Esempio n. 1
0
        /// <summary>
        /// Make the specified player join the team on the specified position
        /// </summary>
        public void Join(Player player, PlayerPosition position)
        {
            if (
                ((position == PlayerPosition.North ||  position == PlayerPosition.East) && Player1 != null) ||
                ((position == PlayerPosition.South ||  position == PlayerPosition.West) && Player2 != null))
            {

                throw new InvalidOperationException("Another player already holding this position");
            }

            switch (position)
            {
                case PlayerPosition.North:
                case PlayerPosition.East:
                    Player1 = player;
                    break;
                case PlayerPosition.South:
                case PlayerPosition.West:
                    Player2 = player;
                    break;
            }
        }
Esempio n. 2
0
        private GameSession PrepareGameSession()
        {
            GameSession gameSession = new GameSession();
            Player north = new Player(Guid.NewGuid(), "North");
            Player south = new Player(Guid.NewGuid(), "South");
            Player east = new Player(Guid.NewGuid(), "East");
            Player west = new Player(Guid.NewGuid(), "West");
            gameSession.Join(north, PlayerPosition.North);
            gameSession.Join(south, PlayerPosition.South);
            gameSession.Join(east, PlayerPosition.East);
            gameSession.Join(west, PlayerPosition.West);

            //--1st bid: East 1 Diamonds
            gameSession.PlaceBid(Bid.CreateBid(gameSession.GetPlayer(PlayerPosition.East),1, Suit.Diamonds));
            //--2nd bid: North Pass
            gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.North)));
            //--3rd bid: West Pass
            gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.West)));
            //--4th bid: South 1 Spades
            gameSession.PlaceBid(Bid.CreateBid(gameSession.GetPlayer(PlayerPosition.South),1, Suit.Spades));
            //--5th bid: East 2 Diamonds
            gameSession.PlaceBid(Bid.CreateBid(gameSession.GetPlayer(PlayerPosition.East),2, Suit.Diamonds));
            //--6th bid: North Pass
            gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.North)));
            //--7th bid: West Pass
            gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.West)));
            //--8th bid: South 2 Spades
            gameSession.PlaceBid(Bid.CreateBid(gameSession.GetPlayer(PlayerPosition.South),2, Suit.Spades));
            //--9th bid: East Pass
            gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.East)));
            //--10th bid: North Pass
            gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.North)));
            //--11th bid: West Pass
            gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.West)));
            //--Auction Closed =>NS - 2 Spades

            return gameSession;
        }
Esempio n. 3
0
        /// <summary>
        /// Place the specified card by the specified player in the current trick.
        /// And evaluate the trick to determine the winner
        /// </summary>
        public void PlaceCard(Player player, Card card)
        {
            PlayerPosition position = gameSession.GetPlayerPosition(player);
            if (position == CurrentTurn)
            {
                Card tempCard;
                if (!CurrentTrick.TryGetValue(position, out tempCard))
                {
                    if (ValidatePlay(position, card))
                    {

                        CurrentTrick[position] = card;
                        PlayerCards[position].Remove(card);
                        if (CurrentTrick.Values.Count == 1)
                        {
                            //First card in the trick
                            CurrentTrickBaseSuit = card.Suit;
                        }

                        if (CurrentTrick.Values.Count >= 4)
                        {
                            //Trick is complete -> evalueate
                            PlayerPosition trickWinner = EvaluateCurrentTrick();
                            CurrentTurn = trickWinner;

                            switch (trickWinner)
                            {
                                case PlayerPosition.North:
                                case PlayerPosition.South:
                                    TricksWon[TeamPosition.NorthSouth]++;
                                    break;
                                case PlayerPosition.East:
                                case PlayerPosition.West:
                                    TricksWon[TeamPosition.EastWest]++;
                                    break;
                            }
                            CleanCurrentTrick();
                            currentNumberOfTricks++;

                            if (IsComplete)
                            {
                                gameSession.GameComplete();
                            }
                        }
                        else
                        {

