/// <summary> /// Clears the frames of a specific tank explosion /// </summary> /// <param name="e"> The specific explosion to have its infromation updated </param> public void ExplosionClearFrames(TankExplosion e) { e.tankFrames = 0; }
/// <summary> /// Increments the amount of frames a specific explosion /// </summary> /// <param name="e"> The specific explosion to have its information updated </param> public void ExplosionIncrementFrames(TankExplosion e) { e.tankFrames++; }