Esempio n. 1
0
File: Box.cs Progetto: negum05/tapa
        /*********************************
         *
         * 座標coのマスの上下左右に1つでも未定マスがあればtrueを返す。
         * 引数
         * co	: 黒マスの座標
         *
         * *******************************/
        public static bool canExtendBlackBox(Coordinates co)
        {
            if (Tapa.box[co.x][co.y].Color != Box.BLACK) {
                Console.WriteLine("Error: canExtendBlackBoxに黒マス以外の座標を引数として渡しています。({0},{1})", co.x, co.y);
                Application.Exit();
            }

            if (Tapa.box[co.x - 1][co.y].Color == Box.NOCOLOR		// 上のマス色
                || Tapa.box[co.x][co.y + 1].Color == Box.NOCOLOR	// 右のマス色
                || Tapa.box[co.x + 1][co.y].Color == Box.NOCOLOR	// 下のマス色
                || Tapa.box[co.x][co.y - 1].Color == Box.NOCOLOR) {	// 左のマス色
                return true;
            }
            return false;
        }
Esempio n. 2
0
        /*********************************
         *
         * 数字マスを追加して問題生成する。
         * 引数:
         * boxnumber_in_whitebox_coord_dict	: 数字マスの座標と数字の対応
         *
         * *******************************/
        private void generateTapaProblemInAddNumBox(Dictionary<Coordinates, int> boxnumber_in_whitebox_coord_dict)
        {
            do {
                // 時間計測開始
                System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();

                // 埋める数字マスをランダムに選択
                Coordinates adopting_boxnumber_coord = Problem.can_be_number_whitebox_list[
                       Problem.getRandomInt(0, Problem.can_be_number_whitebox_list.Count)];

                Box tmp_box = Tapa.box[adopting_boxnumber_coord.x][adopting_boxnumber_coord.y];

                // 選択した座標が既に配色済みの場合
                if (tmp_box.Color != Box.NOCOLOR) {
                    Problem.can_be_number_whitebox_list.Remove(adopting_boxnumber_coord);	// 数字マスを格納できる座標リストから除外
                    // boxnumber_in_whitebox_coord_dict.Remove(adopting_boxnumber_coord);		// ハッシュから除外
                    continue;
                }

                Box.during_make_inputbord = true;

                tmp_box.hasNum = true;		// 数字を持ってるフラグをオンにする
                tmp_box.boxNum = boxnumber_in_whitebox_coord_dict[adopting_boxnumber_coord];	// 選択した座標に数字を格納
                Tapa.numbox_coord_list.Add(new Coordinates(adopting_boxnumber_coord));			// 数字マスリストに追加
                Tapa.not_deployedbox_coord_list.Remove(adopting_boxnumber_coord);				// 未定マスリストから除外
                tmp_box.id_list
                    = PatternAroundNumBox.getPatternAroundNumBoxList(tmp_box.boxNum);			// 数字に対応したidを格納

                Problem.can_be_number_whitebox_list.Remove(adopting_boxnumber_coord);			// 数字マスを格納できる座標リストから除外
                boxnumber_in_whitebox_coord_dict.Remove(adopting_boxnumber_coord);				// ハッシュから除外

                Box.during_make_inputbord = false;

                Tapa.solveTapa();

                //時間計測終了
                sw.Stop();
                adopting_boxnumber_coord.printCoordinates();
                Console.WriteLine("の追加にかかった時間 >> " + sw.Elapsed + "(" + Problem.can_be_number_whitebox_list.Count + ")");
            } while (Problem.can_be_number_whitebox_list.Count > 0);

            Console.WriteLine("数字マスランダム配置後");
            Tapa.printBoard();

            while (Tapa.not_deployedbox_coord_list.Count > 0) {

                Console.WriteLine("未定マスが存在!!!!");

                // 白マス周りにある未定マスの数を格納
                Dictionary<Coordinates, int> count_whitebox_dict = new Dictionary<Coordinates, int>();

                foreach (Coordinates tmp_co in Tapa.not_deployedbox_coord_list) {
                    List<Coordinates> whitebox_around_notdeployedbox_list = Box.getWhiteBoxCoordAround8(tmp_co);
                    foreach (Coordinates tmp_whitebox_co in whitebox_around_notdeployedbox_list) {
                        if (!count_whitebox_dict.ContainsKey(tmp_whitebox_co)) {
                            count_whitebox_dict[tmp_whitebox_co] = 1;
                        }
                        else {
                            count_whitebox_dict[tmp_whitebox_co]++;
                        }
                    }
                }

                int max = 0;
                Coordinates white2numbox = new Coordinates();	// 未定マスが最も多く周囲にある白マス
                foreach (KeyValuePair<Coordinates, int> pair in count_whitebox_dict) {
                    if (pair.Value > max) { white2numbox = new Coordinates(pair.Key); }
                }

                Box.during_make_inputbord = true;

                Box tmp_box = Tapa.box[white2numbox.x][white2numbox.y];
                tmp_box.hasNum = true;
                tmp_box.boxNum = boxnumber_in_whitebox_coord_dict[white2numbox];	// 数字を格納
                Tapa.numbox_coord_list.Add(new Coordinates(white2numbox));			// 数字マスリストに追加
                tmp_box.id_list
                    = PatternAroundNumBox.getPatternAroundNumBoxList(tmp_box.boxNum);			// 数字に対応したidを格納

                Box.during_make_inputbord = false;

                Tapa.solveTapa();

                if (Tapa.DEBUG) {
                    Console.WriteLine("未定マス修正");
                    Tapa.printBoard();
                }
            }
            // 数字ごとのidを元に戻す(回答中にid_listは減少)
            PatternAroundNumBox.preparePatternArroundNumBox();

            // 盤面にある数字マス以外のマスを未定マスにする
            Tapa.numbox_coord_list.Clear();							// 数字マスの座標リスト
            Tapa.not_deployedbox_coord_list.Clear();				// 未定マスの座標リスト
            Tapa.isolation_notdeployedboxes_group_list.Clear();		// 一繋がりの未定マス群の座標リスト
            Tapa.edge_blackbox_coord_list.Clear();					// 伸び代のある黒マスの座標リスト
            Tapa.isolation_blackboxes_group_list.Clear();			// 一繋がりの黒マス群の座標リスト
            for (int i = 1; i <= Tapa.MAX_BOARD_ROW; i++) {
                for (int j = 1; j <= Tapa.MAX_BOARD_COL; j++) {
                    Box tmp = Tapa.box[i][j];
                    if (!tmp.hasNum) {
                        tmp.revision_color = Box.NOCOLOR;
                        Tapa.not_deployedbox_coord_list.Add(new Coordinates(tmp.coord));
                    }
                    else {
                        Tapa.numbox_coord_list.Add(new Coordinates(tmp.coord));
                    }
                }
            }
        }
Esempio n. 3
0
        /*********************************
         *
         * 一繋がりの黒マスを生成する
         * 始点はランダム
         *
         * *******************************/
        private void makeBlackBoxRoute()
        {
            doTarjan(Tapa.not_deployedbox_coord_list, Box.NOCOLOR); // 切断点をcutpoint_listに格納

            foreach (Coordinates cp in cutpoint_list) {	// 切断点を黒マスにする
                Tapa.box[cp.x][cp.y].Color = Box.BLACK;
            }

            // 切断点が存在しなければ、未定マスからランダムに選択、それを黒マスにする。
            if (cutpoint_list.Count == 0) {
                Coordinates base_blackbox_coord
                    = new Coordinates(Tapa.not_deployedbox_coord_list[
                        getRandomInt(0, Tapa.not_deployedbox_coord_list.Count)]);
                Tapa.box[base_blackbox_coord.x][base_blackbox_coord.y].Color = Box.BLACK;
            }

            // 伸び代のある黒マスがなくなるまで以下を実行
            while (Tapa.edge_blackbox_coord_list.Count > 0) {
                // 伸び代のある黒マスリストからランダムに1つ選択、その黒マスから伸びることのできるマスをランダムに選択、そのマスを黒色にする。
                Coordinates new_blackbox_coord = getRandCoordAround(
                    Tapa.edge_blackbox_coord_list[getRandomInt(0, Tapa.edge_blackbox_coord_list.Count)]);

                Tapa.box[new_blackbox_coord.x][new_blackbox_coord.y].Color = Box.BLACK;
                doTarjan(Tapa.not_deployedbox_coord_list, Box.NOCOLOR);	// 切断点を黒マスにする
            }

            // 白マスに囲まれた未定マスが残っている時、それを白マスで埋める
            for (int i = Tapa.not_deployedbox_coord_list.Count - 1; i >= 0; i--) {
                Coordinates tmp_coord = Tapa.not_deployedbox_coord_list[i];
                Tapa.box[tmp_coord.x][tmp_coord.y].Color = Box.WHITE;
            }
        }
Esempio n. 4
0
        /*********************************
         *
         * color_board内でcenterを中心とした3*3マスの座標の内、黒マスの団子があるか調べる。
         * true		: 黒マスの団子がない
         * false	: 黒マスの団子がある
         *
         * 引数
         * center		: 3*3の中心座標
         * color_board	: color情報を持った配列
         *
         * *******************************/
        private static bool checkNotDumpling(Coordinates center, int[,] color_board)
        {
            // 3*3の中心が白なら黒マスの団子はない
            if (color_board[center.x, center.y] == Box.WHITE) { return true; }

            int TL = color_board[center.x - 1, center.y - 1];	// (左上)	Top-Left
            int TC = color_board[center.x - 1, center.y];		// (上)		Top-Center
            int TR = color_board[center.x - 1, center.y + 1];	// (右上)	Top-Right
            int MR = color_board[center.x, center.y + 1];		// (右)		Middle-Right
            int BR = color_board[center.x + 1, center.y + 1];	// (右下)	Bottom-Right
            int BC = color_board[center.x + 1, center.y];		// (下)		Bottom-Center
            int BL = color_board[center.x + 1, center.y - 1];	// (左下)	Bottom-Left
            int ML = color_board[center.x, center.y - 1];		// (左)		Middle-Left

