/// <summary>
 /// Method that sets the drawing panel's world
 /// </summary>
 /// <param name="theWorld"></param>
 public void SetWorld(World theWorld)
 {
     World = theWorld;
 }
Esempio n. 2
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 public GameController()
 {
     TheWorld         = null;
     firstIntReceived = true;
     initialized      = false;
 }
 //The constructor for the DrawingPanwl
 public DrawingPanel(World theWorld)
 {
     this.DoubleBuffered = true;
     World = theWorld;
 }