public override void Initialize( TanksDrop game, TimeSpan gameTime, Tank owner ) { owner.AppendController( Controller ); Position = owner.Position; ControllerIsTripler = owner.Controller is Tripler; isDead = false; base.Initialize( game, gameTime, owner ); }
public override void Initialize( TanksDrop game, TimeSpan gameTime, Tank owner ) { keyShoot = owner.Keys.KeyShoot; con = new MissileController( owner, this, keyShoot ); owner.Keys.KeyShoot = Keys.None; owner.AppendController( con ); base.Initialize( game, gameTime, owner ); }