            if (TC == Box.BLACK) {	// 上マスが黒色の場合
                if ((ML == Box.BLACK && TL == Box.BLACK)		// 左上
                    || (TR == Box.BLACK && MR == Box.BLACK)) {	// 右上
                    return false;
                }
            }
            else if (BC == Box.BLACK) {	// 下マスが黒色の場合
                if ((MR == Box.BLACK && BR == Box.BLACK)		// 左下
                    || (BL == Box.BLACK && ML == Box.BLACK)) {	// 右下
                    return false;
                }
            }
            return true;
        }
Esempio n. 5
0
 /*********************************
  *
  * base_coordの上下左右の未定マスの座標をランダムで1つ返す
  *
  * 引数
  * base_coord	: 中心座標
  *
  * *******************************/
 private static Coordinates getRandCoordAround(Coordinates base_coord)
 {
     List<Coordinates> extendable_coord_list = Box.getWhatColorBoxCoordListAround(base_coord, Box.NOCOLOR);
     if (extendable_coord_list.Count == 0) { return null; }
     return extendable_coord_list[getRandomInt(0, extendable_coord_list.Count)];
 }
Esempio n. 6
0
        /*********************************
         *
         * 1. 呼ばれた時の状態を保存する。
         * 2. co座標のid_listからidを取り出し、配置する。
         * 3. 黒マスの孤立を調べ、孤立していればidを除外する。
         * 4. 状態を元に戻す。
         * 5. 2-4をid_list内のid全てに対して行う。
         *
         * 引数
         * co		: 数字マスの座標
         * id_list	: idのリスト
         *
         * *******************************/
        private static void excludeIdToMakeIsolationBlackBoxGroup(Coordinates co, List<byte> id_list)
        {
            StateSave save_point = new StateSave();
            // 現在の状態を保存
            StateSave.saveNowState(save_point);

            // 孤立するidのid_listでの要素番号を保存するリスト
            List<int> iso_id_ite_list = new List<int>();
            for (int i = id_list.Count - 1; i >= 0; i--) {
                PatternAroundNumBox.setPatternAroundNumBox(co, id_list[i]);

                // 数字マスの周囲5*5マス以内にある黒マス群のリストを取得
                List<int> bbgroup_index_list = Box.getIndexBlackBoxGroupListAround55(co);
                List<List<Coordinates>> multi_list = new List<List<Coordinates>>();
                foreach (int index in bbgroup_index_list) {
                    multi_list.Add(Tapa.isolation_blackboxes_group_list[index]);
                }

                if (!Box.checkNotIsolationBlackBoxGroup(multi_list)		// 盤面に孤立した黒マス群がないか調べる
                    && Tapa.not_deployedbox_coord_list.Count > 0) {
                    iso_id_ite_list.Add(i);
                }
                StateSave.loadSavedState(save_point);
            }

            // 孤立したidをid_listから削除
            foreach (int tmp_ite in iso_id_ite_list) {
                // id_list.RemoveAt(tmp_ite);
                Tapa.box[co.x][co.y].id_list.RemoveAt(tmp_ite);
            }
        }
Esempio n. 7
0
        /*********************************
         *
         * 座標とidから座標周りでidの通り黒マスを配置する。
         * 引数
         * co		: マスの座標
         * id       : 各パターンを識別するための数値(型はbyte)
         * clone_box_arround_numbox_list [default : null]
         *			: 数字マス周りの8マスのリスト
         *
         * *******************************/
        private static void setPatternAroundNumBox(Coordinates co, byte id
			, List<Box> clone_box_around_numbox_list = null)
        {
            Box TL = new Box();		// 左上(Top-Left)
            Box TC = new Box();		// 中上(Top-Center)
            Box TR = new Box();		// 右上(Top-Right)
            Box ML = new Box();		// 左中(Middle-Left)
            Box MR = new Box();		// 右中(Middle-Right)
            Box BL = new Box();	    // 左下(Bottom-Left)
            Box BC = new Box();		// 中下(Bottom-Center)
            Box BR = new Box();	    // 右下(Bottom-Right)

            if (clone_box_around_numbox_list == null) {
                // 盤面の数字マス周りのマスを取得(盤面本体)
                TL = Tapa.box[co.x - 1][co.y - 1];		// 左上(Top-Left)
                TC = Tapa.box[co.x - 1][co.y];			// 中上(Top-Center)
                TR = Tapa.box[co.x - 1][co.y + 1];		// 右上(Top-Right)
                ML = Tapa.box[co.x][co.y - 1];			// 左中(Middle-Left)
                MR = Tapa.box[co.x][co.y + 1];			// 右中(Middle-Right)
                BL = Tapa.box[co.x + 1][co.y - 1];	    // 左下(Bottom-Left)
                BC = Tapa.box[co.x + 1][co.y];			// 中下(Bottom-Center)
                BR = Tapa.box[co.x + 1][co.y + 1];	    // 右下(Bottom-Right)
            }
            else {
                // 盤面の数字マス周りのマスを取得(盤面のコピー)
                TL = clone_box_around_numbox_list[0];		// 左上(Top-Left)
                TC = clone_box_around_numbox_list[1];      // 中上(Top-Center)
                TR = clone_box_around_numbox_list[2];		// 右上(Top-Right)
                ML = clone_box_around_numbox_list[3];		// 左中(Middle-Left)
                MR = clone_box_around_numbox_list[4];      // 右中(Middle-Right)
                BL = clone_box_around_numbox_list[5];		// 左下(Bottom-Left)
                BC = clone_box_around_numbox_list[6];      // 中下(Bottom-Center)
                BR = clone_box_around_numbox_list[7];		// 右下(Bottom-Right)
            }

            // idから数字マス周りに黒マスを配置
            // [0] id=0
            if (id == HEAD_BN_0) {
                TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
            }
            // [1] id=1~8
            else if (HEAD_BN_1 <= id && id < HEAD_BN_2) {
                switch (id) {
                    case (byte)1:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)2:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)3:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)4:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)5:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)6:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)7:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)8:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[1]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [2] id=9~16
            else if (HEAD_BN_2 <= id && id < HEAD_BN_3) {
                switch (id) {
                    case (byte)9:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)10:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)11:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)12:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)13:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)14:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)15:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)16:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[2]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [3] id=17~24
            else if (HEAD_BN_3 <= id && id < HEAD_BN_4) {
                switch (id) {
                    case (byte)17:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)18:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)19:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)20:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)21:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)22:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)23:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)24:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[3]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [4] id=25~32
            else if (HEAD_BN_4 <= id && id < HEAD_BN_5) {
                switch (id) {
                    case (byte)25:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)26:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)27:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)28:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)29:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)30:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)31:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)32:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[4]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [5] id=33~40
            else if (HEAD_BN_5 <= id && id < HEAD_BN_6) {
                switch (id) {
                    case (byte)33:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)34:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)35:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)36:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)37:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)38:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)39:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)40:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[5]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [6] id=41~48
            else if (HEAD_BN_6 <= id && id < HEAD_BN_7) {
                switch (id) {
                    case (byte)41:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)42:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)43:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)44:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)45:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)46:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)47:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)48:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[6]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [7] id=49~56
            else if (HEAD_BN_7 <= id && id < HEAD_BN_8) {
                switch (id) {
                    case (byte)49:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)50:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)51:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)52:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)53:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)54:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)55:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)56:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[7]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [8] id=57
            else if (id == HEAD_BN_8) {
                TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
            }
            // [11] id=58~77
            else if (HEAD_BN_11 <= id && id < HEAD_BN_12) {
                switch (id) {
                    case (byte)58:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)59:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)60:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)61:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)62:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)63:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)64:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)65:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)66:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)67:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)68:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)69:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)70:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)71:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)72:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)73:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)74:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)75:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)76:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)77:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[11]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [12] id=78~109
            else if (HEAD_BN_12 <= id && id < HEAD_BN_13) {
                switch (id) {
                    case (byte)78:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)79:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)80:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)81:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)82:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)83:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)84:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)85:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)86:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)87:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)88:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)89:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)90:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)91:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)92:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)93:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)94:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)95:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)96:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)97:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)98:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)99:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)100:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)101:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)102:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)103:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)104:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)105:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)106:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)107:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)108:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)109:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[12]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [13] id=110~133
            else if (HEAD_BN_13 <= id && id < HEAD_BN_14) {
                switch (id) {
                    case (byte)110:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)111:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)112:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)113:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)114:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)115:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)116:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)117:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)118:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)119:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)120:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)121:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)122:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)123:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)124:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)125:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)126:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)127:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)128:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)129:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)130:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)131:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)132:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)133:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[13]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [14] id=134~149
            else if (HEAD_BN_14 <= id && id < HEAD_BN_15) {
                switch (id) {
                    case (byte)134:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)135:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)136:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)137:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)138:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)139:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)140:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)141:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)142:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)143:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)144:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)145:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)146:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)147:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)148:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)149:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[14]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [15] id=150~157
            else if (HEAD_BN_15 <= id && id < HEAD_BN_22) {
                switch (id) {
                    case (byte)150:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)151:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)152:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)153:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)154:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)155:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)156:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)157:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[15]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [22] id=158~169
            else if (HEAD_BN_22 <= id && id < HEAD_BN_23) {
                switch (id) {
                    case (byte)158:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)159:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)160:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)161:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)162:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)163:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)164:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)165:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)166:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)167:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)168:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)169:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[22]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [23] id=170~185
            else if (HEAD_BN_23 <= id && id < HEAD_BN_24) {
                switch (id) {
                    case (byte)170:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)171:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)172:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)173:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)174:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)175:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)176:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)177:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)178:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)179:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)180:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)181:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)182:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)183:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)184:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)185:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[23]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [24] id=186~193
            else if (HEAD_BN_24 <= id && id < HEAD_BN_33) {
                switch (id) {
                    case (byte)186:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)187:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)188:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)189:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)190:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)191:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)192:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)193:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[24]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [33] id=194~197
            else if (HEAD_BN_33 <= id && id < HEAD_BN_111) {
                switch (id) {
                    case (byte)194:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)195:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)196:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)197:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[33]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [111] id=198~213
            else if (HEAD_BN_111 <= id && id < HEAD_BN_112) {
                switch (id) {
                    case (byte)198:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)199:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)200:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)201:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)202:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)203:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)204:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)205:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)206:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)207:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)208:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)209:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)210:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)211:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)212:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)213:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK; /*				  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[111]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [112] id=214~237
            else if (HEAD_BN_112 <= id && id < HEAD_BN_113) {
                switch (id) {
                    case (byte)214:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)215:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)216:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)217:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)218:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)219:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)220:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)221:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)222:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)223:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)224:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)225:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)226:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)227:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)228:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)229:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)230:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)231:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)232:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.WHITE;
                        break;
                    case (byte)233:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)234:
                        TL.Color = Box.WHITE; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)235:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)236:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)237:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[112]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [113] id=238~245
            else if (HEAD_BN_113 <= id && id < HEAD_BN_122) {
                switch (id) {
                    case (byte)238:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)239:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)240:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)241:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)242:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)243:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)244:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)245:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[113]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [122] id=246~253
            else if (HEAD_BN_122 <= id && id < HEAD_BN_1111) {
                switch (id) {
                    case (byte)246:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)247:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)248:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    case (byte)249:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)250:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)251:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    case (byte)252:
                        TL.Color = Box.BLACK; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)253:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.BLACK;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.BLACK;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[122]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            // [1111] id=254~255
            else if (HEAD_BN_1111 <= id && id <= MAX_ID) {
                switch (id) {
                    case (byte)254:
                        TL.Color = Box.BLACK; TC.Color = Box.WHITE; TR.Color = Box.BLACK;
                        ML.Color = Box.WHITE;/*					  */MR.Color = Box.WHITE;
                        BL.Color = Box.BLACK; BC.Color = Box.WHITE; BR.Color = Box.BLACK;
                        break;
                    case (byte)255:
                        TL.Color = Box.WHITE; TC.Color = Box.BLACK; TR.Color = Box.WHITE;
                        ML.Color = Box.BLACK;/*					  */MR.Color = Box.BLACK;
                        BL.Color = Box.WHITE; BC.Color = Box.BLACK; BR.Color = Box.WHITE;
                        break;
                    default:
                        Console.WriteLine("Error: 数字マス[1111]周りの黒マス配置中にエラー");
                        Application.Exit();
                        break;
                }
            }
            else {
                Console.WriteLine("Error: idから数字マス周りの黒マスを配置中にエラー");
                Application.Exit();
            }
        }
Esempio n. 8
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File: Box.cs Progetto: negum05/tapa
 /*********************************
  *
  * co1とco2の距離を計算して返す
  * 引数
  * co1,co2			:	距離を求めたい座標
  *
  * *******************************/
 public static int getDistance(Coordinates co1, Coordinates co2)
 {
     return Math.Abs(co1.x - co2.x) + Math.Abs(co1.y - co2.y);
 }
Esempio n. 9
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File: Box.cs Progetto: negum05/tapa
        /*********************************
         *
         * 座標co周り5*5マスにある黒マスの属する黒マス群のインデックスをリストで返す。
         *
         * 引数
         * co	: 注目座標
         *
         * *******************************/
        public static List<int> getIndexBlackBoxGroupListAround55(Coordinates co)
        {
            // co周り5*5マス内の黒マスを取得
            List<Coordinates> bb_co_around55 = new List<Coordinates>();
            for (int i = co.x - 2; i <= co.x + 2; i++) {
                for (int j = co.y - 2; j <= co.y + 2; j++) {
                    // 外周より外側
                    if (i <= 0 || Tapa.MAX_BOARD_ROW < i || j <= 0 || Tapa.MAX_BOARD_COL < j) { continue; }
                    else if (Tapa.box[i][j].Color == Box.BLACK) { bb_co_around55.Add(Tapa.box[i][j].coord); }
                }
            }

