread.Sleep(500); switch (choiseAction) { case 1: Console.Write("Enter coordinate of latitude: "); short choiceLatitude = Convert.ToInt16(Console.ReadLine()); // user choose where to fly Console.Write("Enter coordinate of longitude: "); short choiseLongitude = Convert.ToInt16(Console.ReadLine()); Coords toPos = new Coords(choiceLatitude, choiseLongitude); birdsList[index].Fly(toPos); Console.ReadKey(); break; case 2: Console.WriteLine($"\n\t\tInformation about currant bird:\n\n {birdsList[index]}"); Console.ReadKey(); break; } } break; case 2: Console.Clear(); Console.WriteLine("\n\t\tNext Trains are available:\n"); for (int i = 0; i < trainsList.Count; i++) { Console.Write("\t\t\t" + i + " -> " + trainsList[i].Name + "\n"); } if (trainsList.Count != 0) { short choiseName = Convert.ToInt16(Console.ReadLine()); // user choose helicopter if (choiseName >= 0 && choiseName < trainsList.Count) { index = choiseName; Console.Clear(); } } short choiseAction2 = 0; while (choiseAction2 != 3) //case 5 for Exit { Console.WriteLine("\n\t\t Choose actions: \n\n\t\t\tPress:\n\n\t\t1 -> Refuel " + "\n\t\t2 -> Show information \n\t\t3 -> Back to main menu"); choiseAction2 = Convert.ToInt16(Console.ReadLine()); // user choose action Thread.Sleep(500); switch (choiseAction2) { case 1: Console.Write($"\tHow many liters you want to dope (till {Train.fuelMax - trainsList[index].Fuel})): "); int fuelNum = Convert.ToInt32(Console.ReadLine()); trainsList[index].Refuel(fuelNum); break; case 2: Console.WriteLine($"\n\t\tInformation about currant aircraft:\n\n {trainsList[index]}"); Console.ReadKey(); break; } } break; } break; case 3: RefuelAll(refuelablesList); break; case 4: SendAllToSouth(flyablesList); break; case 5: Environment.Exit(0); break; //case 2 when index != -1: // break; default: if (index == -1) { Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\t\tChoose any object at first..."); Console.ReadKey(); } break; } } }while (true); }