// Checks if bonus is taken by someone:
        object OnCheck_IsBonusTaken(CBonus bonus)
        {
            int mapX = (int)(bonus.X / cellSize);

            int mapY = (int)(bonus.Y / cellSize);

            CTank bonustank = null;

            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    bonustank = (mapMain[mapX + i, mapY + j] as CTankPlayer);

                    if (bonustank != null)
                    {
                        return(bonustank);
                    }
                }
            }

            return(null);
        }
Esempio n. 2
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 public BonusEventArgs(CBonus b)
 {
     bonus = b;
 }