            List<int> bbgroup_index_list = new List<int>();	// 黒マス群リストのインデックス保存用
            for (int ite_iso_group = Tapa.isolation_blackboxes_group_list.Count - 1; ite_iso_group >= 0; ite_iso_group--) {
                // 周囲の黒い数字マスで処理の終わった黒マスのインデックス保存用
                List<int> del_index = new List<int>();
                for (int ite_around_box = bb_co_around55.Count - 1; ite_around_box >= 0; ite_around_box--) {
                    if (Tapa.isolation_blackboxes_group_list[ite_iso_group].Contains(bb_co_around55[ite_around_box])) {
                        del_index.Add(ite_around_box);
                    }
                }
                if (del_index.Count > 0) {
                    // 黒マス群のインデックスを追加
                    bbgroup_index_list.Add(ite_iso_group);
                    // 今回追加する黒マス群に含まれる周りの黒マスをリストから除外
                    foreach (int i in del_index) {
                        bb_co_around55.RemoveAt(i);
                    }
                }
                if (bb_co_around55.Count == 0) { break; }
            }
            return bbgroup_index_list;
        }
Esempio n. 10
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File: Box.cs Progetto: negum05/tapa
 /*********************************
  *
  * 座標co周り8マスに未定マスが存在するか。
  * true:	存在する
  *
  * 引数
  * co	: 注目座標
  *
  * *******************************/
 public static bool existWhatColorBoxAround8(Coordinates co, int color)
 {
     for (int i = co.x - 1; i <= co.x + 1; i++) {
         for (int j = co.y - 1; j <= co.y + 1; j++) {
             Coordinates around_co = new Coordinates(i, j);
             if ((i == co.x && j == co.y) || !Box.checkNotOuterBox(around_co)) { continue; }
             if (Tapa.box[i][j].Color == color) { return true; }
         }
     }
     return false;
 }
Esempio n. 11
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File: Box.cs Progetto: negum05/tapa
        /*********************************
         *
         * 【coが黒マス群リストの末尾に属していること前提】
         * co座標から最も近くにある別黒マス群に属する黒マスの座標を取得
         * co座標の黒マスは黒マス群の末尾のリストに属する(for文)
         * 引数
         * co			:	注目座標
         * belong_list	:	coの属する黒マスリスト
         *
         * *******************************/
        public static Coordinates getCloseBlackBoxCoord(Coordinates co, List<Coordinates> belong_list)
        {
            Coordinates close_coord = new Coordinates();
            int distance = int.MaxValue;
            int tmp_distance = int.MaxValue;
            // ### 近い黒マスを黒マスリストから探す
            for (int i = 0; i < Tapa.isolation_blackboxes_group_list.Count - 1; i++) {
                List<Coordinates> list = Tapa.isolation_blackboxes_group_list[i];
                if (list.Equals(belong_list)) { continue; }
                for (int j = 0; j < list.Count; j++) {
                    Coordinates tmp_co = list[j];
                    tmp_distance = Box.getDistance(co, tmp_co);
                    if (tmp_distance < distance) {
                        distance = tmp_distance;
                        close_coord = tmp_co;
                    }
                }
            }

            return close_coord;
        }
Esempio n. 12
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File: Box.cs Progetto: negum05/tapa
 /*********************************
  *
  * 座標coのマスの上下左右に1つでも黒マスがあればtrueを返す。
  * 引数
  * co	: 黒マスの座標
  *
  * *******************************/
 public static bool existBlackBoxAround(Coordinates co)
 {
     if (Tapa.box[co.x - 1][co.y].Color != Box.BLACK		// 上のマス色
         && Tapa.box[co.x][co.y + 1].Color != Box.BLACK	// 右のマス色
         && Tapa.box[co.x + 1][co.y].Color != Box.BLACK	// 下のマス色
         && Tapa.box[co.x][co.y - 1].Color != Box.BLACK) {	// 左のマス色
         return false;
     }
     return true;
 }
Esempio n. 13
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File: Box.cs Progetto: negum05/tapa
 /*********************************
  *
  * 座標coが外周の座標かどうか返す
  * true		: 外周の座標ではない
  * false	: 外周の座標である
  *
  * 引数
  * co	: 注目座標
  *
  * *******************************/
 public static bool checkNotOuterBox(Coordinates co)
 {
     if (co.x <= 0 || Tapa.MAX_BOARD_ROW < co.x
         || co.y <= 0 || Tapa.MAX_BOARD_COL < co.y) { return false; }
     return true;
 }
Esempio n. 14
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File: Box.cs Progetto: negum05/tapa
        /*********************************
         *
         * co座標の周囲3*3マスに黒マスの団子がないか調べる
         * true		: ない
         * false	: ある
         *
         * *******************************/
        public static bool checkNotDumplingBlackBoxAround(Coordinates co)
        {
            int TL = Tapa.box[co.x - 1][co.y - 1].Color;	// 左上
            int TC = Tapa.box[co.x - 1][co.y].Color;		// 上
            int TR = Tapa.box[co.x - 1][co.y + 1].Color;	// 右上
            int ML = Tapa.box[co.x][co.y - 1].Color;		// 左
            int MC = Tapa.box[co.x][co.y].Color;			// 真ん中
            int MR = Tapa.box[co.x][co.y + 1].Color;		// 右
            int BL = Tapa.box[co.x + 1][co.y - 1].Color;	// 左下
            int BC = Tapa.box[co.x + 1][co.y].Color;		// 下
            int BR = Tapa.box[co.x + 1][co.y + 1].Color;	// 右下

            if (TL + TC + ML + MC == 4) { return false; }
            if (TC + TR + MC + MR == 4) { return false; }
            if (ML + MC + BL + BC == 4) { return false; }
            if (MC + MR + BC + BR == 4) { return false; }
            return true;
        }
Esempio n. 15
0
        private static void excludeDumplingId(Coordinates co, List<byte> id_list)
        {
            // int max_box_col = Tapa.box[0].Count - 1;	// 列の添字の最大値
            //int max_box_row = Tapa.box.Count;			// 行の添字の最大値

            int max_box_row = Tapa.MAX_BOARD_ROW;	// 行の添字の最大値
            int max_box_col = Tapa.MAX_BOARD_COL;	// 列の添字の最大値

            const int MAX_CLONE_ROW = 5;
            const int MAX_CLONE_COL = 5;
            Coordinates center = new Coordinates(2, 2);
            int[,] clone_color_55 = new int[MAX_CLONE_ROW, MAX_CLONE_COL];	// 数字マス周りの5*5マスのcolorを格納する配列
            int[,] origin_color_around_numbox = new int[3, 3];	// 関数が呼ばれた時点での、数字マス周りの3*3マスのcolorを格納する配列

