Esempio n. 1
0
        /// <summary>
        /// Method that gets overlap of two projections
        /// </summary>
        /// <param name="first"></param>
        /// <param name="second"></param>
        /// <returns></returns>
        public static double GetOverlap(Projection first, Projection second)
        {
            double o_min, o_max;

            if (first.Max >= second.Max)
            {
                o_max = second.Max;
            }
            else
            {
                o_max = first.Max;
            }

            if (first.Min <= second.Min)
            {
                o_min = second.Min;
            }
            else
            {
                o_min = first.Min;
            }

            return o_max - o_min;
        }
Esempio n. 2
0
 /// <summary>
 /// Method that check overlap of two projections
 /// </summary>
 /// <param name="first"></param>
 /// <param name="second"></param>
 /// <returns></returns>
 public static bool IsOverlap(Projection first, Projection second)
 {
     if (first.Max <= second.Min || first.Min >= second.Max)
     {
         return false;
     }
     else
     {
         return true;
     }
 }
Esempio n. 3
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="circleCenter"></param>
        /// <param name="circleRadius"></param>
        /// <param name="rectCenter"></param>
        /// <param name="rectSize"></param>
        /// <param name="rectAngle"></param>
        /// <returns></returns>
        public static MTV CollisionCircleRectangle(Vector circleCenter, double circleRadius, Vector rectCenter, Vector rectSize, Double rectAngle)
        {
            double smallestOverlap = 100000;                //Устанавливаем значение малейшего пересечения как можно больше.

            Vector smallestAxis = new Vector(0, 0);                           //Ось выхода из столкновения.

            Vector[] rectCorners = GetRectangleVertices(rectCenter, rectSize, rectAngle);
            Vector[] rectAxes = GetRectangleAxes(rectCorners);       //Получить оси первой и второй фигур.

            for (int i = 0; i < 2; i++)                     //Перебор осей первой фигуры
            {
                Vector axis = rectAxes[i];

                Projection rectProj = Projection.GetProjection(rectCorners, axis);    //Проецируем первую фигуру на данную ось

                Double circleCenterProj = Vector.Multiply(axis, circleCenter);

                Projection circProj = new Projection(circleCenterProj - circleRadius, circleCenterProj + circleRadius);

                if (!Projection.IsOverlap(rectProj, circProj))                      //Проверяем проекции на пересечение
                {
                    return null;
                }
                else
                {
                    double overlap = Projection.GetOverlap(rectProj, circProj);    //Если пересекаются, ищем модуль пересечения

                    if (overlap < smallestOverlap)                    //Установления оси минимального пересечения
                    {
                        smallestOverlap = overlap;
                        smallestAxis = axis;
                    }
                }
            }

            Vector minDistVector = rectCorners[0];

            double minSDistValue  = (rectCorners[0] - circleCenter).LengthSquared; 

            for (int i = 1; i < 4; i++)
            {
                double sDistValue = (rectCorners[i] - circleCenter).LengthSquared;

                if (sDistValue < minSDistValue)
                {
                    minDistVector = rectCorners[i];
                    minSDistValue = sDistValue;
                }
            }

            if (minSDistValue < smallestOverlap)
            {
                smallestAxis = minDistVector;

                smallestOverlap = minSDistValue;
            }

            Vector distantion_vector = (circleCenter - rectCenter);

            if (smallestAxis * distantion_vector < 0)
            {
                smallestAxis *= -1;
            }

            return new MTV(smallestAxis, smallestOverlap);
        }