                            NextTurn();
                        }
                    }
                    else
                    {
                        throw new ArgumentException("The played card is invalid");
                    }
                }
                else
                {
                    throw new InvalidOperationException("The player already placed card for the current trick");
                }
            }
            else
            {
                throw new InvalidOperationException("The player has played not in the right turn");
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Makes the current turn player play the specified card
 /// </summary>
 public void PlaceCard(Player player, Card card)
 {
     if (Status == GameSessionStatus.GamePlay && gamePlay != null)
     {
         gamePlay.PlaceCard(player, card);
     }
 }
Esempio n. 5
0
 /// <summary>
 /// Make the specified player leave the current game session
 /// </summary>
 public void Leave(Player player)
 {
     if (teams[TeamPosition.NorthSouth].IsMember(player))
     {
         teams[TeamPosition.NorthSouth].Leave(player);
     }
     else if (teams[TeamPosition.EastWest].IsMember(player))
     {
         teams[TeamPosition.EastWest].Leave(player);
     }
     else
     {
         //TODO: throw an exception that the player is not enrolled in the game
     }
 }
Esempio n. 6
0
        /// <summary>
        /// Make the specified player join the current game session on the 
        /// specified position (North, South, East, West)
        /// </summary>
        public void Join(Player player, PlayerPosition position)
        {
            if (Status == GameSessionStatus.WaitingForPlayers)
            {
                Team team = null;
                switch (position)
                {
                    case PlayerPosition.North:
                    case PlayerPosition.South:
                        team = teams[TeamPosition.NorthSouth];
                        break;
                    case PlayerPosition.East:
                    case PlayerPosition.West:
                        team = teams[TeamPosition.EastWest];
                        break;
                }

                team.Join(player, position);

                if (teams[TeamPosition.NorthSouth].IsReady && teams[TeamPosition.EastWest].IsReady)
                {
                    Status = GameSessionStatus.Bidding;
                }
            }
            else
            {
                //TODO: throw exception that the game cannot accept new members
            }
        }
Esempio n. 7
0
 /// <summary>
 /// Get the position of the specified player
 /// </summary>
 public PlayerPosition GetPlayerPosition(Player player)
 {
     return
         Players
         .Where(p => p.Value == player)
         .Select(p => p.Key).FirstOrDefault();
 }
Esempio n. 8
0
        /// <summary>
        /// Return the current state of the game play including
        /// number of tricks won by each team, number of cards held by each player
        /// , the current player cards, the cards in the current trick
        /// </summary>
        /// <returns></returns>
        public GamePlayState GetGamePlayState(Player player)
        {
            if (Status == GameSessionStatus.GamePlay)
            {
                if (gamePlay != null)
                {

                    PlayerPosition position = GetPlayerPosition(player);

                    return new GamePlayState()
                    {
                        CurrentCards = gamePlay.PlayerCards[position],
                        CurrentTurn = gamePlay.CurrentTurn,
                        CurrentTrick = gamePlay.CurrentTrick,
                        CurrentTrickBaseSuit = gamePlay.CurrentTrickBaseSuit,
                        TricksWon = gamePlay.TricksWon
                    };
                }
            }
            else
            {
                throw new InvalidOperationException("Game is not in the Game Play state");
            }

            return null;
        }
Esempio n. 9
0
 /// <summary>
 /// Checks if the specified player is member of the team
 /// </summary>
 public bool IsMember(Player player)
 {
     return (Player1 == player || Player2 == player);
 }
Esempio n. 10
0
 /// <summary>
 /// Make the specified player leave the team
 /// </summary>
 /// <param name="player"></param>
 public void Leave(Player player)
 {
     if (player == Player1)
     {
         Player1 = null;
     }
     else
     {
         Player2 = null;
     }
 }
Esempio n. 11
0
        private GameSession PrepareGameSession()
        {
            GameSession gameSession = new GameSession();
            Player north = new Player(Guid.NewGuid(), "North");
            Player south = new Player(Guid.NewGuid(), "South");
            Player east = new Player(Guid.NewGuid(), "East");
            Player west = new Player(Guid.NewGuid(), "West");
            gameSession.Join(north, PlayerPosition.North);
            gameSession.Join(south, PlayerPosition.South);
            gameSession.Join(east, PlayerPosition.East);
            gameSession.Join(west, PlayerPosition.West);

            return gameSession;
        }