            // 数字マス周り5*5マスの色を取得
            for (int i_box = co.x - 2, i_color = 0; i_color < MAX_CLONE_ROW; i_box++, i_color++) {
                for (int j_box = co.y - 2, j_color = 0; j_color < MAX_CLONE_COL; j_box++, j_color++) {
                    // 外周かそれより外側の要素番号の場合、白色とする。
                    if (i_box <= 0 || max_box_row < i_box || j_box <= 0 || max_box_col < j_box) {
                        clone_color_55[i_color, j_color] = Box.WHITE;
                        if (1 <= i_color && i_color <= 3 && 1 <= j_color && j_color <= 3) {	// 数字マス周り8マスのColor
                            origin_color_around_numbox[i_color - 1, j_color - 1] = Box.WHITE;
                        }
                    }
                    else {
                        clone_color_55[i_color, j_color] = Tapa.box[i_box][j_box].Color;
                        if (1 <= i_color && i_color <= 3 && 1 <= j_color && j_color <= 3) {	// 数字マス周り8マスのColor
                            origin_color_around_numbox[i_color - 1, j_color - 1] = clone_color_55[i_color, j_color];
                        }
                    }
                }
            }

            if (DEBUG_DANGO) {
                Console.WriteLine("【DEBUG_DANGO】団子マス確認用 ");
                co.printCoordinates();
                Console.WriteLine();
                for (int i = 0; i < 5; i++) {
                    for (int j = 0; j < 5; j++) {
                        if (clone_color_55[i, j] == Box.BLACK) { Console.Write("■"); }
                        else if (clone_color_55[i, j] == Box.WHITE) { Console.Write("□"); }
                        else { Console.Write("-"); }
                    }
                    Console.WriteLine();
                }
            }

            for (int ite_id = id_list.Count - 1; ite_id >= 0; ite_id--) {	// id_list

                // 数字マス周り3*3マスの色を元に戻す
                for (int i_color = 1; i_color <= 3; i_color++) {
                    for (int j_color = 1; j_color <= 3; j_color++) {
                        clone_color_55[i_color, j_color] = origin_color_around_numbox[i_color - 1, j_color - 1];
                    }
                }

                // 数字マス周りのクローンを作成
                List<Box> clonebox_around_numbox_list = new List<Box> {
                    new Box(Tapa.box[co.x-1][co.y-1]),	// 左上
                    new Box(Tapa.box[co.x-1][co.y]),	// 上
                    new Box(Tapa.box[co.x-1][co.y+1]),	// 右上
                    new Box(Tapa.box[co.x][co.y-1]),	// 左
                    new Box(Tapa.box[co.x][co.y+1]),	// 右
                    new Box(Tapa.box[co.x+1][co.y-1]),	// 左下
                    new Box(Tapa.box[co.x+1][co.y]),	// 下
                    new Box(Tapa.box[co.x+1][co.y+1])	// 右下
                };

                // ######## <begin> クローン処理中はリスト関係の処理をしない
                Box.during_clone = true;
                // クローンに色を塗る
                PatternAroundNumBox.setPatternAroundNumBox(co, id_list[ite_id], clonebox_around_numbox_list);
                Box.during_clone = false;
                // ######## <end> クローン処理中はリスト関係の処理をしない

                // 数字マス周りにある黒色のマスを格納
                List<Coordinates> blackbox_coord_list = new List<Coordinates>();
                // 数字マス周り8マスをidで埋めた場合の色で塗る
                int ite_clonebox_list = 0;
                for (int i = center.x - 1; i <= center.x + 1; i++) {
                    for (int j = center.y - 1; j <= center.y + 1; j++) {
                        if (i == center.x && j == center.y) { continue; } // clonebox_around_numbox_listに中心の数字マスが含まれないため
                        // idで塗られた色が黒だった場合リストに追加
                        else if ((clone_color_55[i, j] = clonebox_around_numbox_list[ite_clonebox_list++].Color) == Box.BLACK) {
                            blackbox_coord_list.Add(new Coordinates(i, j));
                        }
                    }
                }

                // 数字マス周りの黒マス周りで団子ができないか調べる。
                foreach (Coordinates tmp_co in blackbox_coord_list) {
                    if (!checkNotDumpling(tmp_co, clone_color_55)) {
                        Tapa.box[co.x][co.y].id_list.RemoveAt(ite_id);
                        break;
                    }
                }
            }
        }
Esempio n. 16
0
File: Box.cs Progetto: negum05/tapa
        /*********************************
        *
        * 座標coのマスの上下左右にある指定色マスの座標をリストで返す。
        * 引数
        * co	: マスの座標
        * color	: 調べたい色
        *
        * *******************************/
        public static List<Coordinates> getWhatColorBoxCoordListAround(Coordinates co, int color)
        {
            List<Coordinates> tmp_coord_list = new List<Coordinates>();

            List<Box> around_box = new List<Box> {
                Tapa.box[co.x-1][co.y],
                Tapa.box[co.x][co.y+1],
                Tapa.box[co.x+1][co.y],
                Tapa.box[co.x][co.y-1]
            };

            foreach (Box tmp_box in around_box) {
                if (tmp_box.Color == color) {
                    tmp_coord_list.Add(new Coordinates(tmp_box.coord));
                }
            }
            return tmp_coord_list;
        }
Esempio n. 17
0
        /*********************************
         *
         * 1. 呼ばれた時の状態を保存する。
         * 2. co座標のid_listからidを取り出し、配置する。
         * 3. 2.の状態で他の数字マスのidのチェック→除外を行う。
         * 4. どれか1つでも数字マスのid_listの大きさが0になった場合、
         *	 そのidのid_listでの添字を記録する。
         * 5. id_listの次のidに対して、2-5を繰り返す。
         * 6. id_listのid全ての調査が終わったら、4.で記録したidをid_listから除外する。
         *
         * 引数
         * co		: 数字マスの座標
         * id_list	: idのリスト
         *
         * *******************************/
        private static void excludeIdToKillOtherNameBoxAllId(Coordinates co, List<byte> id_list)
        {
            StateSave save_point = new StateSave();
            // 現在の状態を保存
            StateSave.saveNowState(save_point);

            // 除外するidのid_listでのインデックスを保存するリスト
            List<int> kill_id_ite_list = new List<int>();
            for (int i = id_list.Count - 1; i >= 0; i--) {
                // idの試し塗り
                PatternAroundNumBox.setPatternAroundNumBox(co, id_list[i]);
                // 数字マスのリストから今回試し塗りしたidの数字マスを除外
                Tapa.numbox_coord_list.Remove(co);
                Tapa.box[co.x][co.y].hasNum = false;

                // co周り5*5マスにある黒マスが属する黒マス群のインデックスを取得
                List<int> bbgroup_index_list = Box.getIndexBlackBoxGroupListAround55(co);

                List<Coordinates> numbox_around_bbgroup_coord_list = Box.getCoordListAroundBlackBoxGroup(bbgroup_index_list);

                for (int ite_coord = numbox_around_bbgroup_coord_list.Count - 1; ite_coord >= 0; ite_coord--) { // 黒マス群付近の数字マスリスト
                    Coordinates tmp_co = new Coordinates(numbox_around_bbgroup_coord_list[ite_coord]);

                    for (int ite_id = Tapa.box[tmp_co.x][tmp_co.y].id_list.Count - 1; ite_id >= 0; ite_id--) {	// id_list
                        byte tmp_id = Tapa.box[tmp_co.x][tmp_co.y].id_list[ite_id];
                        if (!PatternAroundNumBox.checkPatternAroundNumBox(tmp_co, tmp_id)) {	// idのパターンが配置できない
                            Tapa.box[tmp_co.x][tmp_co.y].id_list.RemoveAt(ite_id);
                        }
                    }
                    // idの通り配置したら黒マスの団子ができてしまう
                    PatternAroundNumBox.excludeDumplingId(tmp_co, Tapa.box[tmp_co.x][tmp_co.y].id_list);

                    // id_listのうち、孤立する黒マス群を作るidを除外(id_listごとに処理したほうが効率的)
                    PatternAroundNumBox.excludeIdToMakeIsolationBlackBoxGroup(tmp_co, Tapa.box[tmp_co.x][tmp_co.y].id_list);

                    // id_listの大きさが0なら今回試し塗りしたidの添字を、除外するid_listに追加し、次のidを見に行く。
                    if (Tapa.box[tmp_co.x][tmp_co.y].id_list.Count == 0) {
                        kill_id_ite_list.Add(i);
                        break;
                    }
                }
                // 保存した状態をロード
                StateSave.loadSavedState(save_point);
            }
            // 除外対象のidをid_listから除外
            foreach (int tmp_ite in kill_id_ite_list) {
                Tapa.box[co.x][co.y].id_list.RemoveAt(tmp_ite);
            }
        }
Esempio n. 18
0
File: Box.cs Progetto: negum05/tapa
        /*********************************
         *
         * 座標co周り8マスにある白マスの座標をリストで返す。(外周を除く)
         *
         * 引数
         * co	: 注目座標
         *
         * *******************************/
        public static List<Coordinates> getWhiteBoxCoordAround8(Coordinates co)
        {
            List<Coordinates> around_whitebox_list = new List<Coordinates>();

            for (int i = co.x - 1; i <= co.x + 1; i++) {
                for (int j = co.y - 1; j <= co.y + 1; j++) {
                    Coordinates around_co = new Coordinates(i, j);
                    if ((i == co.x && j == co.y) || !Box.checkNotOuterBox(around_co)) { continue; }
                    if (Tapa.box[i][j].Color == Box.WHITE) {
                        around_whitebox_list.Add(around_co);
                    }
                }
            }

            return around_whitebox_list;
        }
Esempio n. 19
0
        /*********************************
         *
         * 数字マスのid_listを見て、数字マス周りで色が確定するマスを埋める。
         * 引数
         * co	: 数字マスの座標
         *
         * *******************************/
        private static void setConfirmBoxArroundNumBox(Coordinates co)
        {
            Tapa.sw_csv.Restart();	// CSV

