/// <summary> /// Method that sets the drawing panel's world /// </summary> /// <param name="theWorld"></param> public void SetWorld(World theWorld) { World = theWorld; }
public GameController() { TheWorld = null; firstIntReceived = true; initialized = false; }
//The constructor for the DrawingPanwl public DrawingPanel(World theWorld) { this.DoubleBuffered = true; World = theWorld; }