public override Projectile Clone() { Missile m = new Missile( owner, Speed ); m.Position = Position; m.con = con; m.Angle = Angle; m.Initialize( Game ); m.LoadContent( Game.Content, Game.ScreenWidth, Game.ScreenHeight ); return m; }
public MissileController( Tank owner, Missile missile, Keys keyShoot ) { this.owner = owner; this.missile = missile; this.shoot = keyShoot; this.prevKeyState = new KeyboardState( keyShoot ); this.conCount = 0; }