            // 数字マス周りのクローンを作成
            List<Box> clonebox_around_numbox_list = new List<Box> {
                    new Box(Tapa.box[co.x-1][co.y-1]),	// 左上
                    new Box(Tapa.box[co.x-1][co.y]),	// 上
                    new Box(Tapa.box[co.x-1][co.y+1]),	// 右上
                    new Box(Tapa.box[co.x][co.y-1]),	// 左
                    new Box(Tapa.box[co.x][co.y+1]),	// 右
                    new Box(Tapa.box[co.x+1][co.y-1]),	// 左下
                    new Box(Tapa.box[co.x+1][co.y]),	// 下
                    new Box(Tapa.box[co.x+1][co.y+1])	// 右下
                };

            // クローンのマス色変更回数を0にする。
            foreach (Box tmp_box in clonebox_around_numbox_list) {
                tmp_box.changed_count_in_search_confirm_box = 0;
            }

            // ######## <begin> クローン処理中はリスト関係の処理をしない
            Box.during_clone = true;
            // クローンのマス色が何回変化するか調べる。
            foreach (byte tmp_id in Tapa.box[co.x][co.y].id_list) {	// id_list(配置可能なパターン)
                PatternAroundNumBox.setPatternAroundNumBox(co, tmp_id, clonebox_around_numbox_list);
            }
            Box.during_clone = false;
            // ######## <end> クローン処理中はリスト関係の処理をしない

            bool is_change = false; ;
            // クローンのマス色変更回数が1回なら、そのマスをその色で埋める。
            foreach (Box tmp_box in clonebox_around_numbox_list) {
                int first_count = Tapa.not_deployedbox_coord_list.Count;
                if (tmp_box.changed_count_in_search_confirm_box == 1
                    && Tapa.box[tmp_box.coord.x][tmp_box.coord.y].Color == Box.NOCOLOR) {
                    Tapa.box[tmp_box.coord.x][tmp_box.coord.y].Color = tmp_box.Color;
                    is_change = true;

                    ///////////
                    if (Tapa.is_count) {
                        Tapa.processnum_kakuteimasu += first_count - Tapa.not_deployedbox_coord_list.Count;
                        if (Tapa.DEBUG) {
                            Console.Write("確定マス" + Tapa.processnum_kakuteimasu);
                            tmp_box.coord.printCoordinates();
                            Console.WriteLine();
                        }
                    }
                }
            }
            if (is_change) {
                Tapa.sum_times_kakuteimasu += Tapa.sw_csv.ElapsedMilliseconds;	// CSV
                Tapa.visittimes_kakuteimasu++;
            }
        }
Esempio n. 20
0
File: Box.cs Progetto: negum05/tapa
 /*********************************
  *
  * マスの状態を初期化
  * 初期値
  * co		: -100, -100
  * changed_count_in_search_confirm_box	: 0
  * has_num	: 0
  * box_num	: -1
  * id_list	: null
  * color	: Box.NOCOLOR
  * can_extend_blackbox	: false
  * id_not_deployedbox_group	: 0
  *
  * *******************************/
 public void clear()
 {
     this.coord = new Coordinates();
     this.changed_count_in_search_confirm_box = 0;
     this.hasNum = false;
     this.box_num = -1;
     this.id_list.Clear();
     this.color = Box.NOCOLOR;
     this.can_extend_blackbox = false;
     this.id_not_deployedbox_group = 0;
 }
Esempio n. 21
0
        public static void managePatternAroundNumBox(int use_process = 4, int solve_limit = -1)
        {
            for (int ite_coord = Tapa.numbox_coord_list.Count - 1; ite_coord >= 0; ite_coord--) {	// 数字マスのリスト

                Coordinates tmp_co = new Coordinates(Tapa.numbox_coord_list[ite_coord]);

                //Tapa.DEBUG = false;
                //if (tmp_co.Equals(new Coordinates(52, 1))) { Tapa.DEBUG = true; }

                if (Tapa.box[tmp_co.x][tmp_co.y].id_list.Count == 1) { first_1 = true; }
                else { first_1 = false; }
                int first_count = Tapa.not_deployedbox_coord_list.Count;
                int process = 0;

                if (Tapa.DEBUG) {
                    tmp_co.printCoordinates();
                    Console.WriteLine(Tapa.box[tmp_co.x][tmp_co.y].boxNum + "の処理前");
                    Console.Write("0 :id");
                    Tapa.box[tmp_co.x][tmp_co.y].printIdList();
                }

                Tapa.sw_csv.Restart();	// CSV
                // 配置できないidを削除
                if (Tapa.box[tmp_co.x][tmp_co.y].id_list.Count != 1) {
                    for (int ite_id = Tapa.box[tmp_co.x][tmp_co.y].id_list.Count - 1; ite_id >= 0; ite_id--) {	// id_list
                        byte tmp_id = Tapa.box[tmp_co.x][tmp_co.y].id_list[ite_id];
                        if (!PatternAroundNumBox.checkPatternAroundNumBox(tmp_co, tmp_id)) {
                            Tapa.box[tmp_co.x][tmp_co.y].id_list.RemoveAt(ite_id);

                            if (Tapa.is_count && !first_1 && Tapa.box[tmp_co.x][tmp_co.y].id_list.Count == 1) {
                                // Tapa.processnum_kakuteijogaiid++;
                                first_1 = true;
                                if (Tapa.DEBUG) {
                                    tmp_co.printCoordinates();
                                    Console.WriteLine("確定除外id" + Tapa.processnum_kakuteijogaiid);
                                }
                            }
                        }
                    }
                    Tapa.sum_times_kakuteijogaiid += Tapa.sw_csv.ElapsedMilliseconds;	// CSV
                    Tapa.visittimes_kakuteijogaiid++;
                }

                if (Tapa.DEBUG) {
                    Console.Write("1 :id");
                    Tapa.box[tmp_co.x][tmp_co.y].printIdList();
                }

                // id_listのうち、idの通り配置したら黒マスの団子ができてしまうようなidを除外
                if (Tapa.box[tmp_co.x][tmp_co.y].id_list.Count != 1) {
                    Tapa.sw_csv.Restart();	// CSV

                    PatternAroundNumBox.excludeDumplingId(tmp_co, Tapa.box[tmp_co.x][tmp_co.y].id_list);
                    if (Tapa.is_count && !first_1 && Tapa.box[tmp_co.x][tmp_co.y].id_list.Count == 1) {
                        // Tapa.processnum_dangoid++;
                        process = 1;
                        first_1 = true;
                        if (Tapa.DEBUG) {
                            tmp_co.printCoordinates();
                            Console.WriteLine("団子id" + Tapa.processnum_dangoid);
                        }
                    }
                    Tapa.sum_times_dangoid += Tapa.sw_csv.ElapsedMilliseconds;	// CSV
                    Tapa.visittimes_dangoid++;
                }

                if (Tapa.DEBUG) {
                    Console.Write("2 :id");
                    Tapa.box[tmp_co.x][tmp_co.y].printIdList();
                }

                // id_listのうち、孤立する黒マス群を作るidを除外
                if (use_process >= 3
                    && Tapa.box[tmp_co.x][tmp_co.y].id_list.Count != 1) {
                    Tapa.sw_csv.Restart();	// CSV

                    excludeIdToMakeIsolationBlackBoxGroup(tmp_co, Tapa.box[tmp_co.x][tmp_co.y].id_list);
                    if (Tapa.is_count && !first_1 && Tapa.box[tmp_co.x][tmp_co.y].id_list.Count == 1) {
                        // Tapa.processnum_korituid++;
                        process = 2;
                        first_1 = true;
                        if (Tapa.DEBUG) {
                            tmp_co.printCoordinates();
                            Console.WriteLine("孤立id" + Tapa.processnum_korituid);
                        }
                    }
                    Tapa.sum_times_korituid += Tapa.sw_csv.ElapsedMilliseconds;	// CSV
                    Tapa.visittimes_korituid++;
                }

                if (Tapa.DEBUG) {
                    Console.Write("3 :id");
                    Tapa.box[tmp_co.x][tmp_co.y].printIdList();
                }

                // id_listのうち、idを配置して別の数字マスのid_listの大きさが0になるようなidを除外する。
                if (use_process >= 4
                    && Tapa.box[tmp_co.x][tmp_co.y].id_list.Count != 1) {
                    Tapa.sw_csv.Restart();	// CSV

                    excludeIdToKillOtherNameBoxAllId(tmp_co, Tapa.box[tmp_co.x][tmp_co.y].id_list);
                    if (Tapa.is_count && !first_1 && Tapa.box[tmp_co.x][tmp_co.y].id_list.Count == 1) {
                        // Tapa.processnum_betu0id++;
                        process = 3;
                        first_1 = true;
                        if (Tapa.DEBUG) {
                            tmp_co.printCoordinates();
                            Console.WriteLine("別0id" + Tapa.processnum_betu0id);
                        }
                    }
                    Tapa.sum_times_betu0id += Tapa.sw_csv.ElapsedMilliseconds;	// CSV
                    Tapa.visittimes_betu0id++;
                }

                if (Tapa.DEBUG) {
                    Console.Write("4 :id");
                    Tapa.box[tmp_co.x][tmp_co.y].printIdList();
                }

                // id_listが一意ならそれを配置して数字マスリストから除外
                if (Tapa.box[tmp_co.x][tmp_co.y].id_list.Count == 1) {
                    PatternAroundNumBox.setPatternAroundNumBox(tmp_co, Tapa.box[tmp_co.x][tmp_co.y].id_list[0]);

                    Tapa.numbox_coord_list.RemoveAt(ite_coord);

                    if (Tapa.DEBUG) {
                        Console.Write("5a :");
                        Tapa.box[tmp_co.x][tmp_co.y].coord.printCoordinates();
                        Console.WriteLine(Tapa.box[tmp_co.x][tmp_co.y].boxNum + "周りが確定!");
                        Tapa.printBoard();
                    }

                    if (Tapa.is_count) {
                        countProcess(process, first_count - Tapa.not_deployedbox_coord_list.Count);
                    }

                    // ヒント生成数が上限を超えたら終了
                    if (solve_limit >= Tapa.not_deployedbox_coord_list.Count) {
                        Tapa.is_over_solve_num = true;
                        return;
                    }

                    continue;
                }

                // tmp_coのid_listを見て数字周りで色が確定しているマスを埋める
                setConfirmBoxArroundNumBox(tmp_co);
                if (solve_limit >= Tapa.not_deployedbox_coord_list.Count) {
                    Tapa.is_over_solve_num = true;
                    return;
                }

                // ヒント生成数が上限を超えたら終了
                if (Tapa.DEBUG) {
                    Console.Write("5b :id");
                    Tapa.box[tmp_co.x][tmp_co.y].printIdList();
                    Tapa.box[tmp_co.x][tmp_co.y].coord.printCoordinates();
                    Tapa.printBoard();
                }
            }
        }
Esempio n. 22
0
File: Box.cs Progetto: negum05/tapa
        /*********************************
         *
         * 黒マスの上下左右で3つが白マスかつ1つが未定マスならそれを黒にし、
         * 伸び代のある黒マスリスト(edge_blackbox_coord_list)から除外する。
         * 引数
         * ite_coord	: 伸び代のある黒マスリストの要素番号
         *
         * *******************************/
        //private static void extendBlackBox(int ite_coord)
        //{
        //    Coordinates tmp_coord = new Coordinates(Tapa.edge_blackbox_coord_list[ite_coord]);
        //    Box T = new Box(Tapa.box[tmp_coord.x - 1][tmp_coord.y]);	// TOP
        //    Box R = new Box(Tapa.box[tmp_coord.x][tmp_coord.y + 1]);	// RIGHT
        //    Box B = new Box(Tapa.box[tmp_coord.x + 1][tmp_coord.y]);	// BOTTOM
        //    Box L = new Box(Tapa.box[tmp_coord.x][tmp_coord.y - 1]);	// LEFT
        //    // 伸び代のある黒マスが予期せぬ動きをしたら見てみるといいかも
        //    //Console.WriteLine("(" + tmp_coord.x + "," + tmp_coord.y + ')');
        //    //Console.WriteLine("T >> " + "(" + T.coord.x + "," + T.coord.y + ") " + T.color.ToString() + " " + T.hasNum.ToString());
        //    //Console.WriteLine("R >> " + "(" + R.coord.x + "," + R.coord.y + ") " + R.color.ToString() + " " + R.hasNum.ToString());
        //    //Console.WriteLine("B >> " + "(" + B.coord.x + "," + B.coord.y + ") " + B.color.ToString() + " " + B.hasNum.ToString());
        //    //Console.WriteLine("L >> " + "(" + L.coord.x + "," + L.coord.y + ") " + L.color.ToString() + " " + L.hasNum.ToString());
        //    //Console.WriteLine();
        //    if (T.Color == Box.NOCOLOR && R.Color == Box.WHITE && B.Color == Box.WHITE && L.Color == Box.WHITE) {
        //        Tapa.box[tmp_coord.x - 1][tmp_coord.y].Color = Box.BLACK;	// 上のマスを黒に
        //        Tapa.edge_blackbox_coord_list.RemoveAt(ite_coord);
        //    }
        //    else if (T.Color == Box.WHITE && R.Color == Box.NOCOLOR && B.Color == Box.WHITE && L.Color == Box.WHITE) {
        //        Tapa.box[tmp_coord.x][tmp_coord.y + 1].Color = Box.BLACK;	// 右のマスを黒に
        //        Tapa.edge_blackbox_coord_list.RemoveAt(ite_coord);
        //    }
        //    else if (T.Color == Box.WHITE && R.Color == Box.WHITE && B.Color == Box.NOCOLOR && L.Color == Box.WHITE) {
        //        Tapa.box[tmp_coord.x + 1][tmp_coord.y].Color = Box.BLACK;	// 下のマスを黒に
        //        Tapa.edge_blackbox_coord_list.RemoveAt(ite_coord);
        //    }
        //    else if (T.Color == Box.WHITE && R.Color == Box.WHITE && B.Color == Box.WHITE && L.Color == Box.NOCOLOR) {
        //        Tapa.box[tmp_coord.x][tmp_coord.y - 1].Color = Box.BLACK;	// 左のマスを黒に
        //        Tapa.edge_blackbox_coord_list.RemoveAt(ite_coord);
        //    }
        //}
        /*********************************
         *
         * 黒マスが2*2の四角(団子、Dumpling)にならないように白マスを配置するメソッド
         * 、
         * 黒マスの周囲8マスを見てその未定マスが黒になると団子になってしまう場合、
         * そのマスを白マスにする。
         * 引数
         * co	: (黒)マスの座標
         *
         * *******************************/
        private static void avoidDumpling(Coordinates co)
        {
            // ### 浅いコピー
            Box TL = Tapa.box[co.x - 1][co.y - 1];	// (左上)	Top-Left
            Box TC = Tapa.box[co.x - 1][co.y];		// (上)		Top-Center
            Box TR = Tapa.box[co.x - 1][co.y + 1];	// (右上)	Top-Right
            Box ML = Tapa.box[co.x][co.y - 1];		// (左)		Middle-Left
            Box MC = Tapa.box[co.x][co.y];			// (真ん中)	Middle-Center
            Box MR = Tapa.box[co.x][co.y + 1];		// (右)		Middle-Right
            Box BR = Tapa.box[co.x + 1][co.y + 1];	// (右下)	Bottom-Right
            Box BC = Tapa.box[co.x + 1][co.y];		// (下)		Bottom-Center
            Box BL = Tapa.box[co.x + 1][co.y - 1];	// (左下)	Bottom-Left

            if (TL.Color + TC.Color + ML.Color + MC.Color == 3) {			// 左上
                if (TL.Color == Box.NOCOLOR) { TL.Color = Box.WHITE; }
                else if (TC.Color == Box.NOCOLOR) { TC.Color = Box.WHITE; }
                else if (ML.Color == Box.NOCOLOR) { ML.Color = Box.WHITE; }
                else if (MC.Color == Box.NOCOLOR) { MC.Color = Box.WHITE; }
            }
            if (TC.Color + TR.Color + MC.Color + MR.Color == 3) {		// 右上
                if (TC.Color == Box.NOCOLOR) { TC.Color = Box.WHITE; }
                else if (TR.Color == Box.NOCOLOR) { TR.Color = Box.WHITE; }
                else if (MC.Color == Box.NOCOLOR) { MC.Color = Box.WHITE; }
                else if (MR.Color == Box.NOCOLOR) { MR.Color = Box.WHITE; }
            }
            if (ML.Color + MC.Color + BL.Color + BC.Color == 3) {		// 左下
                if (ML.Color == Box.NOCOLOR) { ML.Color = Box.WHITE; }
                else if (MC.Color == Box.NOCOLOR) { MC.Color = Box.WHITE; }
                else if (BL.Color == Box.NOCOLOR) { BL.Color = Box.WHITE; }
                else if (BC.Color == Box.NOCOLOR) { BC.Color = Box.WHITE; }
            }
            if (MC.Color + MR.Color + BC.Color + BR.Color == 3) {		// 右下
                if (MC.Color == Box.NOCOLOR) { MC.Color = Box.WHITE; }
                else if (MR.Color == Box.NOCOLOR) { MR.Color = Box.WHITE; }
                else if (BC.Color == Box.NOCOLOR) { BC.Color = Box.WHITE; }
                else if (BR.Color == Box.NOCOLOR) { BR.Color = Box.WHITE; }
            }
        }
Esempio n. 23
0
        /*********************************
         *
         * 座標とidから座標周りでidの配置方法が可能か判定する。
         * 引数
         * co		: マスの座標
         * id       : 各パターンを識別するための数値(型はbyte)
         *
         * *******************************/
        private static bool checkPatternAroundNumBox(Coordinates co, byte id)
        {
            int TL = Tapa.box[co.x - 1][co.y - 1].Color;    // 左上(Top-Left)
            int TC = Tapa.box[co.x - 1][co.y].Color;      // 中上(Top-Center)
            int TR = Tapa.box[co.x - 1][co.y + 1].Color;    // 右上(Top-Right)
            int ML = Tapa.box[co.x][co.y - 1].Color;      // 左中(Middle-Left)
            int MR = Tapa.box[co.x][co.y + 1].Color;      // 右中(Middle-Right)
            int BL = Tapa.box[co.x + 1][co.y - 1].Color;    // 左下(Bottom-Left)
            int BC = Tapa.box[co.x + 1][co.y].Color;      // 中下(Bottom-Center)
            int BR = Tapa.box[co.x + 1][co.y + 1].Color;    // 右下(Bottom-Right)

            // [0] id=0
            if (id == HEAD_BN_0) {
                if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                    && ML != Box.BLACK/*				*/&& MR != Box.BLACK
                    && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                else { return false; }
            }
            // [1] id=1~8
            else if (HEAD_BN_1 <= id && id < HEAD_BN_2) {
                switch (id) {
                    case (byte)1:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)2:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)3:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)4:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)5:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)6:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)7:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)8:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[1]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [2] id=9~16
            else if (HEAD_BN_2 <= id && id < HEAD_BN_3) {
                switch (id) {
                    case (byte)9:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)10:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)11:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)12:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)13:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)14:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)15:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)16:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[2]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [3] id=17~24
            else if (HEAD_BN_3 <= id && id < HEAD_BN_4) {
                switch (id) {
                    case (byte)17:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)18:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)19:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)20:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)21:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)22:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)23:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)24:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[3]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [4] id=25~32
            else if (HEAD_BN_4 <= id && id < HEAD_BN_5) {
                switch (id) {
                    case (byte)25:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)26:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)27:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)28:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)29:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)30:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)31:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)32:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[4]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [5] id=33~40
            else if (HEAD_BN_5 <= id && id < HEAD_BN_6) {
                switch (id) {
                    case (byte)33:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)34:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)35:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)36:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)37:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)38:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)39:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)40:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[5]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [6] id=41~48
            else if (HEAD_BN_6 <= id && id < HEAD_BN_7) {
                switch (id) {
                    case (byte)41:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)42:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)43:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)44:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)45:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)46:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)47:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)48:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[6]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [7] id=49~56
            else if (HEAD_BN_7 <= id && id < HEAD_BN_8) {
                switch (id) {
                    case (byte)49:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)50:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)51:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)52:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)53:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)54:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)55:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)56:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[7]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [8] id=57
            else if (id == HEAD_BN_8) {
                if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                    && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                    && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                else { return false; }
            }
            // [11] id=58~77
            else if (HEAD_BN_11 <= id && id < HEAD_BN_12) {
                switch (id) {
                    case (byte)58:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)59:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)60:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)61:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)62:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)63:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)64:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)65:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)66:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)67:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)68:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)69:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)70:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)71:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)72:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)73:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)74:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)75:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)76:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)77:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[11]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [12] id=78~109
            else if (HEAD_BN_12 <= id && id < HEAD_BN_13) {
                switch (id) {
                    case (byte)78:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)79:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)80:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)81:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)82:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)83:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)84:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)85:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)86:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)87:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)88:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)89:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)90:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)91:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)92:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)93:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)94:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)95:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)96:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)97:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)98:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)99:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)100:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)101:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)102:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)103:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)104:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)105:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)106:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)107:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)108:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)109:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[12]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [13] id=110~133
            else if (HEAD_BN_13 <= id && id < HEAD_BN_14) {
                switch (id) {
                    case (byte)110:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)111:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)112:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)113:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK/*              */ && MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)114:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)115:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)116:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)117:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)118:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)119:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)120:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)121:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)122:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)123:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)124:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)125:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)126:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)127:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)128:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)129:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)130:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)131:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)132:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)133:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[13]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [14] id=134~149
            else if (HEAD_BN_14 <= id && id < HEAD_BN_15) {
                switch (id) {
                    case (byte)134:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)135:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)136:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)137:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)138:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)139:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)140:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)141:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)142:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)143:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)144:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)145:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)146:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)147:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)148:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)149:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[14]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [15] id=150~157
            else if (HEAD_BN_15 <= id && id < HEAD_BN_22) {
                switch (id) {
                    case (byte)150:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)151:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)152:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)153:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)154:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)155:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)156:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)157:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[14]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [22] id=158~169
            else if (HEAD_BN_22 <= id && id < HEAD_BN_23) {
                switch (id) {
                    case (byte)158:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)159:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)160:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)161:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)162:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)163:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)164:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)165:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)166:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)167:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)168:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)169:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[22]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [23] id=170~185
            else if (HEAD_BN_23 <= id && id < HEAD_BN_24) {
                switch (id) {
                    case (byte)170:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)171:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)172:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)173:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)174:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)175:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)176:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)177:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)178:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)179:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)180:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)181:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)182:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)183:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)184:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)185:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[23]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [24] id=186~193
            else if (HEAD_BN_24 <= id && id < HEAD_BN_33) {
                switch (id) {
                    case (byte)186:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)187:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)188:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)189:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)190:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)191:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)192:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)193:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[24]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [33] id=194~197
            else if (HEAD_BN_33 <= id && id < HEAD_BN_111) {
                switch (id) {
                    case (byte)194:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)195:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)196:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)197:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[33]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [111] id=198~213
            else if (HEAD_BN_111 <= id && id < HEAD_BN_112) {
                switch (id) {
                    case (byte)198:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)199:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)200:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)201:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)202:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)203:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)204:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)205:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)206:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)207:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)208:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)209:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)210:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)211:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)212:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)213:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[111]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [112] id=214~237
            else if (HEAD_BN_112 <= id && id < HEAD_BN_113) {
                switch (id) {
                    case (byte)214:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)215:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)216:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)217:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)218:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)219:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)220:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)221:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)222:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)223:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)224:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)225:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)226:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)227:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)228:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)229:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)230:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)231:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)232:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)233:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)234:
                        if (TL != Box.BLACK && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)235:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)236:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)237:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[112]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [113] id=238~245
            else if (HEAD_BN_113 <= id && id < HEAD_BN_122) {
                switch (id) {
                    case (byte)238:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)239:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)240:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)241:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)242:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)243:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)244:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)245:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[113]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [122] id=246~253
            else if (HEAD_BN_122 <= id && id < HEAD_BN_1111) {
                switch (id) {
                    case (byte)246:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)247:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)248:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)249:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)250:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)251:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    case (byte)252:
                        if (TL != Box.WHITE && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.BLACK /*				*/&& MR != Box.WHITE
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)253:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.WHITE
                            && ML != Box.WHITE /*				*/&& MR != Box.BLACK
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.WHITE) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[122]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            // [1111] id=254~255
            else if (HEAD_BN_1111 <= id && id <= MAX_ID) {
                switch (id) {
                    case (byte)254:
                        if (TL != Box.WHITE && TC != Box.BLACK && TR != Box.WHITE
                            && ML != Box.BLACK /*				*/&& MR != Box.BLACK
                            && BL != Box.WHITE && BC != Box.BLACK && BR != Box.WHITE) { return true; }
                        else { return false; }
                    case (byte)255:
                        if (TL != Box.BLACK && TC != Box.WHITE && TR != Box.BLACK
                            && ML != Box.WHITE /*				*/&& MR != Box.WHITE
                            && BL != Box.BLACK && BC != Box.WHITE && BR != Box.BLACK) { return true; }
                        else { return false; }
                    default:
                        Console.WriteLine("Error: 数字マス[1111]周りのパターンチェック");
                        Application.Exit();
                        return false;
                }
            }
            else {
                Console.WriteLine("Error: 数字マスのid振り分けでエラー");
                Application.Exit();
                return false;
            }
        }
Esempio n. 24
0
File: Box.cs Progetto: negum05/tapa
        /*********************************
         *
         * 引数で受け取った座標リストのうち、
         * 伸び代のある黒マスを前側にソートし、そのリストを返す。
         * 引数
         * origin_list	: (一繋がりの黒マス群の各)マスの座標リスト
         *
         * *******************************/
        //private static List<Coordinates> sortFrontExtendableList(List<Coordinates> origin_list)
        //{
        //    List<Coordinates> sorted_list = new List<Coordinates>(origin_list.Count);
        //    foreach (Coordinates tmp_coord in origin_list) {
        //        if (Tapa.box[tmp_coord.x][tmp_coord.y].can_extend_blackbox) {
        //            sorted_list.Insert(0, tmp_coord);
        //        }
        //        else {
        //            sorted_list.Add(tmp_coord);
        //        }
        //    }
        //    return sorted_list;
        //}
        /*********************************
         *
         * 座標coのマスの上下左右にある黒マスの数を返す。
         * 引数
         * co	: マスの座標
         *
         * *******************************/
        //private static int countBlackBoxAround(Coordinates co)
        //{
        //    List<int> around_colors = new List<int> {
        //        Tapa.box[co.x-1][co.y].Color,
        //        Tapa.box[co.x][co.y+1].Color,
        //        Tapa.box[co.x+1][co.y].Color,
        //        Tapa.box[co.x][co.y-1].Color
        //    };
        //    int count = 0;
        //    // [色と定数の関係] Box.WHITE : 0	Box.BLACK : 1	Box.NOCOLOR : -1
        //    foreach (int tmp_color in around_colors) {
        //        if (tmp_color == Box.BLACK) {
        //            count++;
        //        }
        //    }
        //    return count;
        //}
        /*********************************
        *
        * 座標coのマスの上下左右にある未定マスの数を返す。
        * 引数
        * co	: マスの座標
        *
        * *******************************/
        private static int countNoColorBoxAround(Coordinates co)
        {
            List<int> around_colors = new List<int> {
                Tapa.box[co.x-1][co.y].Color,
                Tapa.box[co.x][co.y+1].Color,
                Tapa.box[co.x+1][co.y].Color,
                Tapa.box[co.x][co.y-1].Color
            };

            int count = 0;
            // [色と定数の関係] Box.WHITE : -1	Box.BLACK : 1	Box.NOCOLOR : 0
            foreach (int tmp_color in around_colors) {
                if (tmp_color == Box.NOCOLOR) {
                    count++;
                }
            }
            return count;
        }
Esempio n. 25
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        /*********************************
         *
         * DFSを行う過程で切断点をcutpoint_listに格納する
         *
         * root以外	:ord[u] <= low[v]ならuは切断点
         * root		:子が2つ以上で、子が部分木ならrootは切断点
         *
         * 引数:
         * u		:注目しているマス
         * parent	:uの親
         *
         * *******************************/
        private void doDFS(Coordinates u, Coordinates parent, List<Coordinates> list)
        {
            visited[u] = true;	// 到達済みフラグ
            ord[u] = low[u] = reach_num++;	// ord(とlow)の値を格納(lowは高々ord)

            int visit_children = 0;	// DFSで辿った子の数
            bool is_cutpoint = false;

            foreach (Coordinates v in edge[u]) {	// 自身の全ての子に対して
                if (!visited[v]) {
                    visit_children++;
                    doDFS(v, u, list);
                    low[u] = low[u] < low[v] ? low[u] : low[v];	// 子のlowのほうが小さければ、lowを更新

                    if (!u.Equals(list[0]) && ord[u] <= low[v]) {
                        is_cutpoint = true;
                    }
                }
                else if (!v.Equals(parent)) {	// 親以外の到達済みマスなら
                    low[u] = low[u] < ord[v] ? low[u] : ord[v];	// 自身のlowと子のordのうち、小さい方でlowを更新
                }

            }
            if (u.Equals(list[0]) && visit_children >= 2) {
                is_cutpoint = true;
            }
            if (is_cutpoint) { cutpoint_list.Add(u); }
        }
Esempio n. 26
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File: Box.cs Progetto: negum05/tapa
        /*********************************
        *
        * co(新しく黒マスになった座標)周りの孤立した黒マス群を1つの黒マス群に結合する。
        * 引数
        * co	: 黒マスの座標
        *
        * *******************************/
        private static void divideBlackBoxToGroup(Coordinates co)
        {
            // [浅いコピー]	上下左右のBoxのリスト
            List<Box> around_box = new List<Box> {
                Tapa.box[co.x-1][co.y],		// 上
                Tapa.box[co.x][co.y+1],		// 右
                Tapa.box[co.x+1][co.y],		// 下
                Tapa.box[co.x][co.y-1]		// 左
            };

            // 上下左右にある黒マスの座標リスト
            List<Coordinates> around_box_coord = new List<Coordinates>();
            foreach (Box tmp_box in around_box) {
                if (tmp_box.Color == Box.BLACK) {
                    around_box_coord.Add(tmp_box.coord);
                }
            }

            // 上下左右に黒マスがない場合、自身を新しい孤立した黒マス群としてリストに追加
            if (around_box_coord.Count == 0) {
                Tapa.isolation_blackboxes_group_list.Add(new List<Coordinates>() { co });
            }
            else {

                List<Coordinates> merged_group_list = new List<Coordinates>() { co };	// 結合したリストの保存用
                for (int ite_iso_group = Tapa.isolation_blackboxes_group_list.Count - 1; ite_iso_group >= 0; ite_iso_group--) {
                    // 周囲の黒い数字マスで処理の終わった黒マスのインデックス保存用
                    List<int> del_index = new List<int>();
                    for (int ite_around_box = around_box_coord.Count - 1; ite_around_box >= 0; ite_around_box--) {
                        if (Tapa.isolation_blackboxes_group_list[ite_iso_group].Contains(around_box_coord[ite_around_box])) {
                            del_index.Add(ite_around_box);
                        }
                    }
                    if (del_index.Count > 0) {
                        // 新たに結合されるリストに孤立していた黒マス群を追加
                        merged_group_list.AddRange(new List<Coordinates>(Tapa.isolation_blackboxes_group_list[ite_iso_group]));
                        // 直前でmerged_group_listに追加したリストの元を孤立する黒マス群から削除
                        Tapa.isolation_blackboxes_group_list.RemoveAt(ite_iso_group);
                        // 今回追加する黒マス群に含まれる周りの黒マスをリストから除外
                        foreach (int i in del_index) {
                            around_box_coord.RemoveAt(i);
                        }
                    }
                    if (around_box_coord.Count == 0) { break; }
                }
                // 今回の結合で伸び代の無くなった黒マスを伸び代のある黒マスリストから除外
                // resetExtendableBlackBoxAround(co);
                for (int i = Tapa.edge_blackbox_coord_list.Count - 1; i >= 0; i--) {
                    Coordinates tmp_co = Tapa.edge_blackbox_coord_list[i];
                    if (!Box.canExtendBlackBox(tmp_co)) {
                        Tapa.box[tmp_co.x][tmp_co.y].can_extend_blackbox = false;
                        Tapa.edge_blackbox_coord_list.RemoveAt(i);
                    }
                }
                // 今回新たに結合された孤立した黒マスリストを、孤立した黒マス群リストに追加。
                Tapa.isolation_blackboxes_group_list.Add(new List<Coordinates>(merged_group_list));
            }
        }
Esempio n. 27
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        /*********************************
         *
         * co周りのマス色から、coに入る数字を返す。
         *
         * 引数:
         * co	: 数字を入れたいマス
         *
         * *******************************/
        private int getBoxNumber(Coordinates co)
        {
            // 周囲8マスの色を取得
            List<int> around_boxcolor = new List<int> {
                Tapa.box[co.x-1][co.y-1].Color,	// 左上
                Tapa.box[co.x-1][co.y].Color,	// 上
                Tapa.box[co.x-1][co.y+1].Color,	// 右上
                Tapa.box[co.x][co.y+1].Color,	// 右
                Tapa.box[co.x+1][co.y+1].Color,	// 右下
                Tapa.box[co.x+1][co.y].Color,	// 下
                Tapa.box[co.x+1][co.y-1].Color,	// 左下
                Tapa.box[co.x][co.y-1].Color,	// 左
            };

            // 周囲8マスの連続した黒マスの数の格納用
            List<int> around_blackbox = new List<int>();
            bool is_counting = false;
            int count = 0;
            foreach (int color in around_boxcolor) {
                if (color == Box.BLACK) {
                    is_counting = true;
                    count++;
                }
                else if (color == Box.WHITE) {
                    if (is_counting) {
                        around_blackbox.Add(count);
                        count = 0;
                        is_counting = false;
                    }
                }
            }
            if (around_boxcolor[7] == Box.BLACK) { around_blackbox.Add(count); }
            // 全てが黒マスでなく左上と左が黒マスだった場合、始めと最後に数えた黒マスの数を足して、改めて格納し直す。
            if (count != 8 && around_boxcolor[0] == Box.BLACK && around_boxcolor[7] == Box.BLACK) {
                around_blackbox[0] = around_blackbox[0] + around_blackbox[around_blackbox.Count - 1];
                around_blackbox.RemoveAt(around_blackbox.Count - 1);
            }

            around_blackbox.Sort();	// 昇順にソート
            int digit_pow = (int)Math.Pow(10, around_blackbox.Count - 1);	// 10^(桁数-1)
            int tmp_num = 0;
            foreach (int _num in around_blackbox) {
                tmp_num += _num * digit_pow;
                digit_pow /= 10;
            }
            return tmp_num;
        }
Esempio n. 28
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File: Box.cs Progetto: negum05/tapa
        /*********************************
         *
         * 黒マス群に対してdfsを行い、黒マス群周りの数字マスの数字マスリストにおけるインデックスを
         * ret_numbox_index_listに格納する。
         *
         * 引数
         * u	: 親の黒マス群インデックス
         * s	: 現在の直線の始点の黒マス群インデックス
         * t	: 現在の直線の端(始点とは反対側)の黒マス群インデックス
         * d	: dfsがたどっている直線の向き
         * ret_numbox_index_list	: 黒マス群周りにある数字マス座標格納用
         *
         * *******************************/
        private static void doDFStoSortBlackBoxGroup(
			int u, int s, int t, Coordinates d, ref List<Coordinates> ret_numbox_coord_list)
        {
            if (visited[u]) { return; }
            visited[u] = true;
            t = u;	// 突き当りを更新

            foreach (int v in edge[u]) {
                Coordinates next_d = bb_group[v] - bb_group[u];
                if (s == t) { d = next_d; }	// 突き当りと始点が同じ = 曲がったばかり
                else {
                    if (d != next_d) {
                        getNumBoxIndexAroundLine(s, t, d, ref ret_numbox_coord_list);
                        s = t;	// 始点を今の位置に
                    }
                }
                doDFStoSortBlackBoxGroup(v, s, t, d, ref ret_numbox_coord_list);
            }
        }
Esempio n. 29
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        /*********************************
         *
         * 白マスに入る数字を格納する
         *
         * *******************************/
        private void setBoxNumber()
        {
            Box.during_make_inputbord = true;

            can_be_number_whitebox_list.Clear();
            for (int i = 1; i <= Tapa.MAX_BOARD_ROW; i++) {
                for (int j = 1; j <= Tapa.MAX_BOARD_COL; j++) {
                    if (Tapa.box[i][j].Color == Box.WHITE) {
                        Tapa.box[i][j].hasNum = true;
                        Tapa.box[i][j].boxNum = getBoxNumber(Tapa.box[i][j].coord);

                        can_be_number_whitebox_list.Add(Tapa.box[i][j].coord);
                    }
                }
            }
            Box.during_make_inputbord = false;

            // 数字マスのリストをシャッフル(安定ソートで偏りを出さないため)
            for (int i = 0; i < can_be_number_whitebox_list.Count; i++) {
                Coordinates tmp_co = can_be_number_whitebox_list[i];
                int random = Problem.getRandomInt(0, can_be_number_whitebox_list.Count);
                can_be_number_whitebox_list[i] = new Coordinates(can_be_number_whitebox_list[random]);
                can_be_number_whitebox_list[random] = tmp_co;
            }
        }
Esempio n. 30
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File: Box.cs Progetto: negum05/tapa
 public Box(Box origin_box)
 {
     this.coord = new Coordinates(origin_box.coord);
     this.changed_count_in_search_confirm_box = origin_box.changed_count_in_search_confirm_box;
     this.hasNum = origin_box.has_num;
     this.box_num = origin_box.box_num;
     this.id_list = new List<byte>();
     if (origin_box.id_list.Count > 0) {
         foreach (byte tmp_id in origin_box.id_list) {
             this.id_list.Add(tmp_id);
         }
     }
     this.color = origin_box.color;
     this.can_extend_blackbox = origin_box.can_extend_blackbox;
     this.id_not_deployedbox_group = origin_box.id_not_deployedbox_